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Stroke Affected Lower Limbs Rehabilitation Combining Virtual Reality With Tactile Feedback

In our study, we tested a combination of virtual reality (VR) and robotics in the original adjuvant method of post-stroke lower limb walk restoration in acute phase using a simulation with visual and tactile biofeedback based on VR immersion and physical impact to the soles of patients. The duration...

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Autores principales: Zakharov, Alexander V., Bulanov, Vladimir A., Khivintseva, Elena V., Kolsanov, Alexander V., Bushkova, Yulia V., Ivanova, Galina E.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7805611/
https://www.ncbi.nlm.nih.gov/pubmed/33501248
http://dx.doi.org/10.3389/frobt.2020.00081
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author Zakharov, Alexander V.
Bulanov, Vladimir A.
Khivintseva, Elena V.
Kolsanov, Alexander V.
Bushkova, Yulia V.
Ivanova, Galina E.
author_facet Zakharov, Alexander V.
Bulanov, Vladimir A.
Khivintseva, Elena V.
Kolsanov, Alexander V.
Bushkova, Yulia V.
Ivanova, Galina E.
author_sort Zakharov, Alexander V.
collection PubMed
description In our study, we tested a combination of virtual reality (VR) and robotics in the original adjuvant method of post-stroke lower limb walk restoration in acute phase using a simulation with visual and tactile biofeedback based on VR immersion and physical impact to the soles of patients. The duration of adjuvant therapy was 10 daily sessions of 15 min each. The study showed the following significant rehabilitation progress in Control (N = 27) vs. Experimental (N = 35) groups, respectively: 1.56 ± 0.29 (mean ± SD) and 2.51 ± 0.31 points by Rivermead Mobility Index (p = 0.0286); 2.15 ± 0.84 and 6.29 ± 1.20 points by Fugl-Meyer Assessment Lower Extremities scale (p = 0.0127); and 6.19 ± 1.36 and 13.49 ± 2.26 points by Berg Balance scale (p = 0.0163). P-values were obtained by the Mann–Whitney U test. The simple and intuitive mechanism of rehabilitation, including through the use of sensory and semantic components, allows the therapy of a patient with diaschisis and afferent and motor aphasia. Safety of use allows one to apply the proposed method of therapy at the earliest stage of a stroke. We consider the main finding of this study that the application of rehabilitation with implicit interaction with VR environment produced by the robotics action has measurable significant influence on the restoration of the affected motor function of the lower limbs compared with standard rehabilitation therapy.
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spelling pubmed-78056112021-01-25 Stroke Affected Lower Limbs Rehabilitation Combining Virtual Reality With Tactile Feedback Zakharov, Alexander V. Bulanov, Vladimir A. Khivintseva, Elena V. Kolsanov, Alexander V. Bushkova, Yulia V. Ivanova, Galina E. Front Robot AI Robotics and AI In our study, we tested a combination of virtual reality (VR) and robotics in the original adjuvant method of post-stroke lower limb walk restoration in acute phase using a simulation with visual and tactile biofeedback based on VR immersion and physical impact to the soles of patients. The duration of adjuvant therapy was 10 daily sessions of 15 min each. The study showed the following significant rehabilitation progress in Control (N = 27) vs. Experimental (N = 35) groups, respectively: 1.56 ± 0.29 (mean ± SD) and 2.51 ± 0.31 points by Rivermead Mobility Index (p = 0.0286); 2.15 ± 0.84 and 6.29 ± 1.20 points by Fugl-Meyer Assessment Lower Extremities scale (p = 0.0127); and 6.19 ± 1.36 and 13.49 ± 2.26 points by Berg Balance scale (p = 0.0163). P-values were obtained by the Mann–Whitney U test. The simple and intuitive mechanism of rehabilitation, including through the use of sensory and semantic components, allows the therapy of a patient with diaschisis and afferent and motor aphasia. Safety of use allows one to apply the proposed method of therapy at the earliest stage of a stroke. We consider the main finding of this study that the application of rehabilitation with implicit interaction with VR environment produced by the robotics action has measurable significant influence on the restoration of the affected motor function of the lower limbs compared with standard rehabilitation therapy. Frontiers Media S.A. 2020-07-09 /pmc/articles/PMC7805611/ /pubmed/33501248 http://dx.doi.org/10.3389/frobt.2020.00081 Text en Copyright © 2020 Zakharov, Bulanov, Khivintseva, Kolsanov, Bushkova and Ivanova. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Robotics and AI
Zakharov, Alexander V.
Bulanov, Vladimir A.
Khivintseva, Elena V.
Kolsanov, Alexander V.
Bushkova, Yulia V.
Ivanova, Galina E.
Stroke Affected Lower Limbs Rehabilitation Combining Virtual Reality With Tactile Feedback
title Stroke Affected Lower Limbs Rehabilitation Combining Virtual Reality With Tactile Feedback
title_full Stroke Affected Lower Limbs Rehabilitation Combining Virtual Reality With Tactile Feedback
title_fullStr Stroke Affected Lower Limbs Rehabilitation Combining Virtual Reality With Tactile Feedback
title_full_unstemmed Stroke Affected Lower Limbs Rehabilitation Combining Virtual Reality With Tactile Feedback
title_short Stroke Affected Lower Limbs Rehabilitation Combining Virtual Reality With Tactile Feedback
title_sort stroke affected lower limbs rehabilitation combining virtual reality with tactile feedback
topic Robotics and AI
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7805611/
https://www.ncbi.nlm.nih.gov/pubmed/33501248
http://dx.doi.org/10.3389/frobt.2020.00081
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