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A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage

In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) have become popular immersive reality technologies for cultural knowledge dissemination in Virtual Heritage (VH). These technologies have been utilized for enriching museums with a perso...

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Autores principales: Bekele, Mafkereseb Kassahun, Champion, Erik
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7806021/
https://www.ncbi.nlm.nih.gov/pubmed/33501106
http://dx.doi.org/10.3389/frobt.2019.00091
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author Bekele, Mafkereseb Kassahun
Champion, Erik
author_facet Bekele, Mafkereseb Kassahun
Champion, Erik
author_sort Bekele, Mafkereseb Kassahun
collection PubMed
description In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) have become popular immersive reality technologies for cultural knowledge dissemination in Virtual Heritage (VH). These technologies have been utilized for enriching museums with a personalized visiting experience and digital content tailored to the historical and cultural context of the museums and heritage sites. Various interaction methods, such as sensor-based, device-based, tangible, collaborative, multimodal, and hybrid interaction methods, have also been employed by these immersive reality technologies to enable interaction with the virtual environments. However, the utilization of these technologies and interaction methods isn't often supported by a guideline that can assist Cultural Heritage Professionals (CHP) to predetermine their relevance to attain the intended objectives of the VH applications. In this regard, our paper attempts to compare the existing immersive reality technologies and interaction methods against their potential to enhance cultural learning in VH applications. To objectify the comparison, three factors have been borrowed from existing scholarly arguments in the Cultural Heritage (CH) domain. These factors are the technology's or the interaction method's potential and/or demonstrated capability to: (1) establish a contextual relationship between users, virtual content, and cultural context, (2) allow collaboration between users, and (3) enable engagement with the cultural context in the virtual environments and the virtual environment itself. Following the comparison, we have also proposed a specific integration of collaborative and multimodal interaction methods into a Mixed Reality (MxR) scenario that can be applied to VH applications that aim at enhancing cultural learning in situ.
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spelling pubmed-78060212021-01-25 A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage Bekele, Mafkereseb Kassahun Champion, Erik Front Robot AI Robotics and AI In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) have become popular immersive reality technologies for cultural knowledge dissemination in Virtual Heritage (VH). These technologies have been utilized for enriching museums with a personalized visiting experience and digital content tailored to the historical and cultural context of the museums and heritage sites. Various interaction methods, such as sensor-based, device-based, tangible, collaborative, multimodal, and hybrid interaction methods, have also been employed by these immersive reality technologies to enable interaction with the virtual environments. However, the utilization of these technologies and interaction methods isn't often supported by a guideline that can assist Cultural Heritage Professionals (CHP) to predetermine their relevance to attain the intended objectives of the VH applications. In this regard, our paper attempts to compare the existing immersive reality technologies and interaction methods against their potential to enhance cultural learning in VH applications. To objectify the comparison, three factors have been borrowed from existing scholarly arguments in the Cultural Heritage (CH) domain. These factors are the technology's or the interaction method's potential and/or demonstrated capability to: (1) establish a contextual relationship between users, virtual content, and cultural context, (2) allow collaboration between users, and (3) enable engagement with the cultural context in the virtual environments and the virtual environment itself. Following the comparison, we have also proposed a specific integration of collaborative and multimodal interaction methods into a Mixed Reality (MxR) scenario that can be applied to VH applications that aim at enhancing cultural learning in situ. Frontiers Media S.A. 2019-09-24 /pmc/articles/PMC7806021/ /pubmed/33501106 http://dx.doi.org/10.3389/frobt.2019.00091 Text en Copyright © 2019 Bekele and Champion. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Robotics and AI
Bekele, Mafkereseb Kassahun
Champion, Erik
A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage
title A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage
title_full A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage
title_fullStr A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage
title_full_unstemmed A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage
title_short A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage
title_sort comparison of immersive realities and interaction methods: cultural learning in virtual heritage
topic Robotics and AI
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7806021/
https://www.ncbi.nlm.nih.gov/pubmed/33501106
http://dx.doi.org/10.3389/frobt.2019.00091
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