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Gaming experience affects the interpretation of ambiguous words
Rodd et al. (2016) report that recreational rowers’ acquisition of sport-related terminology affected their interpretation of words that have both rowing-related and non-rowing-related meanings (e.g., crab). The extent to which the rowing- and non-rowing-related meanings were accessible to the parti...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7769253/ https://www.ncbi.nlm.nih.gov/pubmed/33370334 http://dx.doi.org/10.1371/journal.pone.0243512 |
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author | Eligio, Rachel B. Kaschak, Michael P. |
author_facet | Eligio, Rachel B. Kaschak, Michael P. |
author_sort | Eligio, Rachel B. |
collection | PubMed |
description | Rodd et al. (2016) report that recreational rowers’ acquisition of sport-related terminology affected their interpretation of words that have both rowing-related and non-rowing-related meanings (e.g., crab). The extent to which the rowing- and non-rowing-related meanings were accessible to the participants depended on experiential factors, such as how long the participant had been a rower, and how long it had been since they last rowed. We present two experiments that attempt to replicate these findings with another group of hobbyists, namely video game players. Experiment 1 examined the differences in word meaning choice between gamers and non-gamers. Participation in video-gaming lead to participants generating more gaming-related word meanings in a word association task. Experiment 2 further examined the effects of video gaming experience on the lexical representation of gaming-related words. Participants who had spent more years as gamers were more likely to produce gaming-related word meanings in a word association task. The effect of time spent gaming was no longer significant when we took into account whether the participant engaged with video-game related media (such as YouTube channels or gaming-related message boards). This finding helps us to refine our understanding of the results reported by Rodd et al. (2016), suggesting that it may not be the time spent in an activity that affects the interpretation of ambiguous words, but rather the specific exposure to activity-related vocabulary. |
format | Online Article Text |
id | pubmed-7769253 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-77692532021-01-08 Gaming experience affects the interpretation of ambiguous words Eligio, Rachel B. Kaschak, Michael P. PLoS One Research Article Rodd et al. (2016) report that recreational rowers’ acquisition of sport-related terminology affected their interpretation of words that have both rowing-related and non-rowing-related meanings (e.g., crab). The extent to which the rowing- and non-rowing-related meanings were accessible to the participants depended on experiential factors, such as how long the participant had been a rower, and how long it had been since they last rowed. We present two experiments that attempt to replicate these findings with another group of hobbyists, namely video game players. Experiment 1 examined the differences in word meaning choice between gamers and non-gamers. Participation in video-gaming lead to participants generating more gaming-related word meanings in a word association task. Experiment 2 further examined the effects of video gaming experience on the lexical representation of gaming-related words. Participants who had spent more years as gamers were more likely to produce gaming-related word meanings in a word association task. The effect of time spent gaming was no longer significant when we took into account whether the participant engaged with video-game related media (such as YouTube channels or gaming-related message boards). This finding helps us to refine our understanding of the results reported by Rodd et al. (2016), suggesting that it may not be the time spent in an activity that affects the interpretation of ambiguous words, but rather the specific exposure to activity-related vocabulary. Public Library of Science 2020-12-28 /pmc/articles/PMC7769253/ /pubmed/33370334 http://dx.doi.org/10.1371/journal.pone.0243512 Text en © 2020 Eligio, Kaschak http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Eligio, Rachel B. Kaschak, Michael P. Gaming experience affects the interpretation of ambiguous words |
title | Gaming experience affects the interpretation of ambiguous words |
title_full | Gaming experience affects the interpretation of ambiguous words |
title_fullStr | Gaming experience affects the interpretation of ambiguous words |
title_full_unstemmed | Gaming experience affects the interpretation of ambiguous words |
title_short | Gaming experience affects the interpretation of ambiguous words |
title_sort | gaming experience affects the interpretation of ambiguous words |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7769253/ https://www.ncbi.nlm.nih.gov/pubmed/33370334 http://dx.doi.org/10.1371/journal.pone.0243512 |
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