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An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU
Holography is a promising technology for photo-realistic three-dimensional (3D) displays because of its ability to replay the light reflected from an object using a spatial light modulator (SLM). However, the enormous computational requirements for calculating computer-generated holograms (CGHs)—whi...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7794516/ https://www.ncbi.nlm.nih.gov/pubmed/33420135 http://dx.doi.org/10.1038/s41598-020-78902-1 |
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author | Nishitsuji, Takashi Kakue, Takashi Blinder, David Shimobaba, Tomoyoshi Ito, Tomoyoshi |
author_facet | Nishitsuji, Takashi Kakue, Takashi Blinder, David Shimobaba, Tomoyoshi Ito, Tomoyoshi |
author_sort | Nishitsuji, Takashi |
collection | PubMed |
description | Holography is a promising technology for photo-realistic three-dimensional (3D) displays because of its ability to replay the light reflected from an object using a spatial light modulator (SLM). However, the enormous computational requirements for calculating computer-generated holograms (CGHs)—which are displayed on an SLM as a diffraction pattern—are a significant problem for practical uses (e.g., for interactive 3D displays for remote navigation systems). Here, we demonstrate an interactive 3D display system using electro-holography that can operate with a consumer’s CPU. The proposed system integrates an efficient and fast CGH computation algorithm for line-drawn 3D objects with inter-frame differencing, so that the trajectory of a line-drawn object that is handwritten on a drawing tablet can be played back interactively using only the CPU. In this system, we used an SLM with 1,920 [Formula: see text] 1,080 pixels and a pixel pitch of 8 μm × 8 μm, a drawing tablet as an interface, and an Intel Core i9–9900K 3.60 GHz CPU. Numerical and optical experiments using a dataset of handwritten inputs show that the proposed system is capable of reproducing handwritten 3D images in real time with sufficient interactivity and image quality. |
format | Online Article Text |
id | pubmed-7794516 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-77945162021-01-12 An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU Nishitsuji, Takashi Kakue, Takashi Blinder, David Shimobaba, Tomoyoshi Ito, Tomoyoshi Sci Rep Article Holography is a promising technology for photo-realistic three-dimensional (3D) displays because of its ability to replay the light reflected from an object using a spatial light modulator (SLM). However, the enormous computational requirements for calculating computer-generated holograms (CGHs)—which are displayed on an SLM as a diffraction pattern—are a significant problem for practical uses (e.g., for interactive 3D displays for remote navigation systems). Here, we demonstrate an interactive 3D display system using electro-holography that can operate with a consumer’s CPU. The proposed system integrates an efficient and fast CGH computation algorithm for line-drawn 3D objects with inter-frame differencing, so that the trajectory of a line-drawn object that is handwritten on a drawing tablet can be played back interactively using only the CPU. In this system, we used an SLM with 1,920 [Formula: see text] 1,080 pixels and a pixel pitch of 8 μm × 8 μm, a drawing tablet as an interface, and an Intel Core i9–9900K 3.60 GHz CPU. Numerical and optical experiments using a dataset of handwritten inputs show that the proposed system is capable of reproducing handwritten 3D images in real time with sufficient interactivity and image quality. Nature Publishing Group UK 2021-01-08 /pmc/articles/PMC7794516/ /pubmed/33420135 http://dx.doi.org/10.1038/s41598-020-78902-1 Text en © The Author(s) 2021 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Nishitsuji, Takashi Kakue, Takashi Blinder, David Shimobaba, Tomoyoshi Ito, Tomoyoshi An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU |
title | An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU |
title_full | An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU |
title_fullStr | An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU |
title_full_unstemmed | An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU |
title_short | An interactive holographic projection system that uses a hand-drawn interface with a consumer CPU |
title_sort | interactive holographic projection system that uses a hand-drawn interface with a consumer cpu |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7794516/ https://www.ncbi.nlm.nih.gov/pubmed/33420135 http://dx.doi.org/10.1038/s41598-020-78902-1 |
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