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Imitating by Generating: Deep Generative Models for Imitation of Interactive Tasks
To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner. They require the ability to predict and adapt to one's pa...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7806025/ https://www.ncbi.nlm.nih.gov/pubmed/33501215 http://dx.doi.org/10.3389/frobt.2020.00047 |
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author | Bütepage, Judith Ghadirzadeh, Ali Öztimur Karadaǧ, Özge Björkman, Mårten Kragic, Danica |
author_facet | Bütepage, Judith Ghadirzadeh, Ali Öztimur Karadaǧ, Özge Björkman, Mårten Kragic, Danica |
author_sort | Bütepage, Judith |
collection | PubMed |
description | To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner. They require the ability to predict and adapt to one's partner during an interaction. In this work we want to explore these ideas in a human-robot interaction setting in which a robot is required to learn interactive tasks from a combination of observational and kinesthetic learning. To this end, we propose a deep learning framework consisting of a number of components for (1) human and robot motion embedding, (2) motion prediction of the human partner, and (3) generation of robot joint trajectories matching the human motion. As long-term motion prediction methods often suffer from the problem of regression to the mean, our technical contribution here is a novel probabilistic latent variable model which does not predict in joint space but in latent space. To test the proposed method, we collect human-human interaction data and human-robot interaction data of four interactive tasks “hand-shake,” “hand-wave,” “parachute fist-bump,” and “rocket fist-bump.” We demonstrate experimentally the importance of predictive and adaptive components as well as low-level abstractions to successfully learn to imitate human behavior in interactive social tasks. |
format | Online Article Text |
id | pubmed-7806025 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-78060252021-01-25 Imitating by Generating: Deep Generative Models for Imitation of Interactive Tasks Bütepage, Judith Ghadirzadeh, Ali Öztimur Karadaǧ, Özge Björkman, Mårten Kragic, Danica Front Robot AI Robotics and AI To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner. They require the ability to predict and adapt to one's partner during an interaction. In this work we want to explore these ideas in a human-robot interaction setting in which a robot is required to learn interactive tasks from a combination of observational and kinesthetic learning. To this end, we propose a deep learning framework consisting of a number of components for (1) human and robot motion embedding, (2) motion prediction of the human partner, and (3) generation of robot joint trajectories matching the human motion. As long-term motion prediction methods often suffer from the problem of regression to the mean, our technical contribution here is a novel probabilistic latent variable model which does not predict in joint space but in latent space. To test the proposed method, we collect human-human interaction data and human-robot interaction data of four interactive tasks “hand-shake,” “hand-wave,” “parachute fist-bump,” and “rocket fist-bump.” We demonstrate experimentally the importance of predictive and adaptive components as well as low-level abstractions to successfully learn to imitate human behavior in interactive social tasks. Frontiers Media S.A. 2020-04-16 /pmc/articles/PMC7806025/ /pubmed/33501215 http://dx.doi.org/10.3389/frobt.2020.00047 Text en Copyright © 2020 Bütepage, Ghadirzadeh, Öztimur Karadaǧ, Björkman and Kragic. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Robotics and AI Bütepage, Judith Ghadirzadeh, Ali Öztimur Karadaǧ, Özge Björkman, Mårten Kragic, Danica Imitating by Generating: Deep Generative Models for Imitation of Interactive Tasks |
title | Imitating by Generating: Deep Generative Models for Imitation of Interactive Tasks |
title_full | Imitating by Generating: Deep Generative Models for Imitation of Interactive Tasks |
title_fullStr | Imitating by Generating: Deep Generative Models for Imitation of Interactive Tasks |
title_full_unstemmed | Imitating by Generating: Deep Generative Models for Imitation of Interactive Tasks |
title_short | Imitating by Generating: Deep Generative Models for Imitation of Interactive Tasks |
title_sort | imitating by generating: deep generative models for imitation of interactive tasks |
topic | Robotics and AI |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7806025/ https://www.ncbi.nlm.nih.gov/pubmed/33501215 http://dx.doi.org/10.3389/frobt.2020.00047 |
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