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Influence of Traditional Sporting Games on the Development of Creative Skills in Team Sports. The Case of Football
The aim of this present study is to investigate the influence of three learning contexts on the development of motor creativity of young footballers (8–9 years old). In team sport, creativity is a fundamental issue because it allows players to adapt in an environment of high social uncertainty. To c...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7786199/ https://www.ncbi.nlm.nih.gov/pubmed/33424723 http://dx.doi.org/10.3389/fpsyg.2020.611803 |
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author | Oboeuf, Alexandre Hanneton, Sylvain Buffet, Joséphine Fantoni, Corinne Labiadh, Lazhar |
author_facet | Oboeuf, Alexandre Hanneton, Sylvain Buffet, Joséphine Fantoni, Corinne Labiadh, Lazhar |
author_sort | Oboeuf, Alexandre |
collection | PubMed |
description | The aim of this present study is to investigate the influence of three learning contexts on the development of motor creativity of young footballers (8–9 years old). In team sport, creativity is a fundamental issue because it allows players to adapt in an environment of high social uncertainty. To carry out this work, we suggest a method for assessing motor creativity into ecological situations based on the analysis of praxical communications. Creativity originates from an interaction between divergence and convergence. In our case, the number of communications (fluidity) and the diversity of updated communications (flexibility) are our divergence indicators. Convergence, understood as the ability to make good decisions, is assessed by two expert judges (R > 0.90). Sixty boys’ football players (M = 8.67; SD = 0.3) coming from three football clubs participated in this research. The study lasted 2 years. Each year, a team of 10 players from each club participated in the research twice a week for 32 weeks (8 months), these groups attended different training sessions: (a) the control group (n = 20) followed a classical learning; (b) the decoding group (n = 20) attended training focused on learning the praxemes of football; (c) the traditional sporting games group (n = 20) followed a training session that was jointly focused on praxemes and the practice of traditional sporting games. The motor creativity of players and groups was assessed both at the beginning and at the end of the year during football matches. Compared to the control group, in the post-test, the group with the highest fluidity is the decoding group (p < 0.001) and the one with the highest fluidity is the traditional sporting games group. The latter group is also the one with the best convergence (p < 0.001). The results showed that traditional games can help develop players’ creative abilities. This research invites us to investigate the complementarity between the different offered training. |
format | Online Article Text |
id | pubmed-7786199 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-77861992021-01-07 Influence of Traditional Sporting Games on the Development of Creative Skills in Team Sports. The Case of Football Oboeuf, Alexandre Hanneton, Sylvain Buffet, Joséphine Fantoni, Corinne Labiadh, Lazhar Front Psychol Psychology The aim of this present study is to investigate the influence of three learning contexts on the development of motor creativity of young footballers (8–9 years old). In team sport, creativity is a fundamental issue because it allows players to adapt in an environment of high social uncertainty. To carry out this work, we suggest a method for assessing motor creativity into ecological situations based on the analysis of praxical communications. Creativity originates from an interaction between divergence and convergence. In our case, the number of communications (fluidity) and the diversity of updated communications (flexibility) are our divergence indicators. Convergence, understood as the ability to make good decisions, is assessed by two expert judges (R > 0.90). Sixty boys’ football players (M = 8.67; SD = 0.3) coming from three football clubs participated in this research. The study lasted 2 years. Each year, a team of 10 players from each club participated in the research twice a week for 32 weeks (8 months), these groups attended different training sessions: (a) the control group (n = 20) followed a classical learning; (b) the decoding group (n = 20) attended training focused on learning the praxemes of football; (c) the traditional sporting games group (n = 20) followed a training session that was jointly focused on praxemes and the practice of traditional sporting games. The motor creativity of players and groups was assessed both at the beginning and at the end of the year during football matches. Compared to the control group, in the post-test, the group with the highest fluidity is the decoding group (p < 0.001) and the one with the highest fluidity is the traditional sporting games group. The latter group is also the one with the best convergence (p < 0.001). The results showed that traditional games can help develop players’ creative abilities. This research invites us to investigate the complementarity between the different offered training. Frontiers Media S.A. 2020-12-23 /pmc/articles/PMC7786199/ /pubmed/33424723 http://dx.doi.org/10.3389/fpsyg.2020.611803 Text en Copyright © 2020 Oboeuf, Hanneton, Buffet, Fantoni and Labiadh. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Oboeuf, Alexandre Hanneton, Sylvain Buffet, Joséphine Fantoni, Corinne Labiadh, Lazhar Influence of Traditional Sporting Games on the Development of Creative Skills in Team Sports. The Case of Football |
title | Influence of Traditional Sporting Games on the Development of Creative Skills in Team Sports. The Case of Football |
title_full | Influence of Traditional Sporting Games on the Development of Creative Skills in Team Sports. The Case of Football |
title_fullStr | Influence of Traditional Sporting Games on the Development of Creative Skills in Team Sports. The Case of Football |
title_full_unstemmed | Influence of Traditional Sporting Games on the Development of Creative Skills in Team Sports. The Case of Football |
title_short | Influence of Traditional Sporting Games on the Development of Creative Skills in Team Sports. The Case of Football |
title_sort | influence of traditional sporting games on the development of creative skills in team sports. the case of football |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7786199/ https://www.ncbi.nlm.nih.gov/pubmed/33424723 http://dx.doi.org/10.3389/fpsyg.2020.611803 |
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