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Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study

The implementation of virtual reality (VR) opens up a wide range of possibilities for the development of dexterity, speed and precision of movements. The aim of this study was to investigate whether immersive VR training affected the hand–eye coordination and reaction time in students of the state m...

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Autores principales: Rutkowski, Sebastian, Adamczyk, Mateusz, Pastuła, Agnieszka, Gos, Edyta, Luque-Moreno, Carlos, Rutkowska, Anna
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7908336/
https://www.ncbi.nlm.nih.gov/pubmed/33535539
http://dx.doi.org/10.3390/ijerph18031297
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author Rutkowski, Sebastian
Adamczyk, Mateusz
Pastuła, Agnieszka
Gos, Edyta
Luque-Moreno, Carlos
Rutkowska, Anna
author_facet Rutkowski, Sebastian
Adamczyk, Mateusz
Pastuła, Agnieszka
Gos, Edyta
Luque-Moreno, Carlos
Rutkowska, Anna
author_sort Rutkowski, Sebastian
collection PubMed
description The implementation of virtual reality (VR) opens up a wide range of possibilities for the development of dexterity, speed and precision of movements. The aim of this study was to investigate whether immersive VR training affected the hand–eye coordination and reaction time in students of the state music school. This study implemented a single-group pre-post study design. This study enrolled 14 individuals, submitted to a 15 min training session of the immersive music game “Beat Saber”, once a day for 5 consecutive days. The plate-tapping test (PTT) and the ruler-drop test (Ditrich’s test) were used to assess the reaction time. Trial-making test (TMT) A and TMT B were used to assess coordination and visual attention. Analysis of the results showed a statistically significant improvement in hand–eye coordination and reaction time of music school students using the TMT-A (p < 0.002), TMT-B (p < 0.001), Ditrich’s test for the non-dominant hand (0.025) and PTT (0.0001) after applying a week-long training period in immersive VR. The results obtained in the present study show that the VR system, along with the immersive music game, has the potential to improve hand–eye coordination and reaction time in young musicians, which may lead to the faster mastering of a musical instrument.
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spelling pubmed-79083362021-02-27 Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study Rutkowski, Sebastian Adamczyk, Mateusz Pastuła, Agnieszka Gos, Edyta Luque-Moreno, Carlos Rutkowska, Anna Int J Environ Res Public Health Article The implementation of virtual reality (VR) opens up a wide range of possibilities for the development of dexterity, speed and precision of movements. The aim of this study was to investigate whether immersive VR training affected the hand–eye coordination and reaction time in students of the state music school. This study implemented a single-group pre-post study design. This study enrolled 14 individuals, submitted to a 15 min training session of the immersive music game “Beat Saber”, once a day for 5 consecutive days. The plate-tapping test (PTT) and the ruler-drop test (Ditrich’s test) were used to assess the reaction time. Trial-making test (TMT) A and TMT B were used to assess coordination and visual attention. Analysis of the results showed a statistically significant improvement in hand–eye coordination and reaction time of music school students using the TMT-A (p < 0.002), TMT-B (p < 0.001), Ditrich’s test for the non-dominant hand (0.025) and PTT (0.0001) after applying a week-long training period in immersive VR. The results obtained in the present study show that the VR system, along with the immersive music game, has the potential to improve hand–eye coordination and reaction time in young musicians, which may lead to the faster mastering of a musical instrument. MDPI 2021-02-01 2021-02 /pmc/articles/PMC7908336/ /pubmed/33535539 http://dx.doi.org/10.3390/ijerph18031297 Text en © 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Rutkowski, Sebastian
Adamczyk, Mateusz
Pastuła, Agnieszka
Gos, Edyta
Luque-Moreno, Carlos
Rutkowska, Anna
Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study
title Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study
title_full Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study
title_fullStr Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study
title_full_unstemmed Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study
title_short Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study
title_sort training using a commercial immersive virtual reality system on hand–eye coordination and reaction time in young musicians: a pilot study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7908336/
https://www.ncbi.nlm.nih.gov/pubmed/33535539
http://dx.doi.org/10.3390/ijerph18031297
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