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Inspiration From Games and Entertainment Artifacts: A Rising Paradigm for Designing Mechanisms and Algorithms in Robotics
Games and toys have been serving as entertainment tools to humans for a long period of time. While except for entertainment, they can also trigger inspiration and enhance productivity in many other domains such as healthcare and general workplaces. The concept of the game is referred to a series of...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2019
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7805903/ https://www.ncbi.nlm.nih.gov/pubmed/33501020 http://dx.doi.org/10.3389/frobt.2019.00003 |
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author | Tan, Ning Brahmananthan, Nishaan Mohan, Rajesh Elara Prabakaran, Veerajagadheswar |
author_facet | Tan, Ning Brahmananthan, Nishaan Mohan, Rajesh Elara Prabakaran, Veerajagadheswar |
author_sort | Tan, Ning |
collection | PubMed |
description | Games and toys have been serving as entertainment tools to humans for a long period of time. While except for entertainment, they can also trigger inspiration and enhance productivity in many other domains such as healthcare and general workplaces. The concept of the game is referred to a series of structured procedures (e.g., card games) and virtual programs. The entertainment artifacts could be a toy or even a handicraft, such as origami and kirigami, for entertainment purposes in a broader sense. Recently, the design of robots and relevant applications in robotics has been emerging in taking inspiration from Games and Entertainment Artifacts (GEA). However, there is a lack of systematic and general process for implementing a GEA-inspired design for developing robot-related applications. In this article, we put forward a design paradigm based on the inspiration of game and entertainment artifacts which is a systematic design approach. The design paradigm could follow two different processes which are driven by problems and solutions, respectively, using analogies of games and entertainment artifacts to build robotic solutions for solving real problems. The problem-driven process starts with an existing real-world problem, which follows the sequences of robotics problem search, robotics problem identification, GEA solution search, GEA solution identification, GEA principle extraction, and the principle implementation. Reversely, the solution-driven process follows the sequence of GEA solution search, GEA solution identification, GEA principle extraction, robotics problem search, robotics problem identification, and principle implementation. We demonstrate the application of the design paradigm using the case study of a new type of reconfigurable floor cleaning robot and its path planning algorithm. |
format | Online Article Text |
id | pubmed-7805903 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-78059032021-01-25 Inspiration From Games and Entertainment Artifacts: A Rising Paradigm for Designing Mechanisms and Algorithms in Robotics Tan, Ning Brahmananthan, Nishaan Mohan, Rajesh Elara Prabakaran, Veerajagadheswar Front Robot AI Robotics and AI Games and toys have been serving as entertainment tools to humans for a long period of time. While except for entertainment, they can also trigger inspiration and enhance productivity in many other domains such as healthcare and general workplaces. The concept of the game is referred to a series of structured procedures (e.g., card games) and virtual programs. The entertainment artifacts could be a toy or even a handicraft, such as origami and kirigami, for entertainment purposes in a broader sense. Recently, the design of robots and relevant applications in robotics has been emerging in taking inspiration from Games and Entertainment Artifacts (GEA). However, there is a lack of systematic and general process for implementing a GEA-inspired design for developing robot-related applications. In this article, we put forward a design paradigm based on the inspiration of game and entertainment artifacts which is a systematic design approach. The design paradigm could follow two different processes which are driven by problems and solutions, respectively, using analogies of games and entertainment artifacts to build robotic solutions for solving real problems. The problem-driven process starts with an existing real-world problem, which follows the sequences of robotics problem search, robotics problem identification, GEA solution search, GEA solution identification, GEA principle extraction, and the principle implementation. Reversely, the solution-driven process follows the sequence of GEA solution search, GEA solution identification, GEA principle extraction, robotics problem search, robotics problem identification, and principle implementation. We demonstrate the application of the design paradigm using the case study of a new type of reconfigurable floor cleaning robot and its path planning algorithm. Frontiers Media S.A. 2019-01-29 /pmc/articles/PMC7805903/ /pubmed/33501020 http://dx.doi.org/10.3389/frobt.2019.00003 Text en Copyright © 2019 Tan, Brahmananthan, Mohan and Prabakaran. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Robotics and AI Tan, Ning Brahmananthan, Nishaan Mohan, Rajesh Elara Prabakaran, Veerajagadheswar Inspiration From Games and Entertainment Artifacts: A Rising Paradigm for Designing Mechanisms and Algorithms in Robotics |
title | Inspiration From Games and Entertainment Artifacts: A Rising Paradigm for Designing Mechanisms and Algorithms in Robotics |
title_full | Inspiration From Games and Entertainment Artifacts: A Rising Paradigm for Designing Mechanisms and Algorithms in Robotics |
title_fullStr | Inspiration From Games and Entertainment Artifacts: A Rising Paradigm for Designing Mechanisms and Algorithms in Robotics |
title_full_unstemmed | Inspiration From Games and Entertainment Artifacts: A Rising Paradigm for Designing Mechanisms and Algorithms in Robotics |
title_short | Inspiration From Games and Entertainment Artifacts: A Rising Paradigm for Designing Mechanisms and Algorithms in Robotics |
title_sort | inspiration from games and entertainment artifacts: a rising paradigm for designing mechanisms and algorithms in robotics |
topic | Robotics and AI |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7805903/ https://www.ncbi.nlm.nih.gov/pubmed/33501020 http://dx.doi.org/10.3389/frobt.2019.00003 |
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