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The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation
The vision of an art masterpiece is associated with brain arousal by neural processes occurring quite spontaneously in the viewer. This aesthetic experience may even elicit a response in the motor areas of the observers. In the neurorehabilitation of patients with stroke, art observation has been us...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7817887/ https://www.ncbi.nlm.nih.gov/pubmed/33488478 http://dx.doi.org/10.3389/fpsyg.2020.611956 |
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author | Iosa, Marco Aydin, Merve Candelise, Carolina Coda, Natascia Morone, Giovanni Antonucci, Gabriella Marinozzi, Franco Bini, Fabiano Paolucci, Stefano Tieri, Gaetano |
author_facet | Iosa, Marco Aydin, Merve Candelise, Carolina Coda, Natascia Morone, Giovanni Antonucci, Gabriella Marinozzi, Franco Bini, Fabiano Paolucci, Stefano Tieri, Gaetano |
author_sort | Iosa, Marco |
collection | PubMed |
description | The vision of an art masterpiece is associated with brain arousal by neural processes occurring quite spontaneously in the viewer. This aesthetic experience may even elicit a response in the motor areas of the observers. In the neurorehabilitation of patients with stroke, art observation has been used for reducing psychological disorders, and creative art therapy for enhancing physical functions and cognitive abilities. Here, we developed a virtual reality task which allows patients, by moving their hand on a virtual canvas, to have the illusion of painting some art masterpieces, such as The Creation of Adam of Michelangelo or The birth of Venus of Botticelli. Twenty healthy subjects (experiment 1) and four patients with stroke (experiment 2) performed this task and a control one in which they simply colored the virtual canvas. Results from User Satisfaction Evaluation Questionnaire and the NASA Task Load Index highlighted an appropriate level of usability. Moreover, despite the motor task was the same for art and control stimuli, the art condition was performed by healthy subjects with shorter trajectories (p = 0.001) and with a lower perception of physical demand (p = 0.049). In experiment 2, only the patients treated with artistic stimuli showed a reduction in the erroneous movements performed orthogonally to the canvas (p < 0.05). This finding reminds the so-called Mozart effect that improves the performance of subjects when they listen to classic music. Thus, we called this improvement in the performance when interacting with an artistic stimulus as Michelangelo effect. |
format | Online Article Text |
id | pubmed-7817887 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-78178872021-01-22 The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation Iosa, Marco Aydin, Merve Candelise, Carolina Coda, Natascia Morone, Giovanni Antonucci, Gabriella Marinozzi, Franco Bini, Fabiano Paolucci, Stefano Tieri, Gaetano Front Psychol Psychology The vision of an art masterpiece is associated with brain arousal by neural processes occurring quite spontaneously in the viewer. This aesthetic experience may even elicit a response in the motor areas of the observers. In the neurorehabilitation of patients with stroke, art observation has been used for reducing psychological disorders, and creative art therapy for enhancing physical functions and cognitive abilities. Here, we developed a virtual reality task which allows patients, by moving their hand on a virtual canvas, to have the illusion of painting some art masterpieces, such as The Creation of Adam of Michelangelo or The birth of Venus of Botticelli. Twenty healthy subjects (experiment 1) and four patients with stroke (experiment 2) performed this task and a control one in which they simply colored the virtual canvas. Results from User Satisfaction Evaluation Questionnaire and the NASA Task Load Index highlighted an appropriate level of usability. Moreover, despite the motor task was the same for art and control stimuli, the art condition was performed by healthy subjects with shorter trajectories (p = 0.001) and with a lower perception of physical demand (p = 0.049). In experiment 2, only the patients treated with artistic stimuli showed a reduction in the erroneous movements performed orthogonally to the canvas (p < 0.05). This finding reminds the so-called Mozart effect that improves the performance of subjects when they listen to classic music. Thus, we called this improvement in the performance when interacting with an artistic stimulus as Michelangelo effect. Frontiers Media S.A. 2021-01-07 /pmc/articles/PMC7817887/ /pubmed/33488478 http://dx.doi.org/10.3389/fpsyg.2020.611956 Text en Copyright © 2021 Iosa, Aydin, Candelise, Coda, Morone, Antonucci, Marinozzi, Bini, Paolucci and Tieri. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Iosa, Marco Aydin, Merve Candelise, Carolina Coda, Natascia Morone, Giovanni Antonucci, Gabriella Marinozzi, Franco Bini, Fabiano Paolucci, Stefano Tieri, Gaetano The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation |
title | The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation |
title_full | The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation |
title_fullStr | The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation |
title_full_unstemmed | The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation |
title_short | The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation |
title_sort | michelangelo effect: art improves the performance in a virtual reality task developed for upper limb neurorehabilitation |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7817887/ https://www.ncbi.nlm.nih.gov/pubmed/33488478 http://dx.doi.org/10.3389/fpsyg.2020.611956 |
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