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Cross-Sectional Study Using Virtual Reality to Measure Cognition
Dual-task research is limited in its transferability to authentic contexts because laboratory conditions do not replicate real-world physical activity and decision-making scenarios. Creating valid, reliable methodologies to assess physiological and behavioral responses under varying physical and cog...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7904866/ https://www.ncbi.nlm.nih.gov/pubmed/33644747 http://dx.doi.org/10.3389/fspor.2020.543676 |
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author | Jung, Yeonhak Dingwell, Jonathan B. Baker, Brett Chopra, Preeti Castelli, Darla M. |
author_facet | Jung, Yeonhak Dingwell, Jonathan B. Baker, Brett Chopra, Preeti Castelli, Darla M. |
author_sort | Jung, Yeonhak |
collection | PubMed |
description | Dual-task research is limited in its transferability to authentic contexts because laboratory conditions do not replicate real-world physical activity and decision-making scenarios. Creating valid, reliable methodologies to assess physiological and behavioral responses under varying physical and cognitive demands using virtual reality (VR) environment addresses this limitation. This study determined the feasibility of using VR to investigate the effects of dual-tasking on healthy young adults' cognitive performance. Three dual-tasking conditions (i.e., standing, preferred-paced walking, and fast-paced walking, each with blocked congruent and incongruent tasks) were developed. Using a within-subjects, randomized design, thirty-two young adults (17 female, mean age = 21.03 ± 2.86) were randomly assigned to a starting condition but experienced all three conditions. Physiological responses of heart rate (HR) and accelerometry data measured energy expenditure as the physical demand. Behavioral responses of reaction time and error rate quantified cognitive performance. Results indicated that (a) each condition verified independent physiological and behavioral responses; (b) reaction time and error rate during preferred walking or fast-paced walking dual-tasking conditions was significantly lower than standing condition; and surprisingly, (c) congruent tasks showed lower reaction time than the incongruent tasks. These findings suggest that it is feasible to use VR to assess the effects of dual-task conditions. Specifically, walking can optimize the motor-cognitive dual-task performance, compared to standing. These findings may be attributed to the dose-response effects of exercise intensity. Future studies should incorporate advanced technology such as the VR exercise. |
format | Online Article Text |
id | pubmed-7904866 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-79048662021-02-26 Cross-Sectional Study Using Virtual Reality to Measure Cognition Jung, Yeonhak Dingwell, Jonathan B. Baker, Brett Chopra, Preeti Castelli, Darla M. Front Sports Act Living Sports and Active Living Dual-task research is limited in its transferability to authentic contexts because laboratory conditions do not replicate real-world physical activity and decision-making scenarios. Creating valid, reliable methodologies to assess physiological and behavioral responses under varying physical and cognitive demands using virtual reality (VR) environment addresses this limitation. This study determined the feasibility of using VR to investigate the effects of dual-tasking on healthy young adults' cognitive performance. Three dual-tasking conditions (i.e., standing, preferred-paced walking, and fast-paced walking, each with blocked congruent and incongruent tasks) were developed. Using a within-subjects, randomized design, thirty-two young adults (17 female, mean age = 21.03 ± 2.86) were randomly assigned to a starting condition but experienced all three conditions. Physiological responses of heart rate (HR) and accelerometry data measured energy expenditure as the physical demand. Behavioral responses of reaction time and error rate quantified cognitive performance. Results indicated that (a) each condition verified independent physiological and behavioral responses; (b) reaction time and error rate during preferred walking or fast-paced walking dual-tasking conditions was significantly lower than standing condition; and surprisingly, (c) congruent tasks showed lower reaction time than the incongruent tasks. These findings suggest that it is feasible to use VR to assess the effects of dual-task conditions. Specifically, walking can optimize the motor-cognitive dual-task performance, compared to standing. These findings may be attributed to the dose-response effects of exercise intensity. Future studies should incorporate advanced technology such as the VR exercise. Frontiers Media S.A. 2021-02-11 /pmc/articles/PMC7904866/ /pubmed/33644747 http://dx.doi.org/10.3389/fspor.2020.543676 Text en Copyright © 2021 Jung, Dingwell, Baker, Chopra and Castelli. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Sports and Active Living Jung, Yeonhak Dingwell, Jonathan B. Baker, Brett Chopra, Preeti Castelli, Darla M. Cross-Sectional Study Using Virtual Reality to Measure Cognition |
title | Cross-Sectional Study Using Virtual Reality to Measure Cognition |
title_full | Cross-Sectional Study Using Virtual Reality to Measure Cognition |
title_fullStr | Cross-Sectional Study Using Virtual Reality to Measure Cognition |
title_full_unstemmed | Cross-Sectional Study Using Virtual Reality to Measure Cognition |
title_short | Cross-Sectional Study Using Virtual Reality to Measure Cognition |
title_sort | cross-sectional study using virtual reality to measure cognition |
topic | Sports and Active Living |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7904866/ https://www.ncbi.nlm.nih.gov/pubmed/33644747 http://dx.doi.org/10.3389/fspor.2020.543676 |
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