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Embodied virtual reality for the study of real-world motor learning
Motor-learning literature focuses on simple laboratory-tasks due to their controlled manner and the ease to apply manipulations to induce learning and adaptation. Recently, we introduced a billiards paradigm and demonstrated the feasibility of real-world-neuroscience using wearables for naturalistic...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7840008/ https://www.ncbi.nlm.nih.gov/pubmed/33503022 http://dx.doi.org/10.1371/journal.pone.0245717 |
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author | Haar, Shlomi Sundar, Guhan Faisal, A. Aldo |
author_facet | Haar, Shlomi Sundar, Guhan Faisal, A. Aldo |
author_sort | Haar, Shlomi |
collection | PubMed |
description | Motor-learning literature focuses on simple laboratory-tasks due to their controlled manner and the ease to apply manipulations to induce learning and adaptation. Recently, we introduced a billiards paradigm and demonstrated the feasibility of real-world-neuroscience using wearables for naturalistic full-body motion-tracking and mobile-brain-imaging. Here we developed an embodied virtual-reality (VR) environment to our real-world billiards paradigm, which allows to control the visual feedback for this complex real-world task, while maintaining sense of embodiment. The setup was validated by comparing real-world ball trajectories with the trajectories of the virtual balls, calculated by the physics engine. We then ran our short-term motor learning protocol in the embodied VR. Subjects played billiard shots when they held the physical cue and hit a physical ball on the table while seeing it all in VR. We found comparable short-term motor learning trends in the embodied VR to those we previously reported in the physical real-world task. Embodied VR can be used for learning real-world tasks in a highly controlled environment which enables applying visual manipulations, common in laboratory-tasks and rehabilitation, to a real-world full-body task. Embodied VR enables to manipulate feedback and apply perturbations to isolate and assess interactions between specific motor-learning components, thus enabling addressing the current questions of motor-learning in real-world tasks. Such a setup can potentially be used for rehabilitation, where VR is gaining popularity but the transfer to the real-world is currently limited, presumably, due to the lack of embodiment. |
format | Online Article Text |
id | pubmed-7840008 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-78400082021-02-02 Embodied virtual reality for the study of real-world motor learning Haar, Shlomi Sundar, Guhan Faisal, A. Aldo PLoS One Research Article Motor-learning literature focuses on simple laboratory-tasks due to their controlled manner and the ease to apply manipulations to induce learning and adaptation. Recently, we introduced a billiards paradigm and demonstrated the feasibility of real-world-neuroscience using wearables for naturalistic full-body motion-tracking and mobile-brain-imaging. Here we developed an embodied virtual-reality (VR) environment to our real-world billiards paradigm, which allows to control the visual feedback for this complex real-world task, while maintaining sense of embodiment. The setup was validated by comparing real-world ball trajectories with the trajectories of the virtual balls, calculated by the physics engine. We then ran our short-term motor learning protocol in the embodied VR. Subjects played billiard shots when they held the physical cue and hit a physical ball on the table while seeing it all in VR. We found comparable short-term motor learning trends in the embodied VR to those we previously reported in the physical real-world task. Embodied VR can be used for learning real-world tasks in a highly controlled environment which enables applying visual manipulations, common in laboratory-tasks and rehabilitation, to a real-world full-body task. Embodied VR enables to manipulate feedback and apply perturbations to isolate and assess interactions between specific motor-learning components, thus enabling addressing the current questions of motor-learning in real-world tasks. Such a setup can potentially be used for rehabilitation, where VR is gaining popularity but the transfer to the real-world is currently limited, presumably, due to the lack of embodiment. Public Library of Science 2021-01-27 /pmc/articles/PMC7840008/ /pubmed/33503022 http://dx.doi.org/10.1371/journal.pone.0245717 Text en © 2021 Haar et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Haar, Shlomi Sundar, Guhan Faisal, A. Aldo Embodied virtual reality for the study of real-world motor learning |
title | Embodied virtual reality for the study of real-world motor learning |
title_full | Embodied virtual reality for the study of real-world motor learning |
title_fullStr | Embodied virtual reality for the study of real-world motor learning |
title_full_unstemmed | Embodied virtual reality for the study of real-world motor learning |
title_short | Embodied virtual reality for the study of real-world motor learning |
title_sort | embodied virtual reality for the study of real-world motor learning |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7840008/ https://www.ncbi.nlm.nih.gov/pubmed/33503022 http://dx.doi.org/10.1371/journal.pone.0245717 |
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