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Catch that word: interactivity, serendipity and verbal fluency in a word production task
Problem solving outside of the cognitive psychologist’s lab unfolds in an environment rich with bodily gesture and material artefacts. We examine this meshwork of internal mental resources, embodied actions and environmental affordances through the lens of a word production task with letter tiles. F...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7899957/ https://www.ncbi.nlm.nih.gov/pubmed/31919570 http://dx.doi.org/10.1007/s00426-019-01279-y |
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author | Ross, Wendy Vallée-Tourangeau, Frédéric |
author_facet | Ross, Wendy Vallée-Tourangeau, Frédéric |
author_sort | Ross, Wendy |
collection | PubMed |
description | Problem solving outside of the cognitive psychologist’s lab unfolds in an environment rich with bodily gesture and material artefacts. We examine this meshwork of internal mental resources, embodied actions and environmental affordances through the lens of a word production task with letter tiles. Forty participants took part in the study which contrasted performance in a high interactivity condition (where participants were able to move letter tiles at will), a low interactivity condition (where movements were restrained) and a shuffle condition (where participants could not move the tiles but were allowed to randomly rearrange the array). Participants were also video recorded to facilitate coding of behaviour. While aggregate performance measures revealed a marginal impact of interactivity on performance, when the participants’ behaviour was taken into account, interactivity had a consistent and statistically significant beneficial effect. Detailed, exploratory examination of a subsample of participants informed the formulation of additional hypotheses tested across the full sample: the luckiness of the shuffle in that condition significantly predicted the number of words produced and a more efficient strategy was significantly easier to enact in the high interactivity condition. Additionally, two detailed case studies revealed several moments when accidental changes to the letter tile array offered unplanned words reflecting a serendipitous coagency as well as many moments when environmental chance was ignored. These data and observations indicate that interactivity, serendipity, and internal cognitive resources determine problem-solving performance in this task. |
format | Online Article Text |
id | pubmed-7899957 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Springer Berlin Heidelberg |
record_format | MEDLINE/PubMed |
spelling | pubmed-78999572021-03-05 Catch that word: interactivity, serendipity and verbal fluency in a word production task Ross, Wendy Vallée-Tourangeau, Frédéric Psychol Res Original Article Problem solving outside of the cognitive psychologist’s lab unfolds in an environment rich with bodily gesture and material artefacts. We examine this meshwork of internal mental resources, embodied actions and environmental affordances through the lens of a word production task with letter tiles. Forty participants took part in the study which contrasted performance in a high interactivity condition (where participants were able to move letter tiles at will), a low interactivity condition (where movements were restrained) and a shuffle condition (where participants could not move the tiles but were allowed to randomly rearrange the array). Participants were also video recorded to facilitate coding of behaviour. While aggregate performance measures revealed a marginal impact of interactivity on performance, when the participants’ behaviour was taken into account, interactivity had a consistent and statistically significant beneficial effect. Detailed, exploratory examination of a subsample of participants informed the formulation of additional hypotheses tested across the full sample: the luckiness of the shuffle in that condition significantly predicted the number of words produced and a more efficient strategy was significantly easier to enact in the high interactivity condition. Additionally, two detailed case studies revealed several moments when accidental changes to the letter tile array offered unplanned words reflecting a serendipitous coagency as well as many moments when environmental chance was ignored. These data and observations indicate that interactivity, serendipity, and internal cognitive resources determine problem-solving performance in this task. Springer Berlin Heidelberg 2020-01-09 2021 /pmc/articles/PMC7899957/ /pubmed/31919570 http://dx.doi.org/10.1007/s00426-019-01279-y Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Original Article Ross, Wendy Vallée-Tourangeau, Frédéric Catch that word: interactivity, serendipity and verbal fluency in a word production task |
title | Catch that word: interactivity, serendipity and verbal fluency in a word production task |
title_full | Catch that word: interactivity, serendipity and verbal fluency in a word production task |
title_fullStr | Catch that word: interactivity, serendipity and verbal fluency in a word production task |
title_full_unstemmed | Catch that word: interactivity, serendipity and verbal fluency in a word production task |
title_short | Catch that word: interactivity, serendipity and verbal fluency in a word production task |
title_sort | catch that word: interactivity, serendipity and verbal fluency in a word production task |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7899957/ https://www.ncbi.nlm.nih.gov/pubmed/31919570 http://dx.doi.org/10.1007/s00426-019-01279-y |
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