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Virtual Reality Gait Training to Promote Balance and Gait Among Older People: A Randomized Clinical Trial

Falls are the leading cause of injury and injury-related death in the elderly. This study evaluated the effect of virtual reality gait training (VRGT) with non-motorized treadmill on balance and gait ability of elderly individuals who had experienced a fall. Fifty-six elderly individuals living in l...

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Autor principal: Lee, Kyeongjin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7838785/
https://www.ncbi.nlm.nih.gov/pubmed/33375012
http://dx.doi.org/10.3390/geriatrics6010001
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author Lee, Kyeongjin
author_facet Lee, Kyeongjin
author_sort Lee, Kyeongjin
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description Falls are the leading cause of injury and injury-related death in the elderly. This study evaluated the effect of virtual reality gait training (VRGT) with non-motorized treadmill on balance and gait ability of elderly individuals who had experienced a fall. Fifty-six elderly individuals living in local communities participated in this study. Subjects who met the selection criteria were randomly divided into a VRGT group (n = 28) and a control group (n = 28). The VRGT group received VRGT with non-motorized treadmill for 50 min a day for 4 weeks and 5 days a week. The control group received non-motorized treadmill gait training without virtual reality for the same amount of time as the VRGT group. Before and after the training, the one-leg-standing test, Berg Balance Scale, Functional Reach test, and Timed Up and Go test were used to assess balance ability, and the gait analyzer system was used to evaluate the improvement in gait spatiotemporal parameters. In the VRGT group, the balance ability variable showed a significant decrease in the one-leg-standing test and a significant improvement in the Timed Up and Go test. With respect to spatiotemporal gait parameters, velocity and step width decreased significantly in the VRGT group (p < 0.05), and stride length and step length were significantly improved in the VRGT group (p < 0.05). VRGT with non-motorized treadmill has been shown to improve balance and gait ability in the elderly. This study is expected to provide basic data on exercise programs for the elderly to prevent falls.
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spelling pubmed-78387852021-01-28 Virtual Reality Gait Training to Promote Balance and Gait Among Older People: A Randomized Clinical Trial Lee, Kyeongjin Geriatrics (Basel) Article Falls are the leading cause of injury and injury-related death in the elderly. This study evaluated the effect of virtual reality gait training (VRGT) with non-motorized treadmill on balance and gait ability of elderly individuals who had experienced a fall. Fifty-six elderly individuals living in local communities participated in this study. Subjects who met the selection criteria were randomly divided into a VRGT group (n = 28) and a control group (n = 28). The VRGT group received VRGT with non-motorized treadmill for 50 min a day for 4 weeks and 5 days a week. The control group received non-motorized treadmill gait training without virtual reality for the same amount of time as the VRGT group. Before and after the training, the one-leg-standing test, Berg Balance Scale, Functional Reach test, and Timed Up and Go test were used to assess balance ability, and the gait analyzer system was used to evaluate the improvement in gait spatiotemporal parameters. In the VRGT group, the balance ability variable showed a significant decrease in the one-leg-standing test and a significant improvement in the Timed Up and Go test. With respect to spatiotemporal gait parameters, velocity and step width decreased significantly in the VRGT group (p < 0.05), and stride length and step length were significantly improved in the VRGT group (p < 0.05). VRGT with non-motorized treadmill has been shown to improve balance and gait ability in the elderly. This study is expected to provide basic data on exercise programs for the elderly to prevent falls. MDPI 2020-12-22 /pmc/articles/PMC7838785/ /pubmed/33375012 http://dx.doi.org/10.3390/geriatrics6010001 Text en © 2020 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Lee, Kyeongjin
Virtual Reality Gait Training to Promote Balance and Gait Among Older People: A Randomized Clinical Trial
title Virtual Reality Gait Training to Promote Balance and Gait Among Older People: A Randomized Clinical Trial
title_full Virtual Reality Gait Training to Promote Balance and Gait Among Older People: A Randomized Clinical Trial
title_fullStr Virtual Reality Gait Training to Promote Balance and Gait Among Older People: A Randomized Clinical Trial
title_full_unstemmed Virtual Reality Gait Training to Promote Balance and Gait Among Older People: A Randomized Clinical Trial
title_short Virtual Reality Gait Training to Promote Balance and Gait Among Older People: A Randomized Clinical Trial
title_sort virtual reality gait training to promote balance and gait among older people: a randomized clinical trial
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7838785/
https://www.ncbi.nlm.nih.gov/pubmed/33375012
http://dx.doi.org/10.3390/geriatrics6010001
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