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An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU

Holography is a promising technology for photo-realistic three-dimensional (3D) displays because of its ability to replay the light reflected from an object using a spatial light modulator (SLM). However, the enormous computational requirements for calculating computer-generated holograms (CGHs)—whi...

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Autores principales: Nishitsuji, Takashi, Kakue, Takashi, Blinder, David, Shimobaba, Tomoyoshi, Ito, Tomoyoshi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7794516/
https://www.ncbi.nlm.nih.gov/pubmed/33420135
http://dx.doi.org/10.1038/s41598-020-78902-1
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author Nishitsuji, Takashi
Kakue, Takashi
Blinder, David
Shimobaba, Tomoyoshi
Ito, Tomoyoshi
author_facet Nishitsuji, Takashi
Kakue, Takashi
Blinder, David
Shimobaba, Tomoyoshi
Ito, Tomoyoshi
author_sort Nishitsuji, Takashi
collection PubMed
description Holography is a promising technology for photo-realistic three-dimensional (3D) displays because of its ability to replay the light reflected from an object using a spatial light modulator (SLM). However, the enormous computational requirements for calculating computer-generated holograms (CGHs)—which are displayed on an SLM as a diffraction pattern—are a significant problem for practical uses (e.g., for interactive 3D displays for remote navigation systems). Here, we demonstrate an interactive 3D display system using electro-holography that can operate with a consumer’s CPU. The proposed system integrates an efficient and fast CGH computation algorithm for line-drawn 3D objects with inter-frame differencing, so that the trajectory of a line-drawn object that is handwritten on a drawing tablet can be played back interactively using only the CPU. In this system, we used an SLM with 1,920 [Formula: see text] 1,080 pixels and a pixel pitch of 8 μm × 8 μm, a drawing tablet as an interface, and an Intel Core i9–9900K 3.60 GHz CPU. Numerical and optical experiments using a dataset of handwritten inputs show that the proposed system is capable of reproducing handwritten 3D images in real time with sufficient interactivity and image quality.
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spelling pubmed-77945162021-01-12 An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU Nishitsuji, Takashi Kakue, Takashi Blinder, David Shimobaba, Tomoyoshi Ito, Tomoyoshi Sci Rep Article Holography is a promising technology for photo-realistic three-dimensional (3D) displays because of its ability to replay the light reflected from an object using a spatial light modulator (SLM). However, the enormous computational requirements for calculating computer-generated holograms (CGHs)—which are displayed on an SLM as a diffraction pattern—are a significant problem for practical uses (e.g., for interactive 3D displays for remote navigation systems). Here, we demonstrate an interactive 3D display system using electro-holography that can operate with a consumer’s CPU. The proposed system integrates an efficient and fast CGH computation algorithm for line-drawn 3D objects with inter-frame differencing, so that the trajectory of a line-drawn object that is handwritten on a drawing tablet can be played back interactively using only the CPU. In this system, we used an SLM with 1,920 [Formula: see text] 1,080 pixels and a pixel pitch of 8 μm × 8 μm, a drawing tablet as an interface, and an Intel Core i9–9900K 3.60 GHz CPU. Numerical and optical experiments using a dataset of handwritten inputs show that the proposed system is capable of reproducing handwritten 3D images in real time with sufficient interactivity and image quality. Nature Publishing Group UK 2021-01-08 /pmc/articles/PMC7794516/ /pubmed/33420135 http://dx.doi.org/10.1038/s41598-020-78902-1 Text en © The Author(s) 2021 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Nishitsuji, Takashi
Kakue, Takashi
Blinder, David
Shimobaba, Tomoyoshi
Ito, Tomoyoshi
An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
title An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
title_full An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
title_fullStr An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
title_full_unstemmed An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
title_short An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
title_sort interactive holographic projection system that uses a hand-drawn interface with a consumer cpu
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7794516/
https://www.ncbi.nlm.nih.gov/pubmed/33420135
http://dx.doi.org/10.1038/s41598-020-78902-1
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