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Eye Tracking in Virtual Reality
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in Virtual Reality (VR). VR itself is an emerging technology on the consumer market, which will create many new opportunities in research. It offers a lab environment with high immersion and close align...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Bern Open Publishing
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7903250/ https://www.ncbi.nlm.nih.gov/pubmed/33828721 http://dx.doi.org/10.16910/jemr.12.1.3 |
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author | Clay, Viviane König, Peter König, Sabine |
author_facet | Clay, Viviane König, Peter König, Sabine |
author_sort | Clay, Viviane |
collection | PubMed |
description | The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in Virtual Reality (VR). VR itself is an emerging technology on the consumer market, which will create many new opportunities in research. It offers a lab environment with high immersion and close alignment with reality. An experiment which is using VR takes place in a highly controlled environment and allows for a more in-depth amount of information to be gathered about the actions of a subject. Techniques for eye tracking were introduced more than a century ago and are now an established technique in psychological experiments, yet recent development makes it versatile and affordable. In combination, these two techniques allow unprecedented monitoring and control of human behavior in semi-realistic conditions. This paper will explore the methods and tools which can be applied in the implementation of experiments using eye tracking in VR following the example of one case study. Accompanying the technical descriptions, we present research that displays the effectiveness of the technology and show what kind of results can be obtained when using eye tracking in VR. It is meant to guide the reader through the process of bringing VR in combination with eye tracking into the lab and to inspire ideas for new experiments. |
format | Online Article Text |
id | pubmed-7903250 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Bern Open Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-79032502021-04-06 Eye Tracking in Virtual Reality Clay, Viviane König, Peter König, Sabine J Eye Mov Res Research Article The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in Virtual Reality (VR). VR itself is an emerging technology on the consumer market, which will create many new opportunities in research. It offers a lab environment with high immersion and close alignment with reality. An experiment which is using VR takes place in a highly controlled environment and allows for a more in-depth amount of information to be gathered about the actions of a subject. Techniques for eye tracking were introduced more than a century ago and are now an established technique in psychological experiments, yet recent development makes it versatile and affordable. In combination, these two techniques allow unprecedented monitoring and control of human behavior in semi-realistic conditions. This paper will explore the methods and tools which can be applied in the implementation of experiments using eye tracking in VR following the example of one case study. Accompanying the technical descriptions, we present research that displays the effectiveness of the technology and show what kind of results can be obtained when using eye tracking in VR. It is meant to guide the reader through the process of bringing VR in combination with eye tracking into the lab and to inspire ideas for new experiments. Bern Open Publishing 2019-04-05 /pmc/articles/PMC7903250/ /pubmed/33828721 http://dx.doi.org/10.16910/jemr.12.1.3 Text en This work is licensed under a Creative Commons Attribution 4.0 International License, ( https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use and redistribution provided that the original author and source are credited. |
spellingShingle | Research Article Clay, Viviane König, Peter König, Sabine Eye Tracking in Virtual Reality |
title | Eye Tracking in Virtual Reality |
title_full | Eye Tracking in Virtual Reality |
title_fullStr | Eye Tracking in Virtual Reality |
title_full_unstemmed | Eye Tracking in Virtual Reality |
title_short | Eye Tracking in Virtual Reality |
title_sort | eye tracking in virtual reality |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7903250/ https://www.ncbi.nlm.nih.gov/pubmed/33828721 http://dx.doi.org/10.16910/jemr.12.1.3 |
work_keys_str_mv | AT clayviviane eyetrackinginvirtualreality AT konigpeter eyetrackinginvirtualreality AT konigsabine eyetrackinginvirtualreality |