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Do Older and Young Adults Learn to Integrate Geometry While Navigating in an Environment of a Serious Game?

We evaluated the outcomes of an intervention using a serious game designed to be played on iPads for improving spatial reorientation by training users to integrate geometry of the environment, instead of relying solely on featural cues. Using data logged online through a clinical study of using this...

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Autores principales: Kimura, Kazushige, Moussavi, Zahra
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7841238/
https://www.ncbi.nlm.nih.gov/pubmed/33709080
http://dx.doi.org/10.1177/2633105520988861
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author Kimura, Kazushige
Moussavi, Zahra
author_facet Kimura, Kazushige
Moussavi, Zahra
author_sort Kimura, Kazushige
collection PubMed
description We evaluated the outcomes of an intervention using a serious game designed to be played on iPads for improving spatial reorientation by training users to integrate geometry of the environment, instead of relying solely on featural cues. Using data logged online through a clinical study of using this game, the effect of training among 16 older adults (69.3 ± 6.4 years, 4 males), who played the game repeatedly (self-administered) over a period of 8 weeks, was investigated. The game contains a hexagonal room with 3 objects, textured walls, and grids on the floor, which are removed one by one as the participant played the game. In each level, the room also rotates such that the viewpoint of the user is different from that of the previous level. Participants cannot play a higher level unless they make no mistake during the trials of the lower test level. In addition to data of older adults available from that clinical trial, we recruited 16 young adults (27.3 ± 5.6 years, 4 males) to play the game for 5 sessions and compared their results with those of the older adults. We evaluated the error type made in each test level and the scores for each session among older adults. Further, we compared the frequency of each error type between young and older adults during the test levels that a landmark adjacent to the target was removed over the first 5 sessions. The results of older adults’ performance suggest they learned to make fewer mistakes over the sessions. Also, both young and older adults learned to integrate the geometrical cues rather than relying on the landmark cue adjacent to the target to find the target. Overall, the results indicate the designed hexagonal room game can enhance spatial cognition among all age groups of adults.
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spelling pubmed-78412382021-03-10 Do Older and Young Adults Learn to Integrate Geometry While Navigating in an Environment of a Serious Game? Kimura, Kazushige Moussavi, Zahra Neurosci Insights Original Research We evaluated the outcomes of an intervention using a serious game designed to be played on iPads for improving spatial reorientation by training users to integrate geometry of the environment, instead of relying solely on featural cues. Using data logged online through a clinical study of using this game, the effect of training among 16 older adults (69.3 ± 6.4 years, 4 males), who played the game repeatedly (self-administered) over a period of 8 weeks, was investigated. The game contains a hexagonal room with 3 objects, textured walls, and grids on the floor, which are removed one by one as the participant played the game. In each level, the room also rotates such that the viewpoint of the user is different from that of the previous level. Participants cannot play a higher level unless they make no mistake during the trials of the lower test level. In addition to data of older adults available from that clinical trial, we recruited 16 young adults (27.3 ± 5.6 years, 4 males) to play the game for 5 sessions and compared their results with those of the older adults. We evaluated the error type made in each test level and the scores for each session among older adults. Further, we compared the frequency of each error type between young and older adults during the test levels that a landmark adjacent to the target was removed over the first 5 sessions. The results of older adults’ performance suggest they learned to make fewer mistakes over the sessions. Also, both young and older adults learned to integrate the geometrical cues rather than relying on the landmark cue adjacent to the target to find the target. Overall, the results indicate the designed hexagonal room game can enhance spatial cognition among all age groups of adults. SAGE Publications 2021-01-24 /pmc/articles/PMC7841238/ /pubmed/33709080 http://dx.doi.org/10.1177/2633105520988861 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by-nc/4.0/ This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Original Research
Kimura, Kazushige
Moussavi, Zahra
Do Older and Young Adults Learn to Integrate Geometry While Navigating in an Environment of a Serious Game?
title Do Older and Young Adults Learn to Integrate Geometry While Navigating in an Environment of a Serious Game?
title_full Do Older and Young Adults Learn to Integrate Geometry While Navigating in an Environment of a Serious Game?
title_fullStr Do Older and Young Adults Learn to Integrate Geometry While Navigating in an Environment of a Serious Game?
title_full_unstemmed Do Older and Young Adults Learn to Integrate Geometry While Navigating in an Environment of a Serious Game?
title_short Do Older and Young Adults Learn to Integrate Geometry While Navigating in an Environment of a Serious Game?
title_sort do older and young adults learn to integrate geometry while navigating in an environment of a serious game?
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7841238/
https://www.ncbi.nlm.nih.gov/pubmed/33709080
http://dx.doi.org/10.1177/2633105520988861
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