Cargando…

The mean point of vergence is biased under projection

The point of interest in three-dimensional space in eye tracking is often computed based on intersecting the lines of sight with geometry, or finding the point closest to the two lines of sight. We first start by theoretical analysis with synthetic simulations. We show that the mean point of vergenc...

Descripción completa

Detalles Bibliográficos
Autores principales: Wang, Xi, Holmqvist, Kenneth, Alexa, Marc
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Bern Open Publishing 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7880627/
https://www.ncbi.nlm.nih.gov/pubmed/33828744
http://dx.doi.org/10.16910/jemr.12.4.2
Descripción
Sumario:The point of interest in three-dimensional space in eye tracking is often computed based on intersecting the lines of sight with geometry, or finding the point closest to the two lines of sight. We first start by theoretical analysis with synthetic simulations. We show that the mean point of vergence is generally biased for centrally symmetric errors and that the bias depends on the horizontal vs. vertical noise distribution of the tracked eye positions. Our analysis continues with an evaluation on real experimental data. The estimated mean vergence points seem to contain different errors among individuals but they generally show the same bias towards the observer. And it tends to be larger with an increased viewing distance. We also provided a recipe to minimize the bias, which applies to general computations of gaze estimation under projection. These findings not only have implications for choosing the calibration method in eye tracking experiments and interpreting the observed eye movements data; but also suggest to us that we shall consider the mathematical models of calibration as part of the experiment.