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Theorising Digital Tools: Mutual Constitution of the Person and Digital in a Conceptual PlayWorld

The COVID-19 pandemic has led us to an unanticipated and challenging world. In educational settings, one of the ways to respond to this crisis has been the online delivery of content. One of the valid critiques of these online delivery models is the passive role of the participants. The challenge is...

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Autores principales: Rai, Prabhat, Fleer, Marilyn, Fragkiadaki, Glykeria
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer International Publishing 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7797707/
http://dx.doi.org/10.1007/s42087-020-00178-8
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author Rai, Prabhat
Fleer, Marilyn
Fragkiadaki, Glykeria
author_facet Rai, Prabhat
Fleer, Marilyn
Fragkiadaki, Glykeria
author_sort Rai, Prabhat
collection PubMed
description The COVID-19 pandemic has led us to an unanticipated and challenging world. In educational settings, one of the ways to respond to this crisis has been the online delivery of content. One of the valid critiques of these online delivery models is the passive role of the participants. The challenge is we still know very little about how technology could support children’s active participation in their learning. This challenge exacerbates with children in early years and in their home setting, which is the focus of our research at Monash University’s Conceptual PlayLab. This paper reports on solving the theoretical problem of digital design that can create a relational space for children’s STEM concept formation. The paper argues that engagement with digital tools demands clear design principles that could support both robust concept formation and also development of learning motives in children. Drawing on Wartofsky’s work on artefacts and tool-use and (Fleer 2017a, 2019), conceptualisation of “digital coadjuvant”, we make a case that technology offers a transformative potential for children to imagine and explore together with their caregivers in the Conceptual PlayWorld. We have showed through a practice example on how person and digital technologies become mutually constituted in a pop-up Conceptual PlayWorld. The design principle highlighted in the paper argues for transcending the binary of digital and non-digital. The paper concludes that Conceptual PlayWorld offers a design model that uses digital tools to sustain and amplify children’s exploration in their imaginary play situation.
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spelling pubmed-77977072021-01-11 Theorising Digital Tools: Mutual Constitution of the Person and Digital in a Conceptual PlayWorld Rai, Prabhat Fleer, Marilyn Fragkiadaki, Glykeria Hu Arenas Arena of Crisis The COVID-19 pandemic has led us to an unanticipated and challenging world. In educational settings, one of the ways to respond to this crisis has been the online delivery of content. One of the valid critiques of these online delivery models is the passive role of the participants. The challenge is we still know very little about how technology could support children’s active participation in their learning. This challenge exacerbates with children in early years and in their home setting, which is the focus of our research at Monash University’s Conceptual PlayLab. This paper reports on solving the theoretical problem of digital design that can create a relational space for children’s STEM concept formation. The paper argues that engagement with digital tools demands clear design principles that could support both robust concept formation and also development of learning motives in children. Drawing on Wartofsky’s work on artefacts and tool-use and (Fleer 2017a, 2019), conceptualisation of “digital coadjuvant”, we make a case that technology offers a transformative potential for children to imagine and explore together with their caregivers in the Conceptual PlayWorld. We have showed through a practice example on how person and digital technologies become mutually constituted in a pop-up Conceptual PlayWorld. The design principle highlighted in the paper argues for transcending the binary of digital and non-digital. The paper concludes that Conceptual PlayWorld offers a design model that uses digital tools to sustain and amplify children’s exploration in their imaginary play situation. Springer International Publishing 2021-01-11 2022 /pmc/articles/PMC7797707/ http://dx.doi.org/10.1007/s42087-020-00178-8 Text en © The Author(s), under exclusive licence to Springer Nature Switzerland AG part of Springer Nature 2021 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Arena of Crisis
Rai, Prabhat
Fleer, Marilyn
Fragkiadaki, Glykeria
Theorising Digital Tools: Mutual Constitution of the Person and Digital in a Conceptual PlayWorld
title Theorising Digital Tools: Mutual Constitution of the Person and Digital in a Conceptual PlayWorld
title_full Theorising Digital Tools: Mutual Constitution of the Person and Digital in a Conceptual PlayWorld
title_fullStr Theorising Digital Tools: Mutual Constitution of the Person and Digital in a Conceptual PlayWorld
title_full_unstemmed Theorising Digital Tools: Mutual Constitution of the Person and Digital in a Conceptual PlayWorld
title_short Theorising Digital Tools: Mutual Constitution of the Person and Digital in a Conceptual PlayWorld
title_sort theorising digital tools: mutual constitution of the person and digital in a conceptual playworld
topic Arena of Crisis
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7797707/
http://dx.doi.org/10.1007/s42087-020-00178-8
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