Cargando…
In-game Social Interaction and Gaming Disorder: A Perspective From Online Social Capital
Background and Aims: Social interaction in the online games has been found to predict gaming disorder, but little research has examined the mechanism of this association. Drawing on the social capital theory, the present study investigated the mediating role of online social capital on the relations...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7886677/ https://www.ncbi.nlm.nih.gov/pubmed/33613329 http://dx.doi.org/10.3389/fpsyt.2020.468115 |
_version_ | 1783651846335758336 |
---|---|
author | Heng, Shupeng Zhao, Huanfang Wang, Minghui |
author_facet | Heng, Shupeng Zhao, Huanfang Wang, Minghui |
author_sort | Heng, Shupeng |
collection | PubMed |
description | Background and Aims: Social interaction in the online games has been found to predict gaming disorder, but little research has examined the mechanism of this association. Drawing on the social capital theory, the present study investigated the mediating role of online social capital on the relationship between in-game social interaction and gaming disorder and the moderating role of alienation on the relationship between online social capital and gaming disorder. Methods: A sample of 457 Chinese massively multiplayer online role-playing game gamers was recruited to complete the In-game Social Interaction Questionnaire, Online Social Capital Scale, Alienation Scale, and Pathological Gaming Scale. Results: The results showed that online social capital was a mediator in the relationship between in-game social interaction and gaming disorder. Moreover, for individuals with low alienation, the effect of online social capital on gaming disorder was weaker than for those with high alienation. Conclusions: The present study provides new insight into the complex processes involved in the effect of in-game social interaction on gaming disorder, and the results have important theoretical and practical implications. |
format | Online Article Text |
id | pubmed-7886677 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-78866772021-02-18 In-game Social Interaction and Gaming Disorder: A Perspective From Online Social Capital Heng, Shupeng Zhao, Huanfang Wang, Minghui Front Psychiatry Psychiatry Background and Aims: Social interaction in the online games has been found to predict gaming disorder, but little research has examined the mechanism of this association. Drawing on the social capital theory, the present study investigated the mediating role of online social capital on the relationship between in-game social interaction and gaming disorder and the moderating role of alienation on the relationship between online social capital and gaming disorder. Methods: A sample of 457 Chinese massively multiplayer online role-playing game gamers was recruited to complete the In-game Social Interaction Questionnaire, Online Social Capital Scale, Alienation Scale, and Pathological Gaming Scale. Results: The results showed that online social capital was a mediator in the relationship between in-game social interaction and gaming disorder. Moreover, for individuals with low alienation, the effect of online social capital on gaming disorder was weaker than for those with high alienation. Conclusions: The present study provides new insight into the complex processes involved in the effect of in-game social interaction on gaming disorder, and the results have important theoretical and practical implications. Frontiers Media S.A. 2021-02-03 /pmc/articles/PMC7886677/ /pubmed/33613329 http://dx.doi.org/10.3389/fpsyt.2020.468115 Text en Copyright © 2021 Heng, Zhao and Wang. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychiatry Heng, Shupeng Zhao, Huanfang Wang, Minghui In-game Social Interaction and Gaming Disorder: A Perspective From Online Social Capital |
title | In-game Social Interaction and Gaming Disorder: A Perspective From Online Social Capital |
title_full | In-game Social Interaction and Gaming Disorder: A Perspective From Online Social Capital |
title_fullStr | In-game Social Interaction and Gaming Disorder: A Perspective From Online Social Capital |
title_full_unstemmed | In-game Social Interaction and Gaming Disorder: A Perspective From Online Social Capital |
title_short | In-game Social Interaction and Gaming Disorder: A Perspective From Online Social Capital |
title_sort | in-game social interaction and gaming disorder: a perspective from online social capital |
topic | Psychiatry |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7886677/ https://www.ncbi.nlm.nih.gov/pubmed/33613329 http://dx.doi.org/10.3389/fpsyt.2020.468115 |
work_keys_str_mv | AT hengshupeng ingamesocialinteractionandgamingdisorderaperspectivefromonlinesocialcapital AT zhaohuanfang ingamesocialinteractionandgamingdisorderaperspectivefromonlinesocialcapital AT wangminghui ingamesocialinteractionandgamingdisorderaperspectivefromonlinesocialcapital |