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The consequences of switching strategies in a two-player iterated survival game
We consider two-player iterated survival games in which players are able to switch from a more cooperative behavior to a less cooperative one at some step of an n-step game. Payoffs are survival probabilities and lone individuals have to finish the game on their own. We explore the potential of thes...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7867574/ https://www.ncbi.nlm.nih.gov/pubmed/33547962 http://dx.doi.org/10.1007/s00285-021-01569-3 |
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author | Salagnac, Olivier Wakeley, John |
author_facet | Salagnac, Olivier Wakeley, John |
author_sort | Salagnac, Olivier |
collection | PubMed |
description | We consider two-player iterated survival games in which players are able to switch from a more cooperative behavior to a less cooperative one at some step of an n-step game. Payoffs are survival probabilities and lone individuals have to finish the game on their own. We explore the potential of these games to support cooperation, focusing on the case in which each single step is a Prisoner’s Dilemma. We find that incentives for or against cooperation depend on the number of defections at the end of the game, as opposed to the number of steps in the game. Broadly, cooperation is supported when the survival prospects of lone individuals are relatively bleak. Specifically, we find three critical values or cutoffs for the loner survival probability which, in concert with other survival parameters, determine the incentives for or against cooperation. One cutoff determines the existence of an optimal number of defections against a fully cooperative partner, one determines whether additional defections eventually become disfavored as the number of defections by the partner increases, and one determines whether additional cooperations eventually become favored as the number of defections by the partner increases. We obtain expressions for these switch-points and for optimal numbers of defections against partners with various strategies. These typically involve small numbers of defections even in very long games. We show that potentially long stretches of equilibria may exist, in which there is no incentive to defect more or cooperate more. We describe how individuals find equilibria in best-response walks among n-step strategies. |
format | Online Article Text |
id | pubmed-7867574 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Springer Berlin Heidelberg |
record_format | MEDLINE/PubMed |
spelling | pubmed-78675742021-02-16 The consequences of switching strategies in a two-player iterated survival game Salagnac, Olivier Wakeley, John J Math Biol Article We consider two-player iterated survival games in which players are able to switch from a more cooperative behavior to a less cooperative one at some step of an n-step game. Payoffs are survival probabilities and lone individuals have to finish the game on their own. We explore the potential of these games to support cooperation, focusing on the case in which each single step is a Prisoner’s Dilemma. We find that incentives for or against cooperation depend on the number of defections at the end of the game, as opposed to the number of steps in the game. Broadly, cooperation is supported when the survival prospects of lone individuals are relatively bleak. Specifically, we find three critical values or cutoffs for the loner survival probability which, in concert with other survival parameters, determine the incentives for or against cooperation. One cutoff determines the existence of an optimal number of defections against a fully cooperative partner, one determines whether additional defections eventually become disfavored as the number of defections by the partner increases, and one determines whether additional cooperations eventually become favored as the number of defections by the partner increases. We obtain expressions for these switch-points and for optimal numbers of defections against partners with various strategies. These typically involve small numbers of defections even in very long games. We show that potentially long stretches of equilibria may exist, in which there is no incentive to defect more or cooperate more. We describe how individuals find equilibria in best-response walks among n-step strategies. Springer Berlin Heidelberg 2021-02-06 2021 /pmc/articles/PMC7867574/ /pubmed/33547962 http://dx.doi.org/10.1007/s00285-021-01569-3 Text en © The Author(s) 2021 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Salagnac, Olivier Wakeley, John The consequences of switching strategies in a two-player iterated survival game |
title | The consequences of switching strategies in a two-player iterated survival game |
title_full | The consequences of switching strategies in a two-player iterated survival game |
title_fullStr | The consequences of switching strategies in a two-player iterated survival game |
title_full_unstemmed | The consequences of switching strategies in a two-player iterated survival game |
title_short | The consequences of switching strategies in a two-player iterated survival game |
title_sort | consequences of switching strategies in a two-player iterated survival game |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7867574/ https://www.ncbi.nlm.nih.gov/pubmed/33547962 http://dx.doi.org/10.1007/s00285-021-01569-3 |
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