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A dynamic over games drives selfish agents to win–win outcomes
Understanding human institutions, animal cultures and other social systems requires flexible formalisms that describe how their members change them from within. We introduce a framework for modelling how agents change the games they participate in. We contrast this between-game ‘institutional evolut...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Royal Society
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7779514/ https://www.ncbi.nlm.nih.gov/pubmed/33323083 http://dx.doi.org/10.1098/rspb.2020.2630 |
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author | Frey, Seth Atkisson, Curtis |
author_facet | Frey, Seth Atkisson, Curtis |
author_sort | Frey, Seth |
collection | PubMed |
description | Understanding human institutions, animal cultures and other social systems requires flexible formalisms that describe how their members change them from within. We introduce a framework for modelling how agents change the games they participate in. We contrast this between-game ‘institutional evolution’ with the more familiar within-game ‘behavioural evolution’. We model institutional change by following small numbers of persistent agents as they select and play a changing series of games. Starting from an initial game, a group of agents trace trajectories through game space by navigating to increasingly preferable games until they converge on ‘attractor’ games. Agents use their ‘institutional preferences' for game features (such as stability, fairness and efficiency) to choose between neighbouring games. We use this framework to pose a pressing question: what kinds of games does institutional evolution select for; what is in the attractors? After computing institutional change trajectories over the two-player space, we find that attractors have disproportionately fair outcomes, even though the agents who produce them are strictly self-interested and indifferent to fairness. This seems to occur because game fairness co-occurs with the self-serving features these agents do actually prefer. We thus present institutional evolution as a mechanism for encouraging the spontaneous emergence of cooperation among small groups of inherently selfish agents, without space, reputation, repetition, or other more familiar mechanisms. Game space trajectories provide a flexible, testable formalism for modelling the interdependencies of behavioural and institutional evolutionary processes, as well as a mechanism for the evolution of cooperation. |
format | Online Article Text |
id | pubmed-7779514 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | The Royal Society |
record_format | MEDLINE/PubMed |
spelling | pubmed-77795142021-01-05 A dynamic over games drives selfish agents to win–win outcomes Frey, Seth Atkisson, Curtis Proc Biol Sci Behaviour Understanding human institutions, animal cultures and other social systems requires flexible formalisms that describe how their members change them from within. We introduce a framework for modelling how agents change the games they participate in. We contrast this between-game ‘institutional evolution’ with the more familiar within-game ‘behavioural evolution’. We model institutional change by following small numbers of persistent agents as they select and play a changing series of games. Starting from an initial game, a group of agents trace trajectories through game space by navigating to increasingly preferable games until they converge on ‘attractor’ games. Agents use their ‘institutional preferences' for game features (such as stability, fairness and efficiency) to choose between neighbouring games. We use this framework to pose a pressing question: what kinds of games does institutional evolution select for; what is in the attractors? After computing institutional change trajectories over the two-player space, we find that attractors have disproportionately fair outcomes, even though the agents who produce them are strictly self-interested and indifferent to fairness. This seems to occur because game fairness co-occurs with the self-serving features these agents do actually prefer. We thus present institutional evolution as a mechanism for encouraging the spontaneous emergence of cooperation among small groups of inherently selfish agents, without space, reputation, repetition, or other more familiar mechanisms. Game space trajectories provide a flexible, testable formalism for modelling the interdependencies of behavioural and institutional evolutionary processes, as well as a mechanism for the evolution of cooperation. The Royal Society 2020-12-23 2020-12-16 /pmc/articles/PMC7779514/ /pubmed/33323083 http://dx.doi.org/10.1098/rspb.2020.2630 Text en © 2020 The Authors. http://creativecommons.org/licenses/by/4.0/ http://creativecommons.org/licenses/by/4.0/http://creativecommons.org/licenses/by/4.0/Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited. |
spellingShingle | Behaviour Frey, Seth Atkisson, Curtis A dynamic over games drives selfish agents to win–win outcomes |
title | A dynamic over games drives selfish agents to win–win outcomes |
title_full | A dynamic over games drives selfish agents to win–win outcomes |
title_fullStr | A dynamic over games drives selfish agents to win–win outcomes |
title_full_unstemmed | A dynamic over games drives selfish agents to win–win outcomes |
title_short | A dynamic over games drives selfish agents to win–win outcomes |
title_sort | dynamic over games drives selfish agents to win–win outcomes |
topic | Behaviour |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7779514/ https://www.ncbi.nlm.nih.gov/pubmed/33323083 http://dx.doi.org/10.1098/rspb.2020.2630 |
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