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Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education
In this study, the impacts of sports gamification on college students’ learning motivation and learning performances were explored by training students majoring in physical education to play tennis. A total of 150 students from a physical education college were selected to participate in this experi...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7908154/ https://www.ncbi.nlm.nih.gov/pubmed/33572557 http://dx.doi.org/10.3390/ijerph18031267 |
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author | Liu, Taofeng Lipowski, Mariusz |
author_facet | Liu, Taofeng Lipowski, Mariusz |
author_sort | Liu, Taofeng |
collection | PubMed |
description | In this study, the impacts of sports gamification on college students’ learning motivation and learning performances were explored by training students majoring in physical education to play tennis. A total of 150 students from a physical education college were selected to participate in this experimental teaching, and they were divided into the experimental group (EG) and the control group (CG). Based on the above purposes, the differences in the teaching methods and teaching objectives of the EG and the CG is that the former uses games as a key method in tennis teaching. All participants were asked to complete questionnaires, with the purpose of evaluating the learning motivation of tennis before and after sports game intervention. Additionally, the differentiated learning motivation and learning performance between EG and CG before and after experimental teaching was tested and evaluated. Results demonstrate that students in the EG have significantly increased their intrinsic motivation and introjected regulation, thereby showing better results than CG in key test items. In addition, the above result reveals the positive role of sports gamification in promoting the learning motivation and performance of college students. |
format | Online Article Text |
id | pubmed-7908154 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-79081542021-02-27 Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education Liu, Taofeng Lipowski, Mariusz Int J Environ Res Public Health Article In this study, the impacts of sports gamification on college students’ learning motivation and learning performances were explored by training students majoring in physical education to play tennis. A total of 150 students from a physical education college were selected to participate in this experimental teaching, and they were divided into the experimental group (EG) and the control group (CG). Based on the above purposes, the differences in the teaching methods and teaching objectives of the EG and the CG is that the former uses games as a key method in tennis teaching. All participants were asked to complete questionnaires, with the purpose of evaluating the learning motivation of tennis before and after sports game intervention. Additionally, the differentiated learning motivation and learning performance between EG and CG before and after experimental teaching was tested and evaluated. Results demonstrate that students in the EG have significantly increased their intrinsic motivation and introjected regulation, thereby showing better results than CG in key test items. In addition, the above result reveals the positive role of sports gamification in promoting the learning motivation and performance of college students. MDPI 2021-01-31 2021-02 /pmc/articles/PMC7908154/ /pubmed/33572557 http://dx.doi.org/10.3390/ijerph18031267 Text en © 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Liu, Taofeng Lipowski, Mariusz Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education |
title | Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education |
title_full | Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education |
title_fullStr | Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education |
title_full_unstemmed | Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education |
title_short | Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education |
title_sort | sports gamification: evaluation of its impact on learning motivation and performance in higher education |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7908154/ https://www.ncbi.nlm.nih.gov/pubmed/33572557 http://dx.doi.org/10.3390/ijerph18031267 |
work_keys_str_mv | AT liutaofeng sportsgamificationevaluationofitsimpactonlearningmotivationandperformanceinhighereducation AT lipowskimariusz sportsgamificationevaluationofitsimpactonlearningmotivationandperformanceinhighereducation |