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Process Evaluation and Experience Sharing on Utilizing Information Communication Technologies and Digital Games in a Large Community Family Health Event: Hong Kong Jockey Club SMART Family-Link Project
Background: Information communication technologies (ICT) are increasingly used in health promotion, but integration is challenging and involves complex processes. Large community health promotion events are often held but the experiences and processes have rarely been evaluated and published. No rep...
Autores principales: | , , , , , , , , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7783326/ https://www.ncbi.nlm.nih.gov/pubmed/33415096 http://dx.doi.org/10.3389/fpubh.2020.579773 |
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author | Sit, Shirley M. M. Lai, Agnes Y. K. Kwok, Tai-on Wong, Hoi-wa Wong, Yiu-lun Lam, Eliza Y. W. Chan, Judy Y. W. Kong, Florence S. W. Cham, Kerin Ng, Charles K. K. Yip, Teresa Tsui, Terry S. Y. Wong, Chiu-man Wong, Bell C. L. Tang, Wai-yan Yam, Pui-wah Chui, Macy Wan, Alice Kwok, Yu-kwong Lam, Tai-hing |
author_facet | Sit, Shirley M. M. Lai, Agnes Y. K. Kwok, Tai-on Wong, Hoi-wa Wong, Yiu-lun Lam, Eliza Y. W. Chan, Judy Y. W. Kong, Florence S. W. Cham, Kerin Ng, Charles K. K. Yip, Teresa Tsui, Terry S. Y. Wong, Chiu-man Wong, Bell C. L. Tang, Wai-yan Yam, Pui-wah Chui, Macy Wan, Alice Kwok, Yu-kwong Lam, Tai-hing |
author_sort | Sit, Shirley M. M. |
collection | PubMed |
description | Background: Information communication technologies (ICT) are increasingly used in health promotion, but integration is challenging and involves complex processes. Large community health promotion events are often held but the experiences and processes have rarely been evaluated and published. No reports have described and systematically evaluated an ICT-supported health promotion event using digital games. Objective: We evaluated the development and implementation of a large community family health promotion event with ICT integration to promote family happiness with collaboration between academia (The University of Hong Kong) and the social (family) service sector, and collected feedback from participants and social service workers. Methods: We (i) conducted a systematic process evaluation, (ii) administered an on-site questionnaire survey on participant satisfaction and feedback, and (iii) collected post-event qualitative feedback from social workers on using new technologies, digital game design and overall experiences. Results: Fourteen digital games were designed and run in booths at the event by 12 non-governmental social service organizations and academia. Four gaming technologies were utilized: chroma key (green screen), somatosensory (kinect and leap motion techniques), augmented reality and virtual reality. 1,365 participants joined the event, in which 1,257 from 454 families were recruited and pre-registered through 12 NGOs. About 39.3% were male and more than half (53.3%) were aged 18 years and above. About 3,487 game booth headcounts were recorded. Games using virtual reality, kinect motion and green screen technologies were most liked. The average game satisfaction score was high (4.5 out of 5). Social service workers reported positive experiences with using new technologies in health promotion, and interests in future collaborations involving more ICT. Conclusions: Our systematic evaluation showed successful integration of ICT components in the health promotion event. This event, most likely the first of its kind, served as a capacity building and knowledge transfer platform for interdisciplinary co-sharing and co-learning of new technologies. It provided a solid foundation for further academic and social service partnerships and should be a useful model for similar community events and their evaluation. Further development and integration of ICT for health promotion among social service organizations with comprehensive evaluation are warranted. |
format | Online Article Text |
id | pubmed-7783326 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-77833262021-01-06 Process Evaluation and Experience Sharing on Utilizing Information Communication Technologies and Digital Games in a Large Community Family Health Event: Hong Kong Jockey Club SMART Family-Link Project Sit, Shirley M. M. Lai, Agnes Y. K. Kwok, Tai-on Wong, Hoi-wa Wong, Yiu-lun Lam, Eliza Y. W. Chan, Judy Y. W. Kong, Florence S. W. Cham, Kerin Ng, Charles K. K. Yip, Teresa Tsui, Terry S. Y. Wong, Chiu-man Wong, Bell C. L. Tang, Wai-yan Yam, Pui-wah Chui, Macy Wan, Alice Kwok, Yu-kwong Lam, Tai-hing Front Public Health Public Health Background: Information communication technologies (ICT) are increasingly used in health promotion, but