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Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial
Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next...
Autores principales: | , , , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7773512/ https://www.ncbi.nlm.nih.gov/pubmed/33325836 http://dx.doi.org/10.2196/22420 |
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author | Patel, Devika Hawkins, Jessica Chehab, Lara Zena Martin-Tuite, Patrick Feler, Joshua Tan, Amy Alpers, Benjamin S Pink, Sophia Wang, Jerome Freise, Jonathan Kim, Phillip Peabody, Christopher Bowditch, John Williams, Eric R Sammann, Amanda |
author_facet | Patel, Devika Hawkins, Jessica Chehab, Lara Zena Martin-Tuite, Patrick Feler, Joshua Tan, Amy Alpers, Benjamin S Pink, Sophia Wang, Jerome Freise, Jonathan Kim, Phillip Peabody, Christopher Bowditch, John Williams, Eric R Sammann, Amanda |
author_sort | Patel, Devika |
collection | PubMed |
description | Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum. |
format | Online Article Text |
id | pubmed-7773512 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-77735122021-01-07 Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial Patel, Devika Hawkins, Jessica Chehab, Lara Zena Martin-Tuite, Patrick Feler, Joshua Tan, Amy Alpers, Benjamin S Pink, Sophia Wang, Jerome Freise, Jonathan Kim, Phillip Peabody, Christopher Bowditch, John Williams, Eric R Sammann, Amanda J Med Internet Res Tutorial Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum. JMIR Publications 2020-12-16 /pmc/articles/PMC7773512/ /pubmed/33325836 http://dx.doi.org/10.2196/22420 Text en ©Devika Patel, Jessica Hawkins, Lara Zena Chehab, Patrick Martin-Tuite, Joshua Feler, Amy Tan, Benjamin S Alpers, Sophia Pink, Jerome Wang, Jonathan Freise, Phillip Kim, Christopher Peabody, John Bowditch, Eric R Williams, Amanda Sammann. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.12.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included. |
spellingShingle | Tutorial Patel, Devika Hawkins, Jessica Chehab, Lara Zena Martin-Tuite, Patrick Feler, Joshua Tan, Amy Alpers, Benjamin S Pink, Sophia Wang, Jerome Freise, Jonathan Kim, Phillip Peabody, Christopher Bowditch, John Williams, Eric R Sammann, Amanda Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial |
title | Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial |
title_full | Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial |
title_fullStr | Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial |
title_full_unstemmed | Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial |
title_short | Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial |
title_sort | developing virtual reality trauma training experiences using 360-degree video: tutorial |
topic | Tutorial |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7773512/ https://www.ncbi.nlm.nih.gov/pubmed/33325836 http://dx.doi.org/10.2196/22420 |
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