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User Centered Design of Interaction Techniques for VR-Based Automotive Design Reviews

The exterior design is one of the most important selling propositions in the automotive premium market. Because of progressing digitization in the automotive industry, it is increasingly assessed using virtual 3D models. In this context, Virtual Reality (VR) is a key technology of continuously growi...

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Detalles Bibliográficos
Autores principales: de Clerk, Matthias, Dangelmaier, Manfred, Schmierer, Gernot, Spath, Dieter
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7805915/
https://www.ncbi.nlm.nih.gov/pubmed/33501029
http://dx.doi.org/10.3389/frobt.2019.00013
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author de Clerk, Matthias
Dangelmaier, Manfred
Schmierer, Gernot
Spath, Dieter
author_facet de Clerk, Matthias
Dangelmaier, Manfred
Schmierer, Gernot
Spath, Dieter
author_sort de Clerk, Matthias
collection PubMed
description The exterior design is one of the most important selling propositions in the automotive premium market. Because of progressing digitization in the automotive industry, it is increasingly assessed using virtual 3D models. In this context, Virtual Reality (VR) is a key technology of continuously growing importance. However, complicated interaction in VR proves to be a major drawback in industrial settings. In this paper, we report insights of our user centered approach aiming at appropriate VR interaction techniques supporting designers, engineers, and management executives optimally in design assessment. Our approach splits into two iterations according to the main interaction tasks Visual Inspection and Model Comparison. In each iteration, alternative interaction techniques were conceptualized, implemented as prototypes, and evaluated in a user study in terms of Usability, User Experience, Intuitiveness and Task Load. In the first iteration six interaction techniques for Visual Inspection, two speech-based, two gesture-based, and two touch-based variants, were studied. Incorporating the results, the second iteration explores three interaction techniques for Model Comparison utilizing (1) a portable touch remote, (2) hand and body gestures, and (3) a multimodal mix of both. The final concepts yielded high ratings by the participants, but showed significant differences between rational and emotional aspects. We conclude that the acceptance of VR in automotive design could be facilitated by refining and applying these interaction techniques.
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spelling pubmed-78059152021-01-25 User Centered Design of Interaction Techniques for VR-Based Automotive Design Reviews de Clerk, Matthias Dangelmaier, Manfred Schmierer, Gernot Spath, Dieter Front Robot AI Robotics and AI The exterior design is one of the most important selling propositions in the automotive premium market. Because of progressing digitization in the automotive industry, it is increasingly assessed using virtual 3D models. In this context, Virtual Reality (VR) is a key technology of continuously growing importance. However, complicated interaction in VR proves to be a major drawback in industrial settings. In this paper, we report insights of our user centered approach aiming at appropriate VR interaction techniques supporting designers, engineers, and management executives optimally in design assessment. Our approach splits into two iterations according to the main interaction tasks Visual Inspection and Model Comparison. In each iteration, alternative interaction techniques were conceptualized, implemented as prototypes, and evaluated in a user study in terms of Usability, User Experience, Intuitiveness and Task Load. In the first iteration six interaction techniques for Visual Inspection, two speech-based, two gesture-based, and two touch-based variants, were studied. Incorporating the results, the second iteration explores three interaction techniques for Model Comparison utilizing (1) a portable touch remote, (2) hand and body gestures, and (3) a multimodal mix of both. The final concepts yielded high ratings by the participants, but showed significant differences between rational and emotional aspects. We conclude that the acceptance of VR in automotive design could be facilitated by refining and applying these interaction techniques. Frontiers Media S.A. 2019-03-21 /pmc/articles/PMC7805915/ /pubmed/33501029 http://dx.doi.org/10.3389/frobt.2019.00013 Text en Copyright © 2019 de Clerk, Dangelmaier, Schmierer and Spath. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Robotics and AI
de Clerk, Matthias
Dangelmaier, Manfred
Schmierer, Gernot
Spath, Dieter
User Centered Design of Interaction Techniques for VR-Based Automotive Design Reviews
title User Centered Design of Interaction Techniques for VR-Based Automotive Design Reviews
title_full User Centered Design of Interaction Techniques for VR-Based Automotive Design Reviews
title_fullStr User Centered Design of Interaction Techniques for VR-Based Automotive Design Reviews
title_full_unstemmed User Centered Design of Interaction Techniques for VR-Based Automotive Design Reviews
title_short User Centered Design of Interaction Techniques for VR-Based Automotive Design Reviews
title_sort user centered design of interaction techniques for vr-based automotive design reviews
topic Robotics and AI
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7805915/
https://www.ncbi.nlm.nih.gov/pubmed/33501029
http://dx.doi.org/10.3389/frobt.2019.00013
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