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Aktueller Stand virtueller Simulatoren für die chirurgische Ausbildung in Orthopädie und Unfallchirurgie
Practical surgical training in orthopedics and trauma surgery is becoming more and more difficult due to increasing economic pressure. In addition, more and more interventions are carried out on an outpatient basis. This particularly applies to arthroscopy, which also places high demands on the skil...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Medizin
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7793396/ http://dx.doi.org/10.1007/s00142-020-00429-4 |
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author | Petersen, Wolf Hees, Tillmann Ohde, Julia |
author_facet | Petersen, Wolf Hees, Tillmann Ohde, Julia |
author_sort | Petersen, Wolf |
collection | PubMed |
description | Practical surgical training in orthopedics and trauma surgery is becoming more and more difficult due to increasing economic pressure. In addition, more and more interventions are carried out on an outpatient basis. This particularly applies to arthroscopy, which also places high demands on the skills of the surgeon. Therefore, numerous virtual arthroscopy simulators have been developed over the past 20 years. These are virtual desktop systems that are coupled with a joint simulator, which allow tactile feedback. In this way basic arthroscopic skills (e.g. triangulation) or arthroscopic operations (e.g. partial meniscectomy) can be trained. The systems enable success control by recording various parameters (surgical time, camera and instrument path length, cartilage contact). Specific simulators already exist for all major joints. Scientific data are now available on face validity, content validity, construct validity and transfer validity of these systems. The skills learned can therefore be transferred to success in the operating room. The cost efficiency of these systems has so far not been resolved. Immersive virtual reality (VR) systems using 3D goggles and tactile hand sensors must be distinguished from desktop joint model systems. The participants usually join the application as an avatar. Immersive systems are therefore particularly suitable for simulating open surgical procedures (e.g. hip arthroplasty). Initial studies have also shown evidence for the use of immersive virtual reality for content, construct and transfer validity when training various open operations. Further developments are to be expected here in the future. |
format | Online Article Text |
id | pubmed-7793396 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Springer Medizin |
record_format | MEDLINE/PubMed |
spelling | pubmed-77933962021-01-11 Aktueller Stand virtueller Simulatoren für die chirurgische Ausbildung in Orthopädie und Unfallchirurgie Petersen, Wolf Hees, Tillmann Ohde, Julia Arthroskopie Leitthema Practical surgical training in orthopedics and trauma surgery is becoming more and more difficult due to increasing economic pressure. In addition, more and more interventions are carried out on an outpatient basis. This particularly applies to arthroscopy, which also places high demands on the skills of the surgeon. Therefore, numerous virtual arthroscopy simulators have been developed over the past 20 years. These are virtual desktop systems that are coupled with a joint simulator, which allow tactile feedback. In this way basic arthroscopic skills (e.g. triangulation) or arthroscopic operations (e.g. partial meniscectomy) can be trained. The systems enable success control by recording various parameters (surgical time, camera and instrument path length, cartilage contact). Specific simulators already exist for all major joints. Scientific data are now available on face validity, content validity, construct validity and transfer validity of these systems. The skills learned can therefore be transferred to success in the operating room. The cost efficiency of these systems has so far not been resolved. Immersive virtual reality (VR) systems using 3D goggles and tactile hand sensors must be distinguished from desktop joint model systems. The participants usually join the application as an avatar. Immersive systems are therefore particularly suitable for simulating open surgical procedures (e.g. hip arthroplasty). Initial studies have also shown evidence for the use of immersive virtual reality for content, construct and transfer validity when training various open operations. Further developments are to be expected here in the future. Springer Medizin 2021-01-08 2021 /pmc/articles/PMC7793396/ http://dx.doi.org/10.1007/s00142-020-00429-4 Text en © Springer Medizin Verlag GmbH, ein Teil von Springer Nature 2021 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Leitthema Petersen, Wolf Hees, Tillmann Ohde, Julia Aktueller Stand virtueller Simulatoren für die chirurgische Ausbildung in Orthopädie und Unfallchirurgie |
title | Aktueller Stand virtueller Simulatoren für die chirurgische Ausbildung in Orthopädie und Unfallchirurgie |
title_full | Aktueller Stand virtueller Simulatoren für die chirurgische Ausbildung in Orthopädie und Unfallchirurgie |
title_fullStr | Aktueller Stand virtueller Simulatoren für die chirurgische Ausbildung in Orthopädie und Unfallchirurgie |
title_full_unstemmed | Aktueller Stand virtueller Simulatoren für die chirurgische Ausbildung in Orthopädie und Unfallchirurgie |
title_short | Aktueller Stand virtueller Simulatoren für die chirurgische Ausbildung in Orthopädie und Unfallchirurgie |
title_sort | aktueller stand virtueller simulatoren für die chirurgische ausbildung in orthopädie und unfallchirurgie |
topic | Leitthema |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7793396/ http://dx.doi.org/10.1007/s00142-020-00429-4 |
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