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Improving Eye–Computer Interaction Interface Design: Ergonomic Investigations of the Optimum Target Size and Gaze-triggering Dwell Time

Interactive feedback of interface elements and low level of spatial accuracy are two main key points for the interaction research in the Eye-computer interaction system. This study tried to solve these two problems from the perspective of human–computer interactions and ergonomics. Two experiments w...

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Autores principales: Niu, Ya-feng, Gao, Yue, Zhang, Ya-ting, Xue, Cheng-qi, Yang, Li-xin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Bern Open Publishing 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7880147/
https://www.ncbi.nlm.nih.gov/pubmed/33828737
http://dx.doi.org/10.16910/jemr.12.3.8
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author Niu, Ya-feng
Gao, Yue
Zhang, Ya-ting
Xue, Cheng-qi
Yang, Li-xin
author_facet Niu, Ya-feng
Gao, Yue
Zhang, Ya-ting
Xue, Cheng-qi
Yang, Li-xin
author_sort Niu, Ya-feng
collection PubMed
description Interactive feedback of interface elements and low level of spatial accuracy are two main key points for the interaction research in the Eye-computer interaction system. This study tried to solve these two problems from the perspective of human–computer interactions and ergonomics. Two experiments were conducted to explore the optimum target size and gaze-triggering dwell time of the eye–computer interaction (ECI) system. Experimental Series 1 was used as the pre-experiment to identify the size that has a greater task completion rate. Experimental Series 2 was used as the main experiment to investigate the optimum gaze-triggering dwell time by using a comprehensive evaluation of the task completion rate, reaction time, and NASA-TLX (Task Load Index). In Experimental Series 1, the optimal element size was determined to be 256 × 256p x 2. The conclusion of Experimental Series 2 was that when the dwell time is set to 600 ms, the efficiency of the interface is the highest, and the task load of subjects is minimal as well. Finally, the results of Experiment Series 1 and 2 have positive effects on improving the usability of the interface. The optimal control size and the optimal dwell time obtained from the experiments have certain reference and application value for interface design and software development of the ECI system.
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spelling pubmed-78801472021-04-06 Improving Eye–Computer Interaction Interface Design: Ergonomic Investigations of the Optimum Target Size and Gaze-triggering Dwell Time Niu, Ya-feng Gao, Yue Zhang, Ya-ting Xue, Cheng-qi Yang, Li-xin J Eye Mov Res Research Article Interactive feedback of interface elements and low level of spatial accuracy are two main key points for the interaction research in the Eye-computer interaction system. This study tried to solve these two problems from the perspective of human–computer interactions and ergonomics. Two experiments were conducted to explore the optimum target size and gaze-triggering dwell time of the eye–computer interaction (ECI) system. Experimental Series 1 was used as the pre-experiment to identify the size that has a greater task completion rate. Experimental Series 2 was used as the main experiment to investigate the optimum gaze-triggering dwell time by using a comprehensive evaluation of the task completion rate, reaction time, and NASA-TLX (Task Load Index). In Experimental Series 1, the optimal element size was determined to be 256 × 256p x 2. The conclusion of Experimental Series 2 was that when the dwell time is set to 600 ms, the efficiency of the interface is the highest, and the task load of subjects is minimal as well. Finally, the results of Experiment Series 1 and 2 have positive effects on improving the usability of the interface. The optimal control size and the optimal dwell time obtained from the experiments have certain reference and application value for interface design and software development of the ECI system. Bern Open Publishing 2020-09-25 /pmc/articles/PMC7880147/ /pubmed/33828737 http://dx.doi.org/10.16910/jemr.12.3.8 Text en This work is licensed under a Creative Commons Attribution 4.0 International License, (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use and redistribution provided that the original author and source are credited.
spellingShingle Research Article
Niu, Ya-feng
Gao, Yue
Zhang, Ya-ting
Xue, Cheng-qi
Yang, Li-xin
Improving Eye–Computer Interaction Interface Design: Ergonomic Investigations of the Optimum Target Size and Gaze-triggering Dwell Time
title Improving Eye–Computer Interaction Interface Design: Ergonomic Investigations of the Optimum Target Size and Gaze-triggering Dwell Time
title_full Improving Eye–Computer Interaction Interface Design: Ergonomic Investigations of the Optimum Target Size and Gaze-triggering Dwell Time
title_fullStr Improving Eye–Computer Interaction Interface Design: Ergonomic Investigations of the Optimum Target Size and Gaze-triggering Dwell Time
title_full_unstemmed Improving Eye–Computer Interaction Interface Design: Ergonomic Investigations of the Optimum Target Size and Gaze-triggering Dwell Time
title_short Improving Eye–Computer Interaction Interface Design: Ergonomic Investigations of the Optimum Target Size and Gaze-triggering Dwell Time
title_sort improving eye–computer interaction interface design: ergonomic investigations of the optimum target size and gaze-triggering dwell time
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7880147/
https://www.ncbi.nlm.nih.gov/pubmed/33828737
http://dx.doi.org/10.16910/jemr.12.3.8
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