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A dynamic over games drives selfish agents to win–win outcomes

Understanding human institutions, animal cultures and other social systems requires flexible formalisms that describe how their members change them from within. We introduce a framework for modelling how agents change the games they participate in. We contrast this between-game ‘institutional evolut...

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Autores principales: Frey, Seth, Atkisson, Curtis
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Royal Society 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7779514/
https://www.ncbi.nlm.nih.gov/pubmed/33323083
http://dx.doi.org/10.1098/rspb.2020.2630
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author Frey, Seth
Atkisson, Curtis
author_facet Frey, Seth
Atkisson, Curtis
author_sort Frey, Seth
collection PubMed
description Understanding human institutions, animal cultures and other social systems requires flexible formalisms that describe how their members change them from within. We introduce a framework for modelling how agents change the games they participate in. We contrast this between-game ‘institutional evolution’ with the more familiar within-game ‘behavioural evolution’. We model institutional change by following small numbers of persistent agents as they select and play a changing series of games. Starting from an initial game, a group of agents trace trajectories through game space by navigating to increasingly preferable games until they converge on ‘attractor’ games. Agents use their ‘institutional preferences' for game features (such as stability, fairness and efficiency) to choose between neighbouring games. We use this framework to pose a pressing question: what kinds of games does institutional evolution select for; what is in the attractors? After computing institutional change trajectories over the two-player space, we find that attractors have disproportionately fair outcomes, even though the agents who produce them are strictly self-interested and indifferent to fairness. This seems to occur because game fairness co-occurs with the self-serving features these agents do actually prefer. We thus present institutional evolution as a mechanism for encouraging the spontaneous emergence of cooperation among small groups of inherently selfish agents, without space, reputation, repetition, or other more familiar mechanisms. Game space trajectories provide a flexible, testable formalism for modelling the interdependencies of behavioural and institutional evolutionary processes, as well as a mechanism for the evolution of cooperation.
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spelling pubmed-77795142021-01-05 A dynamic over games drives selfish agents to win–win outcomes Frey, Seth Atkisson, Curtis Proc Biol Sci Behaviour Understanding human institutions, animal cultures and other social systems requires flexible formalisms that describe how their members change them from within. We introduce a framework for modelling how agents change the games they participate in. We contrast this between-game ‘institutional evolution’ with the more familiar within-game ‘behavioural evolution’. We model institutional change by following small numbers of persistent agents as they select and play a changing series of games. Starting from an initial game, a group of agents trace trajectories through game space by navigating to increasingly preferable games until they converge on ‘attractor’ games. Agents use their ‘institutional preferences' for game features (such as stability, fairness and efficiency) to choose between neighbouring games. We use this framework to pose a pressing question: what kinds of games does institutional evolution select for; what is in the attractors? After computing institutional change trajectories over the two-player space, we find that attractors have disproportionately fair outcomes, even though the agents who produce them are strictly self-interested and indifferent to fairness. This seems to occur because game fairness co-occurs with the self-serving features these agents do actually prefer. We thus present institutional evolution as a mechanism for encouraging the spontaneous emergence of cooperation among small groups of inherently selfish agents, without space, reputation, repetition, or other more familiar mechanisms. Game space trajectories provide a flexible, testable formalism for modelling the interdependencies of behavioural and institutional evolutionary processes, as well as a mechanism for the evolution of cooperation. The Royal Society 2020-12-23 2020-12-16 /pmc/articles/PMC7779514/ /pubmed/33323083 http://dx.doi.org/10.1098/rspb.2020.2630 Text en © 2020 The Authors. http://creativecommons.org/licenses/by/4.0/ http://creativecommons.org/licenses/by/4.0/http://creativecommons.org/licenses/by/4.0/Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited.
spellingShingle Behaviour
Frey, Seth
Atkisson, Curtis
A dynamic over games drives selfish agents to win–win outcomes
title A dynamic over games drives selfish agents to win–win outcomes
title_full A dynamic over games drives selfish agents to win–win outcomes
title_fullStr A dynamic over games drives selfish agents to win–win outcomes
title_full_unstemmed A dynamic over games drives selfish agents to win–win outcomes
title_short A dynamic over games drives selfish agents to win–win outcomes
title_sort dynamic over games drives selfish agents to win–win outcomes
topic Behaviour
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7779514/
https://www.ncbi.nlm.nih.gov/pubmed/33323083
http://dx.doi.org/10.1098/rspb.2020.2630
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