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Gamifying quantitative face-to-face interviews in rural India: An empirical evaluation based on the basic psychological needs theory

OBJECTIVE: Standardized face-to-face interviews are widely used in low and middle-income countries to collect data for social science and health research. Such interviews can be long and tedious. In an attempt to improve the respondents’ experience of interviews, we developed a concept of gamified i...

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Autores principales: Aubert, Alice H., Friedrich, Max N. D.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7842934/
https://www.ncbi.nlm.nih.gov/pubmed/33507924
http://dx.doi.org/10.1371/journal.pone.0244077
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author Aubert, Alice H.
Friedrich, Max N. D.
author_facet Aubert, Alice H.
Friedrich, Max N. D.
author_sort Aubert, Alice H.
collection PubMed
description OBJECTIVE: Standardized face-to-face interviews are widely used in low and middle-income countries to collect data for social science and health research. Such interviews can be long and tedious. In an attempt to improve the respondents’ experience of interviews, we developed a concept of gamified interview format by including a game element. Gamification is reported to increase engagement in tasks, but results from rigorously developed research are equivocal, and a theory of gamification is still needed. MATERIALS & METHODS: We evaluated the proposed gamification with a randomized controlled trial based on self-determination theory, specifically on the basic psychological needs theory. In total, 1266 respondents were interviewed. Single and multiple mediation analyses were used to understand the effects of the gamified interview format. RESULTS: Our evaluation showed that the gamification we had developed did not improve the outcome, the experience of the interview reported by respondent. The effect of the gamified interview format depended on the ability of respondents: gamification can be counterproductive if it overburdens the respondents. However, the basic psychological needs theory explained the mechanisms of action of gamification well: feeling competent and related to others improved the reported experience of the interview. CONCLUSION: We emphasize the need to develop context-specific gamification and invite researchers to conduct equivalently rigorous evaluations of gamification in future studies.
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spelling pubmed-78429342021-02-04 Gamifying quantitative face-to-face interviews in rural India: An empirical evaluation based on the basic psychological needs theory Aubert, Alice H. Friedrich, Max N. D. PLoS One Research Article OBJECTIVE: Standardized face-to-face interviews are widely used in low and middle-income countries to collect data for social science and health research. Such interviews can be long and tedious. In an attempt to improve the respondents’ experience of interviews, we developed a concept of gamified interview format by including a game element. Gamification is reported to increase engagement in tasks, but results from rigorously developed research are equivocal, and a theory of gamification is still needed. MATERIALS & METHODS: We evaluated the proposed gamification with a randomized controlled trial based on self-determination theory, specifically on the basic psychological needs theory. In total, 1266 respondents were interviewed. Single and multiple mediation analyses were used to understand the effects of the gamified interview format. RESULTS: Our evaluation showed that the gamification we had developed did not improve the outcome, the experience of the interview reported by respondent. The effect of the gamified interview format depended on the ability of respondents: gamification can be counterproductive if it overburdens the respondents. However, the basic psychological needs theory explained the mechanisms of action of gamification well: feeling competent and related to others improved the reported experience of the interview. CONCLUSION: We emphasize the need to develop context-specific gamification and invite researchers to conduct equivalently rigorous evaluations of gamification in future studies. Public Library of Science 2021-01-28 /pmc/articles/PMC7842934/ /pubmed/33507924 http://dx.doi.org/10.1371/journal.pone.0244077 Text en © 2021 Aubert, Friedrich http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Aubert, Alice H.
Friedrich, Max N. D.
Gamifying quantitative face-to-face interviews in rural India: An empirical evaluation based on the basic psychological needs theory
title Gamifying quantitative face-to-face interviews in rural India: An empirical evaluation based on the basic psychological needs theory
title_full Gamifying quantitative face-to-face interviews in rural India: An empirical evaluation based on the basic psychological needs theory
title_fullStr Gamifying quantitative face-to-face interviews in rural India: An empirical evaluation based on the basic psychological needs theory
title_full_unstemmed Gamifying quantitative face-to-face interviews in rural India: An empirical evaluation based on the basic psychological needs theory
title_short Gamifying quantitative face-to-face interviews in rural India: An empirical evaluation based on the basic psychological needs theory
title_sort gamifying quantitative face-to-face interviews in rural india: an empirical evaluation based on the basic psychological needs theory
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7842934/
https://www.ncbi.nlm.nih.gov/pubmed/33507924
http://dx.doi.org/10.1371/journal.pone.0244077
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