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A qualitative case study about overuse of digital play at home

The prevalence of digital play devices, including tablets and smartphones, has led to overuse among some young children. The purpose of this research is to examine the overuse cases among young children. Participants of this qualitative case study were five children aged five to seven years, their p...

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Detalles Bibliográficos
Autores principales: Işıkoğlu, Nesrin, Erol, Ahmet, Atan, Abdullah, Aytekin, Serkan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7870360/
https://www.ncbi.nlm.nih.gov/pubmed/33584081
http://dx.doi.org/10.1007/s12144-021-01442-y
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author Işıkoğlu, Nesrin
Erol, Ahmet
Atan, Abdullah
Aytekin, Serkan
author_facet Işıkoğlu, Nesrin
Erol, Ahmet
Atan, Abdullah
Aytekin, Serkan
author_sort Işıkoğlu, Nesrin
collection PubMed
description The prevalence of digital play devices, including tablets and smartphones, has led to overuse among some young children. The purpose of this research is to examine the overuse cases among young children. Participants of this qualitative case study were five children aged five to seven years, their parents, and a psychiatrist. The data were mainly obtained through semi-structured interviews. Interviews were further supported by close observations, a collection of digital play diaries, as well as an interview with a psychiatrist who specializes in childhood gaming addiction. Then data analyzed using content analysis techniques. The results are presented in five themes: practices, reasons, feelings about overuse, restricting playtime, and content. The first three themes described the nature of the overuse, while the last two themes described the parents’ efforts to restrict their children’s digital play. Findings revealed that the joint effects of different factors triggered children’s overuse, that parents and children felt a range of emotions from happiness to aggression, and that parents’ restrictive mediation strategies were mostly infective.
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spelling pubmed-78703602021-02-09 A qualitative case study about overuse of digital play at home Işıkoğlu, Nesrin Erol, Ahmet Atan, Abdullah Aytekin, Serkan Curr Psychol Article The prevalence of digital play devices, including tablets and smartphones, has led to overuse among some young children. The purpose of this research is to examine the overuse cases among young children. Participants of this qualitative case study were five children aged five to seven years, their parents, and a psychiatrist. The data were mainly obtained through semi-structured interviews. Interviews were further supported by close observations, a collection of digital play diaries, as well as an interview with a psychiatrist who specializes in childhood gaming addiction. Then data analyzed using content analysis techniques. The results are presented in five themes: practices, reasons, feelings about overuse, restricting playtime, and content. The first three themes described the nature of the overuse, while the last two themes described the parents’ efforts to restrict their children’s digital play. Findings revealed that the joint effects of different factors triggered children’s overuse, that parents and children felt a range of emotions from happiness to aggression, and that parents’ restrictive mediation strategies were mostly infective. Springer US 2021-02-09 2023 /pmc/articles/PMC7870360/ /pubmed/33584081 http://dx.doi.org/10.1007/s12144-021-01442-y Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC part of Springer Nature 2021 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Işıkoğlu, Nesrin
Erol, Ahmet
Atan, Abdullah
Aytekin, Serkan
A qualitative case study about overuse of digital play at home
title A qualitative case study about overuse of digital play at home
title_full A qualitative case study about overuse of digital play at home
title_fullStr A qualitative case study about overuse of digital play at home
title_full_unstemmed A qualitative case study about overuse of digital play at home
title_short A qualitative case study about overuse of digital play at home
title_sort qualitative case study about overuse of digital play at home
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7870360/
https://www.ncbi.nlm.nih.gov/pubmed/33584081
http://dx.doi.org/10.1007/s12144-021-01442-y
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