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A Comparison of Eye Tracking Latencies Among Several Commercial Head-Mounted Displays

A number of virtual reality head-mounted displays (HMDs) with integrated eye trackers have recently become commercially available. If their eye tracking latency is low and reliable enough for gaze-contingent rendering, this may open up many interesting opportunities for researchers. We measured eye...

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Autores principales: Stein, Niklas, Niehorster, Diederick C., Watson, Tamara, Steinicke, Frank, Rifai, Katharina, Wahl, Siegfried, Lappe, Markus
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7883159/
https://www.ncbi.nlm.nih.gov/pubmed/33628410
http://dx.doi.org/10.1177/2041669520983338
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author Stein, Niklas
Niehorster, Diederick C.
Watson, Tamara
Steinicke, Frank
Rifai, Katharina
Wahl, Siegfried
Lappe, Markus
author_facet Stein, Niklas
Niehorster, Diederick C.
Watson, Tamara
Steinicke, Frank
Rifai, Katharina
Wahl, Siegfried
Lappe, Markus
author_sort Stein, Niklas
collection PubMed
description A number of virtual reality head-mounted displays (HMDs) with integrated eye trackers have recently become commercially available. If their eye tracking latency is low and reliable enough for gaze-contingent rendering, this may open up many interesting opportunities for researchers. We measured eye tracking latencies for the Fove-0, the Varjo VR-1, and the High Tech Computer Corporation (HTC) Vive Pro Eye using simultaneous electrooculography measurements. We determined the time from the occurrence of an eye position change to its availability as a data sample from the eye tracker (delay) and the time from an eye position change to the earliest possible change of the display content (latency). For each test and each device, participants performed 60 saccades between two targets 20° of visual angle apart. The targets were continuously visible in the HMD, and the saccades were instructed by an auditory cue. Data collection and eye tracking calibration were done using the recommended scripts for each device in Unity3D. The Vive Pro Eye was recorded twice, once using the SteamVR SDK and once using the Tobii XR SDK. Our results show clear differences between the HMDs. Delays ranged from 15 ms to 52 ms, and the latencies ranged from 45 ms to 81 ms. The Fove-0 appears to be the fastest device and best suited for gaze-contingent rendering.
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spelling pubmed-78831592021-02-23 A Comparison of Eye Tracking Latencies Among Several Commercial Head-Mounted Displays Stein, Niklas Niehorster, Diederick C. Watson, Tamara Steinicke, Frank Rifai, Katharina Wahl, Siegfried Lappe, Markus Iperception Methods A number of virtual reality head-mounted displays (HMDs) with integrated eye trackers have recently become commercially available. If their eye tracking latency is low and reliable enough for gaze-contingent rendering, this may open up many interesting opportunities for researchers. We measured eye tracking latencies for the Fove-0, the Varjo VR-1, and the High Tech Computer Corporation (HTC) Vive Pro Eye using simultaneous electrooculography measurements. We determined the time from the occurrence of an eye position change to its availability as a data sample from the eye tracker (delay) and the time from an eye position change to the earliest possible change of the display content (latency). For each test and each device, participants performed 60 saccades between two targets 20° of visual angle apart. The targets were continuously visible in the HMD, and the saccades were instructed by an auditory cue. Data collection and eye tracking calibration were done using the recommended scripts for each device in Unity3D. The Vive Pro Eye was recorded twice, once using the SteamVR SDK and once using the Tobii XR SDK. Our results show clear differences between the HMDs. Delays ranged from 15 ms to 52 ms, and the latencies ranged from 45 ms to 81 ms. The Fove-0 appears to be the fastest device and best suited for gaze-contingent rendering. SAGE Publications 2021-02-11 /pmc/articles/PMC7883159/ /pubmed/33628410 http://dx.doi.org/10.1177/2041669520983338 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/ Creative Commons CC BY: This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Methods
Stein, Niklas
Niehorster, Diederick C.
Watson, Tamara
Steinicke, Frank
Rifai, Katharina
Wahl, Siegfried
Lappe, Markus
A Comparison of Eye Tracking Latencies Among Several Commercial Head-Mounted Displays
title A Comparison of Eye Tracking Latencies Among Several Commercial Head-Mounted Displays
title_full A Comparison of Eye Tracking Latencies Among Several Commercial Head-Mounted Displays
title_fullStr A Comparison of Eye Tracking Latencies Among Several Commercial Head-Mounted Displays
title_full_unstemmed A Comparison of Eye Tracking Latencies Among Several Commercial Head-Mounted Displays
title_short A Comparison of Eye Tracking Latencies Among Several Commercial Head-Mounted Displays
title_sort comparison of eye tracking latencies among several commercial head-mounted displays
topic Methods
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7883159/
https://www.ncbi.nlm.nih.gov/pubmed/33628410
http://dx.doi.org/10.1177/2041669520983338
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