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Virtual Reality Reward Training for Anhedonia: A Pilot Study

Anhedonia is a risk factor for suicide and poor treatment response in depressed individuals. Most evidence-based psychological therapies target symptoms of heightened negative affect (e.g., negative inferential style) instead of deficits in positive affect (e.g., attenuated reward response) and typi...

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Autores principales: Chen, Kelly, Barnes-Horowitz, Nora, Treanor, Michael, Sun, Michael, Young, Katherine S., Craske, Michelle G.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7817899/
https://www.ncbi.nlm.nih.gov/pubmed/33488482
http://dx.doi.org/10.3389/fpsyg.2020.613617
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author Chen, Kelly
Barnes-Horowitz, Nora
Treanor, Michael
Sun, Michael
Young, Katherine S.
Craske, Michelle G.
author_facet Chen, Kelly
Barnes-Horowitz, Nora
Treanor, Michael
Sun, Michael
Young, Katherine S.
Craske, Michelle G.
author_sort Chen, Kelly
collection PubMed
description Anhedonia is a risk factor for suicide and poor treatment response in depressed individuals. Most evidence-based psychological therapies target symptoms of heightened negative affect (e.g., negative inferential style) instead of deficits in positive affect (e.g., attenuated reward response) and typically show little benefit for anhedonia. Viewing positive scenes through virtual reality (VR) has been shown to increase positive affect and holds great promise for addressing anhedonic symptoms. In this pilot study, six participants with clinically significant depression completed 13 sessions of exposure to positive scenes in a controlled VR environment. Significant decreases were found in self-reported anhedonia, depression, anxiety, and impairments in functioning from baseline to 1-month follow-up. Negative affect decreased over all 13 sessions, and positive affect increased over sessions 8–13. Results suggest that positive experiences in VR may be a novel avenue for the treatment of anhedonia in depressed individuals.
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spelling pubmed-78178992021-01-22 Virtual Reality Reward Training for Anhedonia: A Pilot Study Chen, Kelly Barnes-Horowitz, Nora Treanor, Michael Sun, Michael Young, Katherine S. Craske, Michelle G. Front Psychol Psychology Anhedonia is a risk factor for suicide and poor treatment response in depressed individuals. Most evidence-based psychological therapies target symptoms of heightened negative affect (e.g., negative inferential style) instead of deficits in positive affect (e.g., attenuated reward response) and typically show little benefit for anhedonia. Viewing positive scenes through virtual reality (VR) has been shown to increase positive affect and holds great promise for addressing anhedonic symptoms. In this pilot study, six participants with clinically significant depression completed 13 sessions of exposure to positive scenes in a controlled VR environment. Significant decreases were found in self-reported anhedonia, depression, anxiety, and impairments in functioning from baseline to 1-month follow-up. Negative affect decreased over all 13 sessions, and positive affect increased over sessions 8–13. Results suggest that positive experiences in VR may be a novel avenue for the treatment of anhedonia in depressed individuals. Frontiers Media S.A. 2021-01-07 /pmc/articles/PMC7817899/ /pubmed/33488482 http://dx.doi.org/10.3389/fpsyg.2020.613617 Text en Copyright © 2021 Chen, Barnes-Horowitz, Treanor, Sun, Young and Craske. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Chen, Kelly
Barnes-Horowitz, Nora
Treanor, Michael
Sun, Michael
Young, Katherine S.
Craske, Michelle G.
Virtual Reality Reward Training for Anhedonia: A Pilot Study
title Virtual Reality Reward Training for Anhedonia: A Pilot Study
title_full Virtual Reality Reward Training for Anhedonia: A Pilot Study
title_fullStr Virtual Reality Reward Training for Anhedonia: A Pilot Study
title_full_unstemmed Virtual Reality Reward Training for Anhedonia: A Pilot Study
title_short Virtual Reality Reward Training for Anhedonia: A Pilot Study
title_sort virtual reality reward training for anhedonia: a pilot study
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7817899/
https://www.ncbi.nlm.nih.gov/pubmed/33488482
http://dx.doi.org/10.3389/fpsyg.2020.613617
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