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Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial
BACKGROUND: Pervasive games aim to create more fun and engaging experiences by mixing elements from the real world into the game world. Because they intermingle with players’ lives and naturally promote more casual gameplay, they could be a powerful strategy to stimulate physical activity among olde...
Autores principales: | Santos, Luciano Henrique De Oliveira, Okamoto, Kazuya, Otsuki, Ryo, Hiragi, Shusuke, Yamamoto, Goshiro, Sugiyama, Osamu, Aoyama, Tomoki, Kuroda, Tomohiro |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7817358/ https://www.ncbi.nlm.nih.gov/pubmed/33404507 http://dx.doi.org/10.2196/16458 |
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