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The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation

The vision of an art masterpiece is associated with brain arousal by neural processes occurring quite spontaneously in the viewer. This aesthetic experience may even elicit a response in the motor areas of the observers. In the neurorehabilitation of patients with stroke, art observation has been us...

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Autores principales: Iosa, Marco, Aydin, Merve, Candelise, Carolina, Coda, Natascia, Morone, Giovanni, Antonucci, Gabriella, Marinozzi, Franco, Bini, Fabiano, Paolucci, Stefano, Tieri, Gaetano
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7817887/
https://www.ncbi.nlm.nih.gov/pubmed/33488478
http://dx.doi.org/10.3389/fpsyg.2020.611956
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author Iosa, Marco
Aydin, Merve
Candelise, Carolina
Coda, Natascia
Morone, Giovanni
Antonucci, Gabriella
Marinozzi, Franco
Bini, Fabiano
Paolucci, Stefano
Tieri, Gaetano
author_facet Iosa, Marco
Aydin, Merve
Candelise, Carolina
Coda, Natascia
Morone, Giovanni
Antonucci, Gabriella
Marinozzi, Franco
Bini, Fabiano
Paolucci, Stefano
Tieri, Gaetano
author_sort Iosa, Marco
collection PubMed
description The vision of an art masterpiece is associated with brain arousal by neural processes occurring quite spontaneously in the viewer. This aesthetic experience may even elicit a response in the motor areas of the observers. In the neurorehabilitation of patients with stroke, art observation has been used for reducing psychological disorders, and creative art therapy for enhancing physical functions and cognitive abilities. Here, we developed a virtual reality task which allows patients, by moving their hand on a virtual canvas, to have the illusion of painting some art masterpieces, such as The Creation of Adam of Michelangelo or The birth of Venus of Botticelli. Twenty healthy subjects (experiment 1) and four patients with stroke (experiment 2) performed this task and a control one in which they simply colored the virtual canvas. Results from User Satisfaction Evaluation Questionnaire and the NASA Task Load Index highlighted an appropriate level of usability. Moreover, despite the motor task was the same for art and control stimuli, the art condition was performed by healthy subjects with shorter trajectories (p = 0.001) and with a lower perception of physical demand (p = 0.049). In experiment 2, only the patients treated with artistic stimuli showed a reduction in the erroneous movements performed orthogonally to the canvas (p < 0.05). This finding reminds the so-called Mozart effect that improves the performance of subjects when they listen to classic music. Thus, we called this improvement in the performance when interacting with an artistic stimulus as Michelangelo effect.
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spelling pubmed-78178872021-01-22 The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation Iosa, Marco Aydin, Merve Candelise, Carolina Coda, Natascia Morone, Giovanni Antonucci, Gabriella Marinozzi, Franco Bini, Fabiano Paolucci, Stefano Tieri, Gaetano Front Psychol Psychology The vision of an art masterpiece is associated with brain arousal by neural processes occurring quite spontaneously in the viewer. This aesthetic experience may even elicit a response in the motor areas of the observers. In the neurorehabilitation of patients with stroke, art observation has been used for reducing psychological disorders, and creative art therapy for enhancing physical functions and cognitive abilities. Here, we developed a virtual reality task which allows patients, by moving their hand on a virtual canvas, to have the illusion of painting some art masterpieces, such as The Creation of Adam of Michelangelo or The birth of Venus of Botticelli. Twenty healthy subjects (experiment 1) and four patients with stroke (experiment 2) performed this task and a control one in which they simply colored the virtual canvas. Results from User Satisfaction Evaluation Questionnaire and the NASA Task Load Index highlighted an appropriate level of usability. Moreover, despite the motor task was the same for art and control stimuli, the art condition was performed by healthy subjects with shorter trajectories (p = 0.001) and with a lower perception of physical demand (p = 0.049). In experiment 2, only the patients treated with artistic stimuli showed a reduction in the erroneous movements performed orthogonally to the canvas (p < 0.05). This finding reminds the so-called Mozart effect that improves the performance of subjects when they listen to classic music. Thus, we called this improvement in the performance when interacting with an artistic stimulus as Michelangelo effect. Frontiers Media S.A. 2021-01-07 /pmc/articles/PMC7817887/ /pubmed/33488478 http://dx.doi.org/10.3389/fpsyg.2020.611956 Text en Copyright © 2021 Iosa, Aydin, Candelise, Coda, Morone, Antonucci, Marinozzi, Bini, Paolucci and Tieri. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Iosa, Marco
Aydin, Merve
Candelise, Carolina
Coda, Natascia
Morone, Giovanni
Antonucci, Gabriella
Marinozzi, Franco
Bini, Fabiano
Paolucci, Stefano
Tieri, Gaetano
The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation
title The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation
title_full The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation
title_fullStr The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation
title_full_unstemmed The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation
title_short The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation
title_sort michelangelo effect: art improves the performance in a virtual reality task developed for upper limb neurorehabilitation
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7817887/
https://www.ncbi.nlm.nih.gov/pubmed/33488478
http://dx.doi.org/10.3389/fpsyg.2020.611956
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