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Immersive augmented reality system for the training of pattern classification control with a myoelectric prosthesis

BACKGROUND: Hand amputation can have a truly debilitating impact on the life of the affected person. A multifunctional myoelectric prosthesis controlled using pattern classification can be used to restore some of the lost motor abilities. However, learning to control an advanced prosthesis can be a...

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Autores principales: Boschmann, Alexander, Neuhaus, Dorothee, Vogt, Sarah, Kaltschmidt, Christian, Platzner, Marco, Dosen, Strahinja
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7860185/
https://www.ncbi.nlm.nih.gov/pubmed/33541376
http://dx.doi.org/10.1186/s12984-021-00822-6
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author Boschmann, Alexander
Neuhaus, Dorothee
Vogt, Sarah
Kaltschmidt, Christian
Platzner, Marco
Dosen, Strahinja
author_facet Boschmann, Alexander
Neuhaus, Dorothee
Vogt, Sarah
Kaltschmidt, Christian
Platzner, Marco
Dosen, Strahinja
author_sort Boschmann, Alexander
collection PubMed
description BACKGROUND: Hand amputation can have a truly debilitating impact on the life of the affected person. A multifunctional myoelectric prosthesis controlled using pattern classification can be used to restore some of the lost motor abilities. However, learning to control an advanced prosthesis can be a challenging task, but virtual and augmented reality (AR) provide means to create an engaging and motivating training. METHODS: In this study, we present a novel training framework that integrates virtual elements within a real scene (AR) while allowing the view from the first-person perspective. The framework was evaluated in 13 able-bodied subjects and a limb-deficient person divided into intervention (IG) and control (CG) groups. The IG received training by performing simulated clothespin task and both groups conducted a pre- and posttest with a real prosthesis. When training with the AR, the subjects received visual feedback on the generated grasping force. The main outcome measure was the number of pins that were successfully transferred within 20 min (task duration), while the number of dropped and broken pins were also registered. The participants were asked to score the difficulty of the real task (posttest), fun-factor and motivation, as well as the utility of the feedback. RESULTS: The performance (median/interquartile range) consistently increased during the training sessions (4/3 to 22/4). While the results were similar for the two groups in the pretest, the performance improved in the posttest only in IG. In addition, the subjects in IG transferred significantly more pins (28/10.5 versus 14.5/11), and dropped (1/2.5 versus 3.5/2) and broke (5/3.8 versus 14.5/9) significantly fewer pins in the posttest compared to CG. The participants in IG assigned (mean ± std) significantly lower scores to the difficulty compared to CG (5.2 ± 1.9 versus 7.1 ± 0.9), and they highly rated the fun factor (8.7 ± 1.3) and usefulness of feedback (8.5 ± 1.7). CONCLUSION: The results demonstrated that the proposed AR system allows for the transfer of skills from the simulated to the real task while providing a positive user experience. The present study demonstrates the effectiveness and flexibility of the proposed AR framework. Importantly, the developed system is open source and available for download and further development.
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spelling pubmed-78601852021-02-05 Immersive augmented reality system for the training of pattern classification control with a myoelectric prosthesis Boschmann, Alexander Neuhaus, Dorothee Vogt, Sarah Kaltschmidt, Christian Platzner, Marco Dosen, Strahinja J Neuroeng Rehabil Research BACKGROUND: Hand amputation can have a truly debilitating impact on the life of the affected person. A multifunctional myoelectric prosthesis controlled using pattern classification can be used to restore some of the lost motor abilities. However, learning to control an advanced prosthesis can be a challenging task, but virtual and augmented reality (AR) provide means to create an engaging and motivating training. METHODS: In this study, we present a novel training framework that integrates virtual elements within a real scene (AR) while allowing the view from the first-person perspective. The framework was evaluated in 13 able-bodied subjects and a limb-deficient person divided into intervention (IG) and control (CG) groups. The IG received training by performing simulated clothespin task and both groups conducted a pre- and posttest with a real prosthesis. When training with the AR, the subjects received visual feedback on the generated grasping force. The main outcome measure was the number of pins that were successfully transferred within 20 min (task duration), while the number of dropped and broken pins were also registered. The participants were asked to score the difficulty of the real task (posttest), fun-factor and motivation, as well as the utility of the feedback. RESULTS: The performance (median/interquartile range) consistently increased during the training sessions (4/3 to 22/4). While the results were similar for the two groups in the pretest, the performance improved in the posttest only in IG. In addition, the subjects in IG transferred significantly more pins (28/10.5 versus 14.5/11), and dropped (1/2.5 versus 3.5/2) and broke (5/3.8 versus 14.5/9) significantly fewer pins in the posttest compared to CG. The participants in IG assigned (mean ± std) significantly lower scores to the difficulty compared to CG (5.2 ± 1.9 versus 7.1 ± 0.9), and they highly rated the fun factor (8.7 ± 1.3) and usefulness of feedback (8.5 ± 1.7). CONCLUSION: The results demonstrated that the proposed AR system allows for the transfer of skills from the simulated to the real task while providing a positive user experience. The present study demonstrates the effectiveness and flexibility of the proposed AR framework. Importantly, the developed system is open source and available for download and further development. BioMed Central 2021-02-04 /pmc/articles/PMC7860185/ /pubmed/33541376 http://dx.doi.org/10.1186/s12984-021-00822-6 Text en © The Author(s) 2021 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Boschmann, Alexander
Neuhaus, Dorothee
Vogt, Sarah
Kaltschmidt, Christian
Platzner, Marco
Dosen, Strahinja
Immersive augmented reality system for the training of pattern classification control with a myoelectric prosthesis
title Immersive augmented reality system for the training of pattern classification control with a myoelectric prosthesis
title_full Immersive augmented reality system for the training of pattern classification control with a myoelectric prosthesis
title_fullStr Immersive augmented reality system for the training of pattern classification control with a myoelectric prosthesis
title_full_unstemmed Immersive augmented reality system for the training of pattern classification control with a myoelectric prosthesis
title_short Immersive augmented reality system for the training of pattern classification control with a myoelectric prosthesis
title_sort immersive augmented reality system for the training of pattern classification control with a myoelectric prosthesis
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7860185/
https://www.ncbi.nlm.nih.gov/pubmed/33541376
http://dx.doi.org/10.1186/s12984-021-00822-6
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