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Cognitive Interaction Technology in Sport—Improving Performance by Individualized Diagnostics and Error Prediction

The interdisciplinary research area Cognitive Interaction Technology (CIT) aims to understand and support interactions between human users and other elements of socio-technical systems. Important reasons for the new interest in understanding CIT in sport psychology are the impressive development of...

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Autores principales: Strenge, Benjamin, Koester, Dirk, Schack, Thomas
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7779401/
https://www.ncbi.nlm.nih.gov/pubmed/33408668
http://dx.doi.org/10.3389/fpsyg.2020.597913
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author Strenge, Benjamin
Koester, Dirk
Schack, Thomas
author_facet Strenge, Benjamin
Koester, Dirk
Schack, Thomas
author_sort Strenge, Benjamin
collection PubMed
description The interdisciplinary research area Cognitive Interaction Technology (CIT) aims to understand and support interactions between human users and other elements of socio-technical systems. Important reasons for the new interest in understanding CIT in sport psychology are the impressive development of cognitive robotics and advanced technologies such as virtual or augmented reality systems, cognitive glasses or neurotechnology settings. The present article outlines this area of research, addresses ethical issues, and presents an empirical study in the context of a new measurement and assessment system for training in karate. Recent advances in the field of cognitive assistance systems enabled largely automatized assessments of individual mental representation structures for action sequences, such as choreographed movement patterns in dance or martial arts. Empirical investigations with karate practitioners of different skill levels demonstrate that advanced software-based survey and algorithmic analysis procedures based on cognitive models generate individualized performance predictions for a movement sequence from the Kanku-dai kata (a pre-defined karate movement sequence), which correlated significantly not only with formal expertise (kyu/dan rank) but also with the actual likelihood of mistakes in action execution. This information could prospectively be used to define individual training goals for deliberate practice and incorporated into cognitive interaction technology to provide appropriate feedback. We argue that the development of cognitive interaction systems for sport should explicitly take ethical issues into consideration and present a particular developed engineering approach. The potential benefits of such an assistance system for intermediate and advanced practitioners include more effective and flexible practice, as well as supportive effects, and more flexible training schedules. Furthermore, we argue that researchers from the field of sport psychology can benefit from advances in technological systems that enhance the understanding of mental and motor control in skilled voluntary action.
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spelling pubmed-77794012021-01-05 Cognitive Interaction Technology in Sport—Improving Performance by Individualized Diagnostics and Error Prediction Strenge, Benjamin Koester, Dirk Schack, Thomas Front Psychol Psychology The interdisciplinary research area Cognitive Interaction Technology (CIT) aims to understand and support interactions between human users and other elements of socio-technical systems. Important reasons for the new interest in understanding CIT in sport psychology are the impressive development of cognitive robotics and advanced technologies such as virtual or augmented reality systems, cognitive glasses or neurotechnology settings. The present article outlines this area of research, addresses ethical issues, and presents an empirical study in the context of a new measurement and assessment system for training in karate. Recent advances in the field of cognitive assistance systems enabled largely automatized assessments of individual mental representation structures for action sequences, such as choreographed movement patterns in dance or martial arts. Empirical investigations with karate practitioners of different skill levels demonstrate that advanced software-based survey and algorithmic analysis procedures based on cognitive models generate individualized performance predictions for a movement sequence from the Kanku-dai kata (a pre-defined karate movement sequence), which correlated significantly not only with formal expertise (kyu/dan rank) but also with the actual likelihood of mistakes in action execution. This information could prospectively be used to define individual training goals for deliberate practice and incorporated into cognitive interaction technology to provide appropriate feedback. We argue that the development of cognitive interaction systems for sport should explicitly take ethical issues into consideration and present a particular developed engineering approach. The potential benefits of such an assistance system for intermediate and advanced practitioners include more effective and flexible practice, as well as supportive effects, and more flexible training schedules. Furthermore, we argue that researchers from the field of sport psychology can benefit from advances in technological systems that enhance the understanding of mental and motor control in skilled voluntary action. Frontiers Media S.A. 2020-12-21 /pmc/articles/PMC7779401/ /pubmed/33408668 http://dx.doi.org/10.3389/fpsyg.2020.597913 Text en Copyright © 2020 Strenge, Koester and Schack. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Strenge, Benjamin
Koester, Dirk
Schack, Thomas
Cognitive Interaction Technology in Sport—Improving Performance by Individualized Diagnostics and Error Prediction
title Cognitive Interaction Technology in Sport—Improving Performance by Individualized Diagnostics and Error Prediction
title_full Cognitive Interaction Technology in Sport—Improving Performance by Individualized Diagnostics and Error Prediction
title_fullStr Cognitive Interaction Technology in Sport—Improving Performance by Individualized Diagnostics and Error Prediction
title_full_unstemmed Cognitive Interaction Technology in Sport—Improving Performance by Individualized Diagnostics and Error Prediction
title_short Cognitive Interaction Technology in Sport—Improving Performance by Individualized Diagnostics and Error Prediction
title_sort cognitive interaction technology in sport—improving performance by individualized diagnostics and error prediction
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7779401/
https://www.ncbi.nlm.nih.gov/pubmed/33408668
http://dx.doi.org/10.3389/fpsyg.2020.597913
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