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Virtual Reality Reward Training for Anhedonia: A Pilot Study
Anhedonia is a risk factor for suicide and poor treatment response in depressed individuals. Most evidence-based psychological therapies target symptoms of heightened negative affect (e.g., negative inferential style) instead of deficits in positive affect (e.g., attenuated reward response) and typi...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7817899/ https://www.ncbi.nlm.nih.gov/pubmed/33488482 http://dx.doi.org/10.3389/fpsyg.2020.613617 |
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author | Chen, Kelly Barnes-Horowitz, Nora Treanor, Michael Sun, Michael Young, Katherine S. Craske, Michelle G. |
author_facet | Chen, Kelly Barnes-Horowitz, Nora Treanor, Michael Sun, Michael Young, Katherine S. Craske, Michelle G. |
author_sort | Chen, Kelly |
collection | PubMed |
description | Anhedonia is a risk factor for suicide and poor treatment response in depressed individuals. Most evidence-based psychological therapies target symptoms of heightened negative affect (e.g., negative inferential style) instead of deficits in positive affect (e.g., attenuated reward response) and typically show little benefit for anhedonia. Viewing positive scenes through virtual reality (VR) has been shown to increase positive affect and holds great promise for addressing anhedonic symptoms. In this pilot study, six participants with clinically significant depression completed 13 sessions of exposure to positive scenes in a controlled VR environment. Significant decreases were found in self-reported anhedonia, depression, anxiety, and impairments in functioning from baseline to 1-month follow-up. Negative affect decreased over all 13 sessions, and positive affect increased over sessions 8–13. Results suggest that positive experiences in VR may be a novel avenue for the treatment of anhedonia in depressed individuals. |
format | Online Article Text |
id | pubmed-7817899 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-78178992021-01-22 Virtual Reality Reward Training for Anhedonia: A Pilot Study Chen, Kelly Barnes-Horowitz, Nora Treanor, Michael Sun, Michael Young, Katherine S. Craske, Michelle G. Front Psychol Psychology Anhedonia is a risk factor for suicide and poor treatment response in depressed individuals. Most evidence-based psychological therapies target symptoms of heightened negative affect (e.g., negative inferential style) instead of deficits in positive affect (e.g., attenuated reward response) and typically show little benefit for anhedonia. Viewing positive scenes through virtual reality (VR) has been shown to increase positive affect and holds great promise for addressing anhedonic symptoms. In this pilot study, six participants with clinically significant depression completed 13 sessions of exposure to positive scenes in a controlled VR environment. Significant decreases were found in self-reported anhedonia, depression, anxiety, and impairments in functioning from baseline to 1-month follow-up. Negative affect decreased over all 13 sessions, and positive affect increased over sessions 8–13. Results suggest that positive experiences in VR may be a novel avenue for the treatment of anhedonia in depressed individuals. Frontiers Media S.A. 2021-01-07 /pmc/articles/PMC7817899/ /pubmed/33488482 http://dx.doi.org/10.3389/fpsyg.2020.613617 Text en Copyright © 2021 Chen, Barnes-Horowitz, Treanor, Sun, Young and Craske. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Chen, Kelly Barnes-Horowitz, Nora Treanor, Michael Sun, Michael Young, Katherine S. Craske, Michelle G. Virtual Reality Reward Training for Anhedonia: A Pilot Study |
title | Virtual Reality Reward Training for Anhedonia: A Pilot Study |
title_full | Virtual Reality Reward Training for Anhedonia: A Pilot Study |
title_fullStr | Virtual Reality Reward Training for Anhedonia: A Pilot Study |
title_full_unstemmed | Virtual Reality Reward Training for Anhedonia: A Pilot Study |
title_short | Virtual Reality Reward Training for Anhedonia: A Pilot Study |
title_sort | virtual reality reward training for anhedonia: a pilot study |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7817899/ https://www.ncbi.nlm.nih.gov/pubmed/33488482 http://dx.doi.org/10.3389/fpsyg.2020.613617 |
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