Cargando…

Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial

Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next...

Descripción completa

Detalles Bibliográficos
Autores principales: Patel, Devika, Hawkins, Jessica, Chehab, Lara Zena, Martin-Tuite, Patrick, Feler, Joshua, Tan, Amy, Alpers, Benjamin S, Pink, Sophia, Wang, Jerome, Freise, Jonathan, Kim, Phillip, Peabody, Christopher, Bowditch, John, Williams, Eric R, Sammann, Amanda
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7773512/
https://www.ncbi.nlm.nih.gov/pubmed/33325836
http://dx.doi.org/10.2196/22420
_version_ 1783630057382608896
author Patel, Devika
Hawkins, Jessica
Chehab, Lara Zena
Martin-Tuite, Patrick
Feler, Joshua
Tan, Amy
Alpers, Benjamin S
Pink, Sophia
Wang, Jerome
Freise, Jonathan
Kim, Phillip
Peabody, Christopher
Bowditch, John
Williams, Eric R
Sammann, Amanda
author_facet Patel, Devika
Hawkins, Jessica
Chehab, Lara Zena
Martin-Tuite, Patrick
Feler, Joshua
Tan, Amy
Alpers, Benjamin S
Pink, Sophia
Wang, Jerome
Freise, Jonathan
Kim, Phillip
Peabody, Christopher
Bowditch, John
Williams, Eric R
Sammann, Amanda
author_sort Patel, Devika
collection PubMed
description Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.
format Online
Article
Text
id pubmed-7773512
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-77735122021-01-07 Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial Patel, Devika Hawkins, Jessica Chehab, Lara Zena Martin-Tuite, Patrick Feler, Joshua Tan, Amy Alpers, Benjamin S Pink, Sophia Wang, Jerome Freise, Jonathan Kim, Phillip Peabody, Christopher Bowditch, John Williams, Eric R Sammann, Amanda J Med Internet Res Tutorial Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum. JMIR Publications 2020-12-16 /pmc/articles/PMC7773512/ /pubmed/33325836 http://dx.doi.org/10.2196/22420 Text en ©Devika Patel, Jessica Hawkins, Lara Zena Chehab, Patrick Martin-Tuite, Joshua Feler, Amy Tan, Benjamin S Alpers, Sophia Pink, Jerome Wang, Jonathan Freise, Phillip Kim, Christopher Peabody, John Bowditch, Eric R Williams, Amanda Sammann. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.12.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Tutorial
Patel, Devika
Hawkins, Jessica
Chehab, Lara Zena
Martin-Tuite, Patrick
Feler, Joshua
Tan, Amy
Alpers, Benjamin S
Pink, Sophia
Wang, Jerome
Freise, Jonathan
Kim, Phillip
Peabody, Christopher
Bowditch, John
Williams, Eric R
Sammann, Amanda
Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
title Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
title_full Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
title_fullStr Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
title_full_unstemmed Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
title_short Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
title_sort developing virtual reality trauma training experiences using 360-degree video: tutorial
topic Tutorial
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7773512/
https://www.ncbi.nlm.nih.gov/pubmed/33325836
http://dx.doi.org/10.2196/22420
work_keys_str_mv AT pateldevika developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial
AT hawkinsjessica developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial
AT chehablarazena developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial
AT martintuitepatrick developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial
AT felerjoshua developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial
AT tanamy developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial
AT alpersbenjamins developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial
AT pinksophia developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial
AT wangjerome developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial
AT freisejonathan developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial
AT kimphillip developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial
AT peabodychristopher developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial
AT bowditchjohn developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial
AT williamsericr developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial
AT sammannamanda developingvirtualrealitytraumatrainingexperiencesusing360degreevideotutorial