Cargando…

Musculoskeletal pain is common in competitive gaming: a cross-sectional study among Danish esports athletes

OBJECTIVES: The interest for competitive esports is growing. Little is known regarding musculoskeletal (MSK) pain among esports athletes. We aimed to investigate (1) the prevalence of MSK pain, (2) the association between MSK pain and esports-related training volume and (3) the association between M...

Descripción completa

Detalles Bibliográficos
Autores principales: Lindberg, Line, Nielsen, Simon Bay, Damgaard, Mads, Sloth, Ole Rolskov, Rathleff, Michael Skovdal, Straszek, Christian Lund
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BMJ Publishing Group 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7876625/
https://www.ncbi.nlm.nih.gov/pubmed/33585039
http://dx.doi.org/10.1136/bmjsem-2020-000799
_version_ 1783650009910083584
author Lindberg, Line
Nielsen, Simon Bay
Damgaard, Mads
Sloth, Ole Rolskov
Rathleff, Michael Skovdal
Straszek, Christian Lund
author_facet Lindberg, Line
Nielsen, Simon Bay
Damgaard, Mads
Sloth, Ole Rolskov
Rathleff, Michael Skovdal
Straszek, Christian Lund
author_sort Lindberg, Line
collection PubMed
description OBJECTIVES: The interest for competitive esports is growing. Little is known regarding musculoskeletal (MSK) pain among esports athletes. We aimed to investigate (1) the prevalence of MSK pain, (2) the association between MSK pain and esports-related training volume and (3) the association between MSK pain and physical activity levels. METHODS: Athletes aged 15–35 years who participated in structured esports through a computer-based game were eligible for inclusion. Participant demographics, hours/week spent on esports, self-report MSK pain sites, pain frequency, sleep, care-seeking behaviour and physical activity levels were collected through online questionnaires. The primary outcome was any MSK pain in the body during the previous week. RESULTS: Of 188 included athletes, 42.6% reported MSK pain. The most common pain site was the back (31.3%). Athletes with MSK pain participated in significantly less esports training compared with athletes without MSK pain (mean difference −5.6 hours/week; 95% CI −10.6 to −0.7, p=0.035). There was no significant difference in physical activity levels between groups (mean difference 81.1 metabolic equivalent of task-minutes/week; 95% CI −1266.9 to 1429.1, p=0.906). CONCLUSION: Back pain is common among esports athletes. Athletes with MSK pain participated in less esports training compared with those without pain, suggesting a potentially negative effect of pain on esports participation.
format Online
Article
Text
id pubmed-7876625
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher BMJ Publishing Group
record_format MEDLINE/PubMed
spelling pubmed-78766252021-02-11 Musculoskeletal pain is common in competitive gaming: a cross-sectional study among Danish esports athletes Lindberg, Line Nielsen, Simon Bay Damgaard, Mads Sloth, Ole Rolskov Rathleff, Michael Skovdal Straszek, Christian Lund BMJ Open Sport Exerc Med Short Report OBJECTIVES: The interest for competitive esports is growing. Little is known regarding musculoskeletal (MSK) pain among esports athletes. We aimed to investigate (1) the prevalence of MSK pain, (2) the association between MSK pain and esports-related training volume and (3) the association between MSK pain and physical activity levels. METHODS: Athletes aged 15–35 years who participated in structured esports through a computer-based game were eligible for inclusion. Participant demographics, hours/week spent on esports, self-report MSK pain sites, pain frequency, sleep, care-seeking behaviour and physical activity levels were collected through online questionnaires. The primary outcome was any MSK pain in the body during the previous week. RESULTS: Of 188 included athletes, 42.6% reported MSK pain. The most common pain site was the back (31.3%). Athletes with MSK pain participated in significantly less esports training compared with athletes without MSK pain (mean difference −5.6 hours/week; 95% CI −10.6 to −0.7, p=0.035). There was no significant difference in physical activity levels between groups (mean difference 81.1 metabolic equivalent of task-minutes/week; 95% CI −1266.9 to 1429.1, p=0.906). CONCLUSION: Back pain is common among esports athletes. Athletes with MSK pain participated in less esports training compared with those without pain, suggesting a potentially negative effect of pain on esports participation. BMJ Publishing Group 2020-08-28 /pmc/articles/PMC7876625/ /pubmed/33585039 http://dx.doi.org/10.1136/bmjsem-2020-000799 Text en © Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. https://creativecommons.org/licenses/by/4.0/ https://creativecommons.org/licenses/by/4.0/This is an open access article distributed in accordance with the Creative Commons Attribution 4.0 Unported (CC BY 4.0) license, which permits others to copy, redistribute, remix, transform and build upon this work for any purpose, provided the original work is properly cited, a link to the licence is given, and indication of whether changes were made. See: https://creativecommons.org/licenses/by/4.0/.
spellingShingle Short Report
Lindberg, Line
Nielsen, Simon Bay
Damgaard, Mads
Sloth, Ole Rolskov
Rathleff, Michael Skovdal
Straszek, Christian Lund
Musculoskeletal pain is common in competitive gaming: a cross-sectional study among Danish esports athletes
title Musculoskeletal pain is common in competitive gaming: a cross-sectional study among Danish esports athletes
title_full Musculoskeletal pain is common in competitive gaming: a cross-sectional study among Danish esports athletes
title_fullStr Musculoskeletal pain is common in competitive gaming: a cross-sectional study among Danish esports athletes
title_full_unstemmed Musculoskeletal pain is common in competitive gaming: a cross-sectional study among Danish esports athletes
title_short Musculoskeletal pain is common in competitive gaming: a cross-sectional study among Danish esports athletes
title_sort musculoskeletal pain is common in competitive gaming: a cross-sectional study among danish esports athletes
topic Short Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7876625/
https://www.ncbi.nlm.nih.gov/pubmed/33585039
http://dx.doi.org/10.1136/bmjsem-2020-000799
work_keys_str_mv AT lindbergline musculoskeletalpainiscommonincompetitivegamingacrosssectionalstudyamongdanishesportsathletes
AT nielsensimonbay musculoskeletalpainiscommonincompetitivegamingacrosssectionalstudyamongdanishesportsathletes
AT damgaardmads musculoskeletalpainiscommonincompetitivegamingacrosssectionalstudyamongdanishesportsathletes
AT slotholerolskov musculoskeletalpainiscommonincompetitivegamingacrosssectionalstudyamongdanishesportsathletes
AT rathleffmichaelskovdal musculoskeletalpainiscommonincompetitivegamingacrosssectionalstudyamongdanishesportsathletes
AT straszekchristianlund musculoskeletalpainiscommonincompetitivegamingacrosssectionalstudyamongdanishesportsathletes