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Validity and Reliability of Interactive Virtual Reality in Assessing the Musculoskeletal System: a Systematic Review

PURPOSE OF REVIEW: Assessment of the musculoskeletal system requires consideration of its integrated function with the nervous system. This may be assisted by using valid and reliable methods that simulate real-life situations. Interactive virtual reality (VR) technology may introduce various audito...

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Detalles Bibliográficos
Autores principales: Gumaa, Mohammed, Khaireldin, Alaaeldin, Rehan Youssef, Aliaa
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7844107/
https://www.ncbi.nlm.nih.gov/pubmed/33512677
http://dx.doi.org/10.1007/s12178-021-09696-6
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author Gumaa, Mohammed
Khaireldin, Alaaeldin
Rehan Youssef, Aliaa
author_facet Gumaa, Mohammed
Khaireldin, Alaaeldin
Rehan Youssef, Aliaa
author_sort Gumaa, Mohammed
collection PubMed
description PURPOSE OF REVIEW: Assessment of the musculoskeletal system requires consideration of its integrated function with the nervous system. This may be assisted by using valid and reliable methods that simulate real-life situations. Interactive virtual reality (VR) technology may introduce various auditory and visual inputs that mimic real-life scenarios. However, evidence supporting the quality and strength of evidence regarding the adequacy of its psychometric properties in assessing the musculoskeletal function has not been evaluated yet. Therefore, this study reviewed the validity and reliability of VR games and real-time feedback in assessing the musculoskeletal system. RECENT FINDINGS: Nine studies were included in quality assessment. Based on outcome measures, studies were categorized into range of motion (ROM), balance, reaction time, and cervical motion velocity and accuracy. The majority of the studies were of moderate quality and provided evidence of VR adequate concurrent and, in some cases, known-groups validity. Also, VR showed high intra-rater reliability for most of the measured outcomes. SUMMARY: Based on the included studies, there is a limited promising evidence that interactive VR using games or real-time feedback is highly valid and reliable in assessing ROM in asymptomatic participants and patients with chronic neck pain and radial fracture. For the remaining outcomes, evidence is limited to draw a robust conclusion. Future studies are recommended to test VR psychometric properties in different patients’ population using a rigor research methodology.
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spelling pubmed-78441072021-01-29 Validity and Reliability of Interactive Virtual Reality in Assessing the Musculoskeletal System: a Systematic Review Gumaa, Mohammed Khaireldin, Alaaeldin Rehan Youssef, Aliaa Curr Rev Musculoskelet Med Hot Topics PURPOSE OF REVIEW: Assessment of the musculoskeletal system requires consideration of its integrated function with the nervous system. This may be assisted by using valid and reliable methods that simulate real-life situations. Interactive virtual reality (VR) technology may introduce various auditory and visual inputs that mimic real-life scenarios. However, evidence supporting the quality and strength of evidence regarding the adequacy of its psychometric properties in assessing the musculoskeletal function has not been evaluated yet. Therefore, this study reviewed the validity and reliability of VR games and real-time feedback in assessing the musculoskeletal system. RECENT FINDINGS: Nine studies were included in quality assessment. Based on outcome measures, studies were categorized into range of motion (ROM), balance, reaction time, and cervical motion velocity and accuracy. The majority of the studies were of moderate quality and provided evidence of VR adequate concurrent and, in some cases, known-groups validity. Also, VR showed high intra-rater reliability for most of the measured outcomes. SUMMARY: Based on the included studies, there is a limited promising evidence that interactive VR using games or real-time feedback is highly valid and reliable in assessing ROM in asymptomatic participants and patients with chronic neck pain and radial fracture. For the remaining outcomes, evidence is limited to draw a robust conclusion. Future studies are recommended to test VR psychometric properties in different patients’ population using a rigor research methodology. Springer US 2021-01-29 /pmc/articles/PMC7844107/ /pubmed/33512677 http://dx.doi.org/10.1007/s12178-021-09696-6 Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC part of Springer Nature 2021
spellingShingle Hot Topics
Gumaa, Mohammed
Khaireldin, Alaaeldin
Rehan Youssef, Aliaa
Validity and Reliability of Interactive Virtual Reality in Assessing the Musculoskeletal System: a Systematic Review
title Validity and Reliability of Interactive Virtual Reality in Assessing the Musculoskeletal System: a Systematic Review
title_full Validity and Reliability of Interactive Virtual Reality in Assessing the Musculoskeletal System: a Systematic Review
title_fullStr Validity and Reliability of Interactive Virtual Reality in Assessing the Musculoskeletal System: a Systematic Review
title_full_unstemmed Validity and Reliability of Interactive Virtual Reality in Assessing the Musculoskeletal System: a Systematic Review
title_short Validity and Reliability of Interactive Virtual Reality in Assessing the Musculoskeletal System: a Systematic Review
title_sort validity and reliability of interactive virtual reality in assessing the musculoskeletal system: a systematic review
topic Hot Topics
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7844107/
https://www.ncbi.nlm.nih.gov/pubmed/33512677
http://dx.doi.org/10.1007/s12178-021-09696-6
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