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Overconfidence in Understanding of How Electronic Gaming Machines Work Is Related to Positive Attitudes
Previous research has demonstrated that attitudes are a primary determinant of intention to gamble on electronic gaming machines (EGMs) consistent with the Theory of Reasoned Action. This paper aims to address how biases in judgment can contribute to attitudes and subsequently behavior, including ma...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7835891/ https://www.ncbi.nlm.nih.gov/pubmed/33510686 http://dx.doi.org/10.3389/fpsyg.2020.609731 |
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author | Philander, Kahlil S. Gainsbury, Sally M. |
author_facet | Philander, Kahlil S. Gainsbury, Sally M. |
author_sort | Philander, Kahlil S. |
collection | PubMed |
description | Previous research has demonstrated that attitudes are a primary determinant of intention to gamble on electronic gaming machines (EGMs) consistent with the Theory of Reasoned Action. This paper aims to address how biases in judgment can contribute to attitudes and subsequently behavior, including maladaptive problematic gambling behavior. We take a novel approach by viewing overconfidence in one’s understanding of how outcomes are determined on EGMs as an indication of cognitive distortions. The novelty of this paper is further increased as we compare attitudes to existing EGMs with novel EGMs which include a skill component, referred to as skill-based gaming machines (SGMs), which enables a better controlled comparison between actual and perceived skill. In Study 1, 232 US-based participants were recruited online who were shown various slot machines and SGMs and asked a series of questions about perceived skill and chance in determining outcomes to assess their understanding, then were asked their confidence in their understanding, attitudes toward the machines and they completed the Problem Gambling Severity Index. In Study 2, 246 Australian participants were recruited through community and university student samples; they attended a laboratory where they were randomly allocated to play a real EGM or SGM without money and completed the same measures as in Study 1. In Study 2, participants were randomly told that the outcomes on the machine they would play were determined entirely by chance, skill, or a mixture of both. In both studies, our findings suggest that there are more extreme values in overconfidence in how EGMs work, whereas individuals are more similar in their confidence in understanding SGMs. We also find a relationship between overconfidence in EGM understanding and positive attitudes toward EGMs, but no such relationship with SGMs. There was no impact from controlling for demographics, problem gambling severity, or labeling of machines on these relationships. |
format | Online Article Text |
id | pubmed-7835891 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-78358912021-01-27 Overconfidence in Understanding of How Electronic Gaming Machines Work Is Related to Positive Attitudes Philander, Kahlil S. Gainsbury, Sally M. Front Psychol Psychology Previous research has demonstrated that attitudes are a primary determinant of intention to gamble on electronic gaming machines (EGMs) consistent with the Theory of Reasoned Action. This paper aims to address how biases in judgment can contribute to attitudes and subsequently behavior, including maladaptive problematic gambling behavior. We take a novel approach by viewing overconfidence in one’s understanding of how outcomes are determined on EGMs as an indication of cognitive distortions. The novelty of this paper is further increased as we compare attitudes to existing EGMs with novel EGMs which include a skill component, referred to as skill-based gaming machines (SGMs), which enables a better controlled comparison between actual and perceived skill. In Study 1, 232 US-based participants were recruited online who were shown various slot machines and SGMs and asked a series of questions about perceived skill and chance in determining outcomes to assess their understanding, then were asked their confidence in their understanding, attitudes toward the machines and they completed the Problem Gambling Severity Index. In Study 2, 246 Australian participants were recruited through community and university student samples; they attended a laboratory where they were randomly allocated to play a real EGM or SGM without money and completed the same measures as in Study 1. In Study 2, participants were randomly told that the outcomes on the machine they would play were determined entirely by chance, skill, or a mixture of both. In both studies, our findings suggest that there are more extreme values in overconfidence in how EGMs work, whereas individuals are more similar in their confidence in understanding SGMs. We also find a relationship between overconfidence in EGM understanding and positive attitudes toward EGMs, but no such relationship with SGMs. There was no impact from controlling for demographics, problem gambling severity, or labeling of machines on these relationships. Frontiers Media S.A. 2021-01-12 /pmc/articles/PMC7835891/ /pubmed/33510686 http://dx.doi.org/10.3389/fpsyg.2020.609731 Text en Copyright © 2021 Philander and Gainsbury. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Philander, Kahlil S. Gainsbury, Sally M. Overconfidence in Understanding of How Electronic Gaming Machines Work Is Related to Positive Attitudes |
title | Overconfidence in Understanding of How Electronic Gaming Machines Work Is Related to Positive Attitudes |
title_full | Overconfidence in Understanding of How Electronic Gaming Machines Work Is Related to Positive Attitudes |
title_fullStr | Overconfidence in Understanding of How Electronic Gaming Machines Work Is Related to Positive Attitudes |
title_full_unstemmed | Overconfidence in Understanding of How Electronic Gaming Machines Work Is Related to Positive Attitudes |
title_short | Overconfidence in Understanding of How Electronic Gaming Machines Work Is Related to Positive Attitudes |
title_sort | overconfidence in understanding of how electronic gaming machines work is related to positive attitudes |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7835891/ https://www.ncbi.nlm.nih.gov/pubmed/33510686 http://dx.doi.org/10.3389/fpsyg.2020.609731 |
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