Cargando…
Virtual reality video game improves high-fidelity memory in older adults
Therapeutic interventions have not yet been shown to demonstrate restorative effects for declining long-term memory (LTM) that affects many healthy older adults. We developed a virtual reality (VR) spatial wayfinding game (Labyrinth-VR) as a cognitive intervention with the hypothesis that it could i...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7844043/ https://www.ncbi.nlm.nih.gov/pubmed/33510315 http://dx.doi.org/10.1038/s41598-021-82109-3 |
_version_ | 1783644255899615232 |
---|---|
author | Wais, Peter E. Arioli, Melissa Anguera-Singla, Roger Gazzaley, Adam |
author_facet | Wais, Peter E. Arioli, Melissa Anguera-Singla, Roger Gazzaley, Adam |
author_sort | Wais, Peter E. |
collection | PubMed |
description | Therapeutic interventions have not yet been shown to demonstrate restorative effects for declining long-term memory (LTM) that affects many healthy older adults. We developed a virtual reality (VR) spatial wayfinding game (Labyrinth-VR) as a cognitive intervention with the hypothesis that it could improve detailed, high-fidelity LTM capability. Spatial navigation tasks have been used as a means to achieve environmental enrichment via exposure to and learning about novel and complex information. Engagement has been shown to enhance learning and has been linked to the vitality of the LTM system in the brain. In the current study, 48 older adults (mean age 68.7 ± 6.4 years) with average cognitive abilities for their age were randomly assigned to 12 h of computer game play over four weeks in either the Labyrinth-VR or placebo control game arms. Promptly before and after each participant’s treatment regimen, high-fidelity LTM outcome measures were tested to assess mnemonic discrimination and other memory measures. The results showed a post-treatment gain in high-fidelity LTM capability for the Labyrinth-VR arm, relative to placebo, which reached the levels attained by younger adults in another experiment. This novel finding demonstrates generalization of benefits from the VR wayfinding game to important, and untrained, LTM capabilities. These cognitive results are discussed in the light of relevant research for hippocampal-dependent memory functions. |
format | Online Article Text |
id | pubmed-7844043 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-78440432021-01-29 Virtual reality video game improves high-fidelity memory in older adults Wais, Peter E. Arioli, Melissa Anguera-Singla, Roger Gazzaley, Adam Sci Rep Article Therapeutic interventions have not yet been shown to demonstrate restorative effects for declining long-term memory (LTM) that affects many healthy older adults. We developed a virtual reality (VR) spatial wayfinding game (Labyrinth-VR) as a cognitive intervention with the hypothesis that it could improve detailed, high-fidelity LTM capability. Spatial navigation tasks have been used as a means to achieve environmental enrichment via exposure to and learning about novel and complex information. Engagement has been shown to enhance learning and has been linked to the vitality of the LTM system in the brain. In the current study, 48 older adults (mean age 68.7 ± 6.4 years) with average cognitive abilities for their age were randomly assigned to 12 h of computer game play over four weeks in either the Labyrinth-VR or placebo control game arms. Promptly before and after each participant’s treatment regimen, high-fidelity LTM outcome measures were tested to assess mnemonic discrimination and other memory measures. The results showed a post-treatment gain in high-fidelity LTM capability for the Labyrinth-VR arm, relative to placebo, which reached the levels attained by younger adults in another experiment. This novel finding demonstrates generalization of benefits from the VR wayfinding game to important, and untrained, LTM capabilities. These cognitive results are discussed in the light of relevant research for hippocampal-dependent memory functions. Nature Publishing Group UK 2021-01-28 /pmc/articles/PMC7844043/ /pubmed/33510315 http://dx.doi.org/10.1038/s41598-021-82109-3 Text en © The Author(s) 2021 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Wais, Peter E. Arioli, Melissa Anguera-Singla, Roger Gazzaley, Adam Virtual reality video game improves high-fidelity memory in older adults |
title | Virtual reality video game improves high-fidelity memory in older adults |
title_full | Virtual reality video game improves high-fidelity memory in older adults |
title_fullStr | Virtual reality video game improves high-fidelity memory in older adults |
title_full_unstemmed | Virtual reality video game improves high-fidelity memory in older adults |
title_short | Virtual reality video game improves high-fidelity memory in older adults |
title_sort | virtual reality video game improves high-fidelity memory in older adults |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7844043/ https://www.ncbi.nlm.nih.gov/pubmed/33510315 http://dx.doi.org/10.1038/s41598-021-82109-3 |
work_keys_str_mv | AT waispetere virtualrealityvideogameimproveshighfidelitymemoryinolderadults AT ariolimelissa virtualrealityvideogameimproveshighfidelitymemoryinolderadults AT anguerasinglaroger virtualrealityvideogameimproveshighfidelitymemoryinolderadults AT gazzaleyadam virtualrealityvideogameimproveshighfidelitymemoryinolderadults |