integration is challenging and involves complex processes. Large community health promotion events are often held but the experiences and processes have rarely been evaluated and published. No reports have described and systematically evaluated an ICT-supported health promotion event using digital games. Objective: We evaluated the development and implementation of a large community family health promotion event with ICT integration to promote family happiness with collaboration between academia (The University of Hong Kong) and the social (family) service sector, and collected feedback from participants and social service workers. Methods: We (i) conducted a systematic process evaluation, (ii) administered an on-site questionnaire survey on participant satisfaction and feedback, and (iii) collected post-event qualitative feedback from social workers on using new technologies, digital game design and overall experiences. Results: Fourteen digital games were designed and run in booths at the event by 12 non-governmental social service organizations and academia. Four gaming technologies were utilized: chroma key (green screen), somatosensory (kinect and leap motion techniques), augmented reality and virtual reality. 1,365 participants joined the event, in which 1,257 from 454 families were recruited and pre-registered through 12 NGOs. About 39.3% were male and more than half (53.3%) were aged 18 years and above. About 3,487 game booth headcounts were recorded. Games using virtual reality, kinect motion and green screen technologies were most liked. The average game satisfaction score was high (4.5 out of 5). Social service workers reported positive experiences with using new technologies in health promotion, and interests in future collaborations involving more ICT. Conclusions: Our systematic evaluation showed successful integration of ICT components in the health promotion event. This event, most likely the first of its kind, served as a capacity building and knowledge transfer platform for interdisciplinary co-sharing and co-learning of new technologies. It provided a solid foundation for further academic and social service partnerships and should be a useful model for similar community events and their evaluation. Further development and integration of ICT for health promotion among social service organizations with comprehensive evaluation are warranted. Frontiers Media S.A. 2020-12-22 /pmc/articles/PMC7783326/ /pubmed/33415096 http://dx.doi.org/10.3389/fpubh.2020.579773 Text en Copyright © 2020 Sit, Lai, Kwok, Wong, Wong, Lam, Chan, Kong, Cham, Ng, Yip, Tsui, Wong, Wong, Tang, Yam, Chui, Wan, Kwok and Lam. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Public Health Sit, Shirley M. M. Lai, Agnes Y. K. Kwok, Tai-on Wong, Hoi-wa Wong, Yiu-lun Lam, Eliza Y. W. Chan, Judy Y. W. Kong, Florence S. W. Cham, Kerin Ng, Charles K. K. Yip, Teresa Tsui, Terry S. Y. Wong, Chiu-man Wong, Bell C. L. Tang, Wai-yan Yam, Pui-wah Chui, Macy Wan, Alice Kwok, Yu-kwong Lam, Tai-hing Process Evaluation and Experience Sharing on Utilizing Information Communication Technologies and Digital Games in a Large Community Family Health Event: Hong Kong Jockey Club SMART Family-Link Project |
title | Process Evaluation and Experience Sharing on Utilizing Information Communication Technologies and Digital Games in a Large Community Family Health Event: Hong Kong Jockey Club SMART Family-Link Project |
title_full | Process Evaluation and Experience Sharing on Utilizing Information Communication Technologies and Digital Games in a Large Community Family Health Event: Hong Kong Jockey Club SMART Family-Link Project |
title_fullStr | Process Evaluation and Experience Sharing on Utilizing Information Communication Technologies and Digital Games in a Large Community Family Health Event: Hong Kong Jockey Club SMART Family-Link Project |
title_full_unstemmed | Process Evaluation and Experience Sharing on Utilizing Information Communication Technologies and Digital Games in a Large Community Family Health Event: Hong Kong Jockey Club SMART Family-Link Project |
title_short | Process Evaluation and Experience Sharing on Utilizing Information Communication Technologies and Digital Games in a Large Community Family Health Event: Hong Kong Jockey Club SMART Family-Link Project |
title_sort | process evaluation and experience sharing on utilizing information communication technologies and digital games in a large community family health event: hong kong jockey club smart family-link project |
topic | Public Health |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7783326/ https://www.ncbi.nlm.nih.gov/pubmed/33415096 http://dx.doi.org/10.3389/fpubh.2020.579773 |
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