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Beacons and Blockchains in the Mobile Gaming Ecosystem: A Feasibility Analysis
We explore the adoption of the Internet of Things (IoT) and Distributed Ledger Technologies (DLTs), such as blockchains, in mobile gaming, focusing on ecosystem expansion and diversification, customer attraction and retention, exploitation of context sensitive and personalized advertisements, and im...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7865414/ https://www.ncbi.nlm.nih.gov/pubmed/33525385 http://dx.doi.org/10.3390/s21030862 |
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author | Pittaras, Iakovos Fotiou, Nikos Siris, Vasilios A. Polyzos, George C. |
author_facet | Pittaras, Iakovos Fotiou, Nikos Siris, Vasilios A. Polyzos, George C. |
author_sort | Pittaras, Iakovos |
collection | PubMed |
description | We explore the adoption of the Internet of Things (IoT) and Distributed Ledger Technologies (DLTs), such as blockchains, in mobile gaming, focusing on ecosystem expansion and diversification, customer attraction and retention, exploitation of context sensitive and personalized advertisements, and improved monetization of in-game assets. We evaluate the cost and transaction delay of DLTs in a location-based mobile game ecosystem using two types of blockchains (permissioned and permissionless or public), based on defined Key Performance Indicators (KPIs). Our evaluation shows the advantages of using both types of blockchains as well as interledger technologies that combine them. Permissioned blockchains enable high performance, e.g., in terms of throughput and delay, and low cost, while permissionless (public) blockchains, through their transparency, immutability, and openness, support trust and facilitate interactions among unrelated parties. Finally, we show that the combination of IoT devices and DLTs in mobile gaming offers new business opportunities and enables innovative business models for both traditional mobile gaming companies and other participants in the ecosystem, e.g., game players, cafes, malls, and similar establishments, advertising companies, and independent programmers. |
format | Online Article Text |
id | pubmed-7865414 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-78654142021-02-07 Beacons and Blockchains in the Mobile Gaming Ecosystem: A Feasibility Analysis Pittaras, Iakovos Fotiou, Nikos Siris, Vasilios A. Polyzos, George C. Sensors (Basel) Article We explore the adoption of the Internet of Things (IoT) and Distributed Ledger Technologies (DLTs), such as blockchains, in mobile gaming, focusing on ecosystem expansion and diversification, customer attraction and retention, exploitation of context sensitive and personalized advertisements, and improved monetization of in-game assets. We evaluate the cost and transaction delay of DLTs in a location-based mobile game ecosystem using two types of blockchains (permissioned and permissionless or public), based on defined Key Performance Indicators (KPIs). Our evaluation shows the advantages of using both types of blockchains as well as interledger technologies that combine them. Permissioned blockchains enable high performance, e.g., in terms of throughput and delay, and low cost, while permissionless (public) blockchains, through their transparency, immutability, and openness, support trust and facilitate interactions among unrelated parties. Finally, we show that the combination of IoT devices and DLTs in mobile gaming offers new business opportunities and enables innovative business models for both traditional mobile gaming companies and other participants in the ecosystem, e.g., game players, cafes, malls, and similar establishments, advertising companies, and independent programmers. MDPI 2021-01-28 /pmc/articles/PMC7865414/ /pubmed/33525385 http://dx.doi.org/10.3390/s21030862 Text en © 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Pittaras, Iakovos Fotiou, Nikos Siris, Vasilios A. Polyzos, George C. Beacons and Blockchains in the Mobile Gaming Ecosystem: A Feasibility Analysis |
title | Beacons and Blockchains in the Mobile Gaming Ecosystem: A Feasibility Analysis |
title_full | Beacons and Blockchains in the Mobile Gaming Ecosystem: A Feasibility Analysis |
title_fullStr | Beacons and Blockchains in the Mobile Gaming Ecosystem: A Feasibility Analysis |
title_full_unstemmed | Beacons and Blockchains in the Mobile Gaming Ecosystem: A Feasibility Analysis |
title_short | Beacons and Blockchains in the Mobile Gaming Ecosystem: A Feasibility Analysis |
title_sort | beacons and blockchains in the mobile gaming ecosystem: a feasibility analysis |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7865414/ https://www.ncbi.nlm.nih.gov/pubmed/33525385 http://dx.doi.org/10.3390/s21030862 |
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