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Behavioral Cues of Humanness in Complex Environments: How People Engage With Human and Artificially Intelligent Agents in a Multiplayer Videogame
The development of AI that can socially engage with humans is exciting to imagine, but such advanced algorithms might prove harmful if people are no longer able to detect when they are interacting with non-humans in online environments. Because we cannot fully predict how socially intelligent AI wil...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2020
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7806100/ https://www.ncbi.nlm.nih.gov/pubmed/33501306 http://dx.doi.org/10.3389/frobt.2020.531805 |
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author | Tulk Jesso, Stephanie Kennedy, William G. Wiese, Eva |
author_facet | Tulk Jesso, Stephanie Kennedy, William G. Wiese, Eva |
author_sort | Tulk Jesso, Stephanie |
collection | PubMed |
description | The development of AI that can socially engage with humans is exciting to imagine, but such advanced algorithms might prove harmful if people are no longer able to detect when they are interacting with non-humans in online environments. Because we cannot fully predict how socially intelligent AI will be applied, it is important to conduct research into how sensitive humans are to behaviors of humans compared to those produced by AI. This paper presents results from a behavioral Turing Test, in which participants interacted with a human, or a simple or “social” AI within a complex videogame environment. Participants (66 total) played an open world, interactive videogame with one of these co-players and were instructed that they could interact non-verbally however they desired for 30 min, after which time they would indicate their beliefs about the agent, including three Likert measures of how much participants trusted and liked the co-player, the extent to which they perceived them as a “real person,” and an interview about the overall perception and what cues participants used to determine humanness. T-tests, Analysis of Variance and Tukey's HSD was used to analyze quantitative data, and Cohen's Kappa and χ(2) was used to analyze interview data. Our results suggest that it was difficult for participants to distinguish between humans and the social AI on the basis of behavior. An analysis of in-game behaviors, survey data and qualitative responses suggest that participants associated engagement in social interactions with humanness within the game. |
format | Online Article Text |
id | pubmed-7806100 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-78061002021-01-25 Behavioral Cues of Humanness in Complex Environments: How People Engage With Human and Artificially Intelligent Agents in a Multiplayer Videogame Tulk Jesso, Stephanie Kennedy, William G. Wiese, Eva Front Robot AI Robotics and AI The development of AI that can socially engage with humans is exciting to imagine, but such advanced algorithms might prove harmful if people are no longer able to detect when they are interacting with non-humans in online environments. Because we cannot fully predict how socially intelligent AI will be applied, it is important to conduct research into how sensitive humans are to behaviors of humans compared to those produced by AI. This paper presents results from a behavioral Turing Test, in which participants interacted with a human, or a simple or “social” AI within a complex videogame environment. Participants (66 total) played an open world, interactive videogame with one of these co-players and were instructed that they could interact non-verbally however they desired for 30 min, after which time they would indicate their beliefs about the agent, including three Likert measures of how much participants trusted and liked the co-player, the extent to which they perceived them as a “real person,” and an interview about the overall perception and what cues participants used to determine humanness. T-tests, Analysis of Variance and Tukey's HSD was used to analyze quantitative data, and Cohen's Kappa and χ(2) was used to analyze interview data. Our results suggest that it was difficult for participants to distinguish between humans and the social AI on the basis of behavior. An analysis of in-game behaviors, survey data and qualitative responses suggest that participants associated engagement in social interactions with humanness within the game. Frontiers Media S.A. 2020-11-13 /pmc/articles/PMC7806100/ /pubmed/33501306 http://dx.doi.org/10.3389/frobt.2020.531805 Text en Copyright © 2020 Tulk Jesso, Kennedy and Wiese. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Robotics and AI Tulk Jesso, Stephanie Kennedy, William G. Wiese, Eva Behavioral Cues of Humanness in Complex Environments: How People Engage With Human and Artificially Intelligent Agents in a Multiplayer Videogame |
title | Behavioral Cues of Humanness in Complex Environments: How People Engage With Human and Artificially Intelligent Agents in a Multiplayer Videogame |
title_full | Behavioral Cues of Humanness in Complex Environments: How People Engage With Human and Artificially Intelligent Agents in a Multiplayer Videogame |
title_fullStr | Behavioral Cues of Humanness in Complex Environments: How People Engage With Human and Artificially Intelligent Agents in a Multiplayer Videogame |
title_full_unstemmed | Behavioral Cues of Humanness in Complex Environments: How People Engage With Human and Artificially Intelligent Agents in a Multiplayer Videogame |
title_short | Behavioral Cues of Humanness in Complex Environments: How People Engage With Human and Artificially Intelligent Agents in a Multiplayer Videogame |
title_sort | behavioral cues of humanness in complex environments: how people engage with human and artificially intelligent agents in a multiplayer videogame |
topic | Robotics and AI |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7806100/ https://www.ncbi.nlm.nih.gov/pubmed/33501306 http://dx.doi.org/10.3389/frobt.2020.531805 |
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