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Commercial Video Games in School Teaching: Two Mixed Methods Case Studies on Students’ Reflection Processes

Commercial video games are popular entertainment media and part of students’ media reality. While commercial video games’ main purpose is not learning, they nonetheless could and should serve as objects of reflection in formal educational settings. Teachers could guide student learning and reflectio...

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Detalles Bibliográficos
Autores principales: Rüth, Marco, Kaspar, Kai
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7870496/
https://www.ncbi.nlm.nih.gov/pubmed/33574781
http://dx.doi.org/10.3389/fpsyg.2020.594013

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