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Design and Development of a Virtual Reality-Based Mobility Training Game for People With Parkinson's Disease

People with Parkinson's disease (PD) commonly have gait impairments that reduce their ability to walk safely in the community. These impairments are characterized, in part, by a compromised ability to turn and negotiate both predictable and unpredictable environments. Here, we describe the deve...

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Autores principales: Finley, James M., Gotsis, Marientina, Lympouridis, Vangelis, Jain, Shreya, Kim, Aram, Fisher, Beth E.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7843522/
https://www.ncbi.nlm.nih.gov/pubmed/33519665
http://dx.doi.org/10.3389/fneur.2020.577713
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author Finley, James M.
Gotsis, Marientina
Lympouridis, Vangelis
Jain, Shreya
Kim, Aram
Fisher, Beth E.
author_facet Finley, James M.
Gotsis, Marientina
Lympouridis, Vangelis
Jain, Shreya
Kim, Aram
Fisher, Beth E.
author_sort Finley, James M.
collection PubMed
description People with Parkinson's disease (PD) commonly have gait impairments that reduce their ability to walk safely in the community. These impairments are characterized, in part, by a compromised ability to turn and negotiate both predictable and unpredictable environments. Here, we describe the development and usability assessment of a virtual reality training application, Wordplay VR, that allows people with PD to practice skills such as turning, obstacle avoidance, and problem-solving during over-ground walking in a game-based setting. Nine people with PD completed three sessions with Wordplay VR, and each session was directed by their personal physical therapist. Our outcome measures included perceived sense of presence measured using the International Test Commission–Sense of Presence Inventory (ITC-SOPI), levels of motivation using the Intrinsic Motivation Inventory (IMI), overall system usability using the System Usability Scale (SUS), and setup time by the physical therapists. Both the people with PD and the physical therapists rated their sense of presence in the training system positively. The system received high ratings on the interest and value subscales of the IMI, and the system was also rated highly on usability, from the perspective of both the patient during gameplay and the therapist while controlling the experience. These preliminary results suggest that the application and task design yielded an experience that was motivating and user-friendly for both groups. Lastly, with repeated practice over multiple sessions, therapists were able to reduce the time required to help their patients don the headset and sensors and begin the training experience.
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spelling pubmed-78435222021-01-30 Design and Development of a Virtual Reality-Based Mobility Training Game for People With Parkinson's Disease Finley, James M. Gotsis, Marientina Lympouridis, Vangelis Jain, Shreya Kim, Aram Fisher, Beth E. Front Neurol Neurology People with Parkinson's disease (PD) commonly have gait impairments that reduce their ability to walk safely in the community. These impairments are characterized, in part, by a compromised ability to turn and negotiate both predictable and unpredictable environments. Here, we describe the development and usability assessment of a virtual reality training application, Wordplay VR, that allows people with PD to practice skills such as turning, obstacle avoidance, and problem-solving during over-ground walking in a game-based setting. Nine people with PD completed three sessions with Wordplay VR, and each session was directed by their personal physical therapist. Our outcome measures included perceived sense of presence measured using the International Test Commission–Sense of Presence Inventory (ITC-SOPI), levels of motivation using the Intrinsic Motivation Inventory (IMI), overall system usability using the System Usability Scale (SUS), and setup time by the physical therapists. Both the people with PD and the physical therapists rated their sense of presence in the training system positively. The system received high ratings on the interest and value subscales of the IMI, and the system was also rated highly on usability, from the perspective of both the patient during gameplay and the therapist while controlling the experience. These preliminary results suggest that the application and task design yielded an experience that was motivating and user-friendly for both groups. Lastly, with repeated practice over multiple sessions, therapists were able to reduce the time required to help their patients don the headset and sensors and begin the training experience. Frontiers Media S.A. 2021-01-15 /pmc/articles/PMC7843522/ /pubmed/33519665 http://dx.doi.org/10.3389/fneur.2020.577713 Text en Copyright © 2021 Finley, Gotsis, Lympouridis, Jain, Kim and Fisher. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neurology
Finley, James M.
Gotsis, Marientina
Lympouridis, Vangelis
Jain, Shreya
Kim, Aram
Fisher, Beth E.
Design and Development of a Virtual Reality-Based Mobility Training Game for People With Parkinson's Disease
title Design and Development of a Virtual Reality-Based Mobility Training Game for People With Parkinson's Disease
title_full Design and Development of a Virtual Reality-Based Mobility Training Game for People With Parkinson's Disease
title_fullStr Design and Development of a Virtual Reality-Based Mobility Training Game for People With Parkinson's Disease
title_full_unstemmed Design and Development of a Virtual Reality-Based Mobility Training Game for People With Parkinson's Disease
title_short Design and Development of a Virtual Reality-Based Mobility Training Game for People With Parkinson's Disease
title_sort design and development of a virtual reality-based mobility training game for people with parkinson's disease
topic Neurology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7843522/
https://www.ncbi.nlm.nih.gov/pubmed/33519665
http://dx.doi.org/10.3389/fneur.2020.577713
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