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Identification of the Students Learning Process During Education Robotics Activities

This paper presents the design of an assessment process and its outcomes to investigate the impact of Educational Robotics activities on students' learning. Through data analytics techniques, the authors will explore the activities' output from a pedagogical and quantitative point of view....

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Autores principales: Scaradozzi, David, Cesaretti, Lorenzo, Screpanti, Laura, Mangina, Eleni
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7806013/
https://www.ncbi.nlm.nih.gov/pubmed/33501190
http://dx.doi.org/10.3389/frobt.2020.00021
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author Scaradozzi, David
Cesaretti, Lorenzo
Screpanti, Laura
Mangina, Eleni
author_facet Scaradozzi, David
Cesaretti, Lorenzo
Screpanti, Laura
Mangina, Eleni
author_sort Scaradozzi, David
collection PubMed
description This paper presents the design of an assessment process and its outcomes to investigate the impact of Educational Robotics activities on students' learning. Through data analytics techniques, the authors will explore the activities' output from a pedagogical and quantitative point of view. Sensors are utilized in the context of an Educational Robotics activity to obtain a more effective robot–environment interaction. Pupils work on specific exercises to make their robot smarter and to carry out more complex and inspirational projects: the integration of sensors on a robotic prototype is crucial, and learners have to comprehend how to use them. In the presented study, the potential of Educational Data Mining is used to investigate how a group of primary and secondary school students, using visual programming (Lego Mindstorms EV3 Education software), design programming sequences while they are solving an exercise related to an ultrasonic sensor mounted on their robotic artifact. For this purpose, a tracking system has been designed so that every programming attempt performed by students' teams is registered on a log file and stored in an SD card installed in the Lego Mindstorms EV3 brick. These log files are then analyzed using machine learning techniques (k-means clustering) in order to extract different patterns in the creation of the sequences and extract various problem-solving pathways performed by students. The difference between problem-solving pathways with respect to an indicator of early achievement is studied.
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spelling pubmed-78060132021-01-25 Identification of the Students Learning Process During Education Robotics Activities Scaradozzi, David Cesaretti, Lorenzo Screpanti, Laura Mangina, Eleni Front Robot AI Robotics and AI This paper presents the design of an assessment process and its outcomes to investigate the impact of Educational Robotics activities on students' learning. Through data analytics techniques, the authors will explore the activities' output from a pedagogical and quantitative point of view. Sensors are utilized in the context of an Educational Robotics activity to obtain a more effective robot–environment interaction. Pupils work on specific exercises to make their robot smarter and to carry out more complex and inspirational projects: the integration of sensors on a robotic prototype is crucial, and learners have to comprehend how to use them. In the presented study, the potential of Educational Data Mining is used to investigate how a group of primary and secondary school students, using visual programming (Lego Mindstorms EV3 Education software), design programming sequences while they are solving an exercise related to an ultrasonic sensor mounted on their robotic artifact. For this purpose, a tracking system has been designed so that every programming attempt performed by students' teams is registered on a log file and stored in an SD card installed in the Lego Mindstorms EV3 brick. These log files are then analyzed using machine learning techniques (k-means clustering) in order to extract different patterns in the creation of the sequences and extract various problem-solving pathways performed by students. The difference between problem-solving pathways with respect to an indicator of early achievement is studied. Frontiers Media S.A. 2020-03-13 /pmc/articles/PMC7806013/ /pubmed/33501190 http://dx.doi.org/10.3389/frobt.2020.00021 Text en Copyright © 2020 Scaradozzi, Cesaretti, Screpanti and Mangina. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Robotics and AI
Scaradozzi, David
Cesaretti, Lorenzo
Screpanti, Laura
Mangina, Eleni
Identification of the Students Learning Process During Education Robotics Activities
title Identification of the Students Learning Process During Education Robotics Activities
title_full Identification of the Students Learning Process During Education Robotics Activities
title_fullStr Identification of the Students Learning Process During Education Robotics Activities
title_full_unstemmed Identification of the Students Learning Process During Education Robotics Activities
title_short Identification of the Students Learning Process During Education Robotics Activities
title_sort identification of the students learning process during education robotics activities
topic Robotics and AI
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7806013/
https://www.ncbi.nlm.nih.gov/pubmed/33501190
http://dx.doi.org/10.3389/frobt.2020.00021
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