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Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls
This article explores relevant applications of educational theory for the design of immersive virtual reality (VR). Two unique attributes associated with VR position the technology to positively affect education: (1) the sense of presence, and (2) the embodied affordances of gesture and manipulation...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2018
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7805662/ https://www.ncbi.nlm.nih.gov/pubmed/33500960 http://dx.doi.org/10.3389/frobt.2018.00081 |
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author | Johnson-Glenberg, Mina C. |
author_facet | Johnson-Glenberg, Mina C. |
author_sort | Johnson-Glenberg, Mina C. |
collection | PubMed |
description | This article explores relevant applications of educational theory for the design of immersive virtual reality (VR). Two unique attributes associated with VR position the technology to positively affect education: (1) the sense of presence, and (2) the embodied affordances of gesture and manipulation in the 3rd dimension. These are referred to as the two profound affordances of VR. The primary focus of this article is on the embodiment afforded by gesture in 3D for learning. The new generation of hand controllers induces embodiment and agency via meaningful and congruent movements with the content to be learned. Several examples of gesture-rich lessons are presented. The final section includes an extensive set of design principles for immersive VR in education, and finishes with the Necessary Nine which are hypothesized to optimize the pedagogy within a lesson. |
format | Online Article Text |
id | pubmed-7805662 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-78056622021-01-25 Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls Johnson-Glenberg, Mina C. Front Robot AI Robotics and AI This article explores relevant applications of educational theory for the design of immersive virtual reality (VR). Two unique attributes associated with VR position the technology to positively affect education: (1) the sense of presence, and (2) the embodied affordances of gesture and manipulation in the 3rd dimension. These are referred to as the two profound affordances of VR. The primary focus of this article is on the embodiment afforded by gesture in 3D for learning. The new generation of hand controllers induces embodiment and agency via meaningful and congruent movements with the content to be learned. Several examples of gesture-rich lessons are presented. The final section includes an extensive set of design principles for immersive VR in education, and finishes with the Necessary Nine which are hypothesized to optimize the pedagogy within a lesson. Frontiers Media S.A. 2018-07-24 /pmc/articles/PMC7805662/ /pubmed/33500960 http://dx.doi.org/10.3389/frobt.2018.00081 Text en Copyright © 2018 Johnson-Glenberg. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Robotics and AI Johnson-Glenberg, Mina C. Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls |
title | Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls |
title_full | Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls |
title_fullStr | Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls |
title_full_unstemmed | Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls |
title_short | Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls |
title_sort | immersive vr and education: embodied design principles that include gesture and hand controls |
topic | Robotics and AI |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7805662/ https://www.ncbi.nlm.nih.gov/pubmed/33500960 http://dx.doi.org/10.3389/frobt.2018.00081 |
work_keys_str_mv | AT johnsonglenbergminac immersivevrandeducationembodieddesignprinciplesthatincludegestureandhandcontrols |