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Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls

This article explores relevant applications of educational theory for the design of immersive virtual reality (VR). Two unique attributes associated with VR position the technology to positively affect education: (1) the sense of presence, and (2) the embodied affordances of gesture and manipulation...

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Autor principal: Johnson-Glenberg, Mina C.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7805662/
https://www.ncbi.nlm.nih.gov/pubmed/33500960
http://dx.doi.org/10.3389/frobt.2018.00081
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author Johnson-Glenberg, Mina C.
author_facet Johnson-Glenberg, Mina C.
author_sort Johnson-Glenberg, Mina C.
collection PubMed
description This article explores relevant applications of educational theory for the design of immersive virtual reality (VR). Two unique attributes associated with VR position the technology to positively affect education: (1) the sense of presence, and (2) the embodied affordances of gesture and manipulation in the 3rd dimension. These are referred to as the two profound affordances of VR. The primary focus of this article is on the embodiment afforded by gesture in 3D for learning. The new generation of hand controllers induces embodiment and agency via meaningful and congruent movements with the content to be learned. Several examples of gesture-rich lessons are presented. The final section includes an extensive set of design principles for immersive VR in education, and finishes with the Necessary Nine which are hypothesized to optimize the pedagogy within a lesson.
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spelling pubmed-78056622021-01-25 Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls Johnson-Glenberg, Mina C. Front Robot AI Robotics and AI This article explores relevant applications of educational theory for the design of immersive virtual reality (VR). Two unique attributes associated with VR position the technology to positively affect education: (1) the sense of presence, and (2) the embodied affordances of gesture and manipulation in the 3rd dimension. These are referred to as the two profound affordances of VR. The primary focus of this article is on the embodiment afforded by gesture in 3D for learning. The new generation of hand controllers induces embodiment and agency via meaningful and congruent movements with the content to be learned. Several examples of gesture-rich lessons are presented. The final section includes an extensive set of design principles for immersive VR in education, and finishes with the Necessary Nine which are hypothesized to optimize the pedagogy within a lesson. Frontiers Media S.A. 2018-07-24 /pmc/articles/PMC7805662/ /pubmed/33500960 http://dx.doi.org/10.3389/frobt.2018.00081 Text en Copyright © 2018 Johnson-Glenberg. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Robotics and AI
Johnson-Glenberg, Mina C.
Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls
title Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls
title_full Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls
title_fullStr Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls
title_full_unstemmed Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls
title_short Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls
title_sort immersive vr and education: embodied design principles that include gesture and hand controls
topic Robotics and AI
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7805662/
https://www.ncbi.nlm.nih.gov/pubmed/33500960
http://dx.doi.org/10.3389/frobt.2018.00081
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