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The Effect of Virtual Reality Technology on the Imagery Skills and Performance of Target-Based Sports Athletes

The aim of this study is the examination of the effect of virtual reality based imagery (VRBI) training programs on the shot performance and imagery skills of athletes and, and to conduct a comparison with Visual Motor Behavior Rehearsal and Video Modeling (VMBR + VM). In the research, mixed researc...

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Autores principales: Bedir, Deniz, Erhan, Süleyman Erim
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7862137/
https://www.ncbi.nlm.nih.gov/pubmed/33551887
http://dx.doi.org/10.3389/fpsyg.2020.02073
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author Bedir, Deniz
Erhan, Süleyman Erim
author_facet Bedir, Deniz
Erhan, Süleyman Erim
author_sort Bedir, Deniz
collection PubMed
description The aim of this study is the examination of the effect of virtual reality based imagery (VRBI) training programs on the shot performance and imagery skills of athletes and, and to conduct a comparison with Visual Motor Behavior Rehearsal and Video Modeling (VMBR + VM). In the research, mixed research method and sequential explanatory design were used. In the quantitative dimension of the study the semi-experimental model was used, and in the qualitative dimension the case study design was adopted. The research participants were selected from athletes who were involved in our target sports: curling (n = 14), bowling (n = 13), and archery (n = 7). All participants were randomly assigned to VMBR + VM (n = 11), VRBI (n = 12), and Control (n = 11) groups through the “Research Randomizer” program. The quantitative data of the study was: the weekly shot performance scores of the athletes and the data obtained from the “Movement Imagery Questionnaire-Revised.” The qualitative data was obtained from the data collected from the semi-structured interview guide, which was developed by researchers and field experts. According to the results obtained from the study, there were statistically significant differences between the groups in terms of shot performance and imagery skills. VRBI training athletes showed more improvement in the 4-week period than the athletes in the VMBR + VM group, in terms of both shot performance and imagery skills. In addition, the VRBI group adapted to the imagery training earlier than the VMBR + VM group. As a result, it was seen that they showed faster development in shot performances. From these findings, it can be said that VRBI program is more efficient in terms of shot performance and imagery skills than VMBR + VM, which is the most used imaging training model.
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spelling pubmed-78621372021-02-06 The Effect of Virtual Reality Technology on the Imagery Skills and Performance of Target-Based Sports Athletes Bedir, Deniz Erhan, Süleyman Erim Front Psychol Psychology The aim of this study is the examination of the effect of virtual reality based imagery (VRBI) training programs on the shot performance and imagery skills of athletes and, and to conduct a comparison with Visual Motor Behavior Rehearsal and Video Modeling (VMBR + VM). In the research, mixed research method and sequential explanatory design were used. In the quantitative dimension of the study the semi-experimental model was used, and in the qualitative dimension the case study design was adopted. The research participants were selected from athletes who were involved in our target sports: curling (n = 14), bowling (n = 13), and archery (n = 7). All participants were randomly assigned to VMBR + VM (n = 11), VRBI (n = 12), and Control (n = 11) groups through the “Research Randomizer” program. The quantitative data of the study was: the weekly shot performance scores of the athletes and the data obtained from the “Movement Imagery Questionnaire-Revised.” The qualitative data was obtained from the data collected from the semi-structured interview guide, which was developed by researchers and field experts. According to the results obtained from the study, there were statistically significant differences between the groups in terms of shot performance and imagery skills. VRBI training athletes showed more improvement in the 4-week period than the athletes in the VMBR + VM group, in terms of both shot performance and imagery skills. In addition, the VRBI group adapted to the imagery training earlier than the VMBR + VM group. As a result, it was seen that they showed faster development in shot performances. From these findings, it can be said that VRBI program is more efficient in terms of shot performance and imagery skills than VMBR + VM, which is the most used imaging training model. Frontiers Media S.A. 2021-01-22 /pmc/articles/PMC7862137/ /pubmed/33551887 http://dx.doi.org/10.3389/fpsyg.2020.02073 Text en Copyright © 2021 Bedir and Erhan. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Bedir, Deniz
Erhan, Süleyman Erim
The Effect of Virtual Reality Technology on the Imagery Skills and Performance of Target-Based Sports Athletes
title The Effect of Virtual Reality Technology on the Imagery Skills and Performance of Target-Based Sports Athletes
title_full The Effect of Virtual Reality Technology on the Imagery Skills and Performance of Target-Based Sports Athletes
title_fullStr The Effect of Virtual Reality Technology on the Imagery Skills and Performance of Target-Based Sports Athletes
title_full_unstemmed The Effect of Virtual Reality Technology on the Imagery Skills and Performance of Target-Based Sports Athletes
title_short The Effect of Virtual Reality Technology on the Imagery Skills and Performance of Target-Based Sports Athletes
title_sort effect of virtual reality technology on the imagery skills and performance of target-based sports athletes
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7862137/
https://www.ncbi.nlm.nih.gov/pubmed/33551887
http://dx.doi.org/10.3389/fpsyg.2020.02073
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