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Serious Games for Improving Technical Skills in Medicine: Scoping Review
BACKGROUND: Serious games are being used to train specific technical skills in medicine, and most research has been done for surgical skills. It is not known if these games improve technical skills in real life as most games have not been completely validated. OBJECTIVE: This scoping review aimed to...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7870348/ https://www.ncbi.nlm.nih.gov/pubmed/33492234 http://dx.doi.org/10.2196/24093 |
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author | Olgers, Tycho Joan bij de Weg, Anne Akke ter Maaten, Jan Cornelis |
author_facet | Olgers, Tycho Joan bij de Weg, Anne Akke ter Maaten, Jan Cornelis |
author_sort | Olgers, Tycho Joan |
collection | PubMed |
description | BACKGROUND: Serious games are being used to train specific technical skills in medicine, and most research has been done for surgical skills. It is not known if these games improve technical skills in real life as most games have not been completely validated. OBJECTIVE: This scoping review aimed to evaluate the current use of serious games for improving technical skills in medicine and to determine their current validation state using a validation framework specifically designed for serious games. METHODS: We used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews (PRISMA-ScR) guidelines. A multidatabase search strategy was adopted, after which a total of 17 publications were included in this review. RESULTS: These 17 publications described five different serious games for improving technical skills. We discuss these games in detail and report about their current validation status. Only one game was almost fully validated. We also discuss the different frameworks that can be used for validation of serious games. CONCLUSIONS: Serious games are not extensively used for improving technical skills in medicine, although they may represent an attractive alternative way of learning. The validation of these games is mostly incomplete. Additionally, several frameworks for validation exist, but it is unknown which one is the best. This review may assist game developers or educators in validating serious games. |
format | Online Article Text |
id | pubmed-7870348 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-78703482021-02-22 Serious Games for Improving Technical Skills in Medicine: Scoping Review Olgers, Tycho Joan bij de Weg, Anne Akke ter Maaten, Jan Cornelis JMIR Serious Games Review BACKGROUND: Serious games are being used to train specific technical skills in medicine, and most research has been done for surgical skills. It is not known if these games improve technical skills in real life as most games have not been completely validated. OBJECTIVE: This scoping review aimed to evaluate the current use of serious games for improving technical skills in medicine and to determine their current validation state using a validation framework specifically designed for serious games. METHODS: We used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews (PRISMA-ScR) guidelines. A multidatabase search strategy was adopted, after which a total of 17 publications were included in this review. RESULTS: These 17 publications described five different serious games for improving technical skills. We discuss these games in detail and report about their current validation status. Only one game was almost fully validated. We also discuss the different frameworks that can be used for validation of serious games. CONCLUSIONS: Serious games are not extensively used for improving technical skills in medicine, although they may represent an attractive alternative way of learning. The validation of these games is mostly incomplete. Additionally, several frameworks for validation exist, but it is unknown which one is the best. This review may assist game developers or educators in validating serious games. JMIR Publications 2021-01-25 /pmc/articles/PMC7870348/ /pubmed/33492234 http://dx.doi.org/10.2196/24093 Text en ©Tycho Joan Olgers, Anne Akke bij de Weg, Jan Cornelis ter Maaten. Originally published in JMIR Serious Games (http://games.jmir.org), 25.01.2021. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Review Olgers, Tycho Joan bij de Weg, Anne Akke ter Maaten, Jan Cornelis Serious Games for Improving Technical Skills in Medicine: Scoping Review |
title | Serious Games for Improving Technical Skills in Medicine: Scoping Review |
title_full | Serious Games for Improving Technical Skills in Medicine: Scoping Review |
title_fullStr | Serious Games for Improving Technical Skills in Medicine: Scoping Review |
title_full_unstemmed | Serious Games for Improving Technical Skills in Medicine: Scoping Review |
title_short | Serious Games for Improving Technical Skills in Medicine: Scoping Review |
title_sort | serious games for improving technical skills in medicine: scoping review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7870348/ https://www.ncbi.nlm.nih.gov/pubmed/33492234 http://dx.doi.org/10.2196/24093 |
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