Cargando…

Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games

BACKGROUND: Excess post-exercise oxygen consumption (EPOC) of children could indicate the potential of an exercise therapy to treat or prevent obesity. However, EPOC as a result of playing active video games (AVG) has been poorly investigated. Therefore, we aimed to investigate the rapid component o...

Descripción completa

Detalles Bibliográficos
Autores principales: Sousa, Caio Victor, Hwang, Jungyun, Simoes, Herbert Gustavo, Sun, Kyung Jin, Lu, Amy Shirong
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7883419/
https://www.ncbi.nlm.nih.gov/pubmed/33588770
http://dx.doi.org/10.1186/s12887-021-02528-z
_version_ 1783651207462518784
author Sousa, Caio Victor
Hwang, Jungyun
Simoes, Herbert Gustavo
Sun, Kyung Jin
Lu, Amy Shirong
author_facet Sousa, Caio Victor
Hwang, Jungyun
Simoes, Herbert Gustavo
Sun, Kyung Jin
Lu, Amy Shirong
author_sort Sousa, Caio Victor
collection PubMed
description BACKGROUND: Excess post-exercise oxygen consumption (EPOC) of children could indicate the potential of an exercise therapy to treat or prevent obesity. However, EPOC as a result of playing active video games (AVG) has been poorly investigated. Therefore, we aimed to investigate the rapid component of EPOC of children with healthy weight and overweight/obesity (according to their BMI percentile) after playing AVGs that feature predominately upper body (UB) and whole-body (WB) movement. METHODS: Twenty-one children with healthy weight (BMI percentile < 85%) and with overweight/obesity (BMI percentile ≥ 85%) randomly underwent two 10-min AVG sessions (UB and WB). The heart rate (HR), minute ventilation (VE), oxygen consumption (VO(2)) and carbon dioxide production (VCO(2)) were recorded during exercise and post-exercise recovery period. For the rapid component of EPOC in each AVG session, measurements were recorded every 15 s for 5-min of post-exercise recovery. The rate of perceived exertion (RPE) was also measured immediately before and after each AVG play. RESULTS: Children with overweight/obesity had a higher average of absolute VE, VO(2), and VCO(2) than their healthy-weight counterparts (BMI percentile < 85%; n = 21) during post-exercise recovery. RPE, HR, and HR% were not different between the game sessions and weight groups. Children with overweight/obesity showed a higher absolute VO(2) during EPOC than healthy-weight children in both game sessions, but relative VO(2) was higher in healthy-weight children during EPOC. No differences were observed for EPOC between UB and WB sessions. CONCLUSIONS: Children with overweight/obesity had a greater EPOC than healthy-weight children after AVG sessions in terms of absolute oxygen values, whereas healthy-weight children have higher EPOC considering relative VO(2) when controlling for body mass. UB and WB AVGs induced a similar EPOC among children with healthy weight and overweight/obesity. As UB and WB AVGs induce the rapid component of EPOC in children regardless their weight status, AVGs could be used as an exercise method to treat and prevent child obesity.
format Online
Article
Text
id pubmed-7883419
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher BioMed Central
record_format MEDLINE/PubMed
spelling pubmed-78834192021-02-17 Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games Sousa, Caio Victor Hwang, Jungyun Simoes, Herbert Gustavo Sun, Kyung Jin Lu, Amy Shirong BMC Pediatr Original Article BACKGROUND: Excess post-exercise oxygen consumption (EPOC) of children could indicate the potential of an exercise therapy to treat or prevent obesity. However, EPOC as a result of playing active video games (AVG) has been poorly investigated. Therefore, we aimed to investigate the rapid component of EPOC of children with healthy weight and overweight/obesity (according to their BMI percentile) after playing AVGs that feature predominately upper body (UB) and whole-body (WB) movement. METHODS: Twenty-one children with healthy weight (BMI percentile < 85%) and with overweight/obesity (BMI percentile ≥ 85%) randomly underwent two 10-min AVG sessions (UB and WB). The heart rate (HR), minute ventilation (VE), oxygen consumption (VO(2)) and carbon dioxide production (VCO(2)) were recorded during exercise and post-exercise recovery period. For the rapid component of EPOC in each AVG session, measurements were recorded every 15 s for 5-min of post-exercise recovery. The rate of perceived exertion (RPE) was also measured immediately before and after each AVG play. RESULTS: Children with overweight/obesity had a higher average of absolute VE, VO(2), and VCO(2) than their healthy-weight counterparts (BMI percentile < 85%; n = 21) during post-exercise recovery. RPE, HR, and HR% were not different between the game sessions and weight groups. Children with overweight/obesity showed a higher absolute VO(2) during EPOC than healthy-weight children in both game sessions, but relative VO(2) was higher in healthy-weight children during EPOC. No differences were observed for EPOC between UB and WB sessions. CONCLUSIONS: Children with overweight/obesity had a greater EPOC than healthy-weight children after AVG sessions in terms of absolute oxygen values, whereas healthy-weight children have higher EPOC considering relative VO(2) when controlling for body mass. UB and WB AVGs induced a similar EPOC among children with healthy weight and overweight/obesity. As UB and WB AVGs induce the rapid component of EPOC in children regardless their weight status, AVGs could be used as an exercise method to treat and prevent child obesity. BioMed Central 2021-02-15 /pmc/articles/PMC7883419/ /pubmed/33588770 http://dx.doi.org/10.1186/s12887-021-02528-z Text en © The Author(s) 2021 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Original Article
Sousa, Caio Victor
Hwang, Jungyun
Simoes, Herbert Gustavo
Sun, Kyung Jin
Lu, Amy Shirong
Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games
title Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games
title_full Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games
title_fullStr Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games
title_full_unstemmed Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games
title_short Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games
title_sort rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7883419/
https://www.ncbi.nlm.nih.gov/pubmed/33588770
http://dx.doi.org/10.1186/s12887-021-02528-z
work_keys_str_mv AT sousacaiovictor rapidcomponentofexcesspostexerciseoxygenconsumptionofchildrenofdifferentweightstatusafterplayingactivevideogames
AT hwangjungyun rapidcomponentofexcesspostexerciseoxygenconsumptionofchildrenofdifferentweightstatusafterplayingactivevideogames
AT simoesherbertgustavo rapidcomponentofexcesspostexerciseoxygenconsumptionofchildrenofdifferentweightstatusafterplayingactivevideogames
AT sunkyungjin rapidcomponentofexcesspostexerciseoxygenconsumptionofchildrenofdifferentweightstatusafterplayingactivevideogames
AT luamyshirong rapidcomponentofexcesspostexerciseoxygenconsumptionofchildrenofdifferentweightstatusafterplayingactivevideogames