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Using augmented reality technology for balance training in the older adults: a feasibility pilot study

BACKGROUND: Impaired balance leading to falls is common in the older adults, and there is strong evidence that balance training reduces falls and increases independence. Reduced resources in health care will result in fewer people getting help with rehabilitation training. In this regard, the new te...

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Autores principales: Blomqvist, Sven, Seipel, Stefan, Engström, Maria
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7913413/
https://www.ncbi.nlm.nih.gov/pubmed/33637043
http://dx.doi.org/10.1186/s12877-021-02061-9
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author Blomqvist, Sven
Seipel, Stefan
Engström, Maria
author_facet Blomqvist, Sven
Seipel, Stefan
Engström, Maria
author_sort Blomqvist, Sven
collection PubMed
description BACKGROUND: Impaired balance leading to falls is common in the older adults, and there is strong evidence that balance training reduces falls and increases independence. Reduced resources in health care will result in fewer people getting help with rehabilitation training. In this regard, the new technology augmented reality (AR) could be helpful. With AR, the older adults can receive help with instructions and get feedback on their progression in balance training. The purpose of this pilot study was to examine the feasibility of using AR-based visual-interactive tools in balance training of the older adults. METHODS: Seven older adults (66–88 years old) with impaired balance trained under supervision of a physiotherapist twice a week for six weeks using AR-based visual-interactive guidance, which was facilitated through a Microsoft HoloLens holographic display. Afterwards, participants and physiotherapists were interviewed about the new technology and their experience of the training. Also, fear of falling and balance ability were measured before and after training. RESULTS: Five participants experienced the new technology as positive in terms of increased motivation and feedback. Experiences were mixed regarding the physical and technical aspects of the HoloLens and the design of the HoloLens application. Participants also described issues that needed to be further improved, for example, the training program was difficult and monotonous. Further, the HoloLens hardware was felt to be heavy, the application’s menu was difficult to control with different hand manoeuvres, and the calibration took a long time. Suggestions for improvements were described. Results of the balance tests and self-assessment instruments indicated no improvements in balance performance after AR training. CONCLUSIONS: The study showed that training with the new technology is, to some extent, feasible for the older adults, but needs further development. Also, the technology seemed to stimulate increased motivation, which is a prerequisite for adherence to training. However, the new technology and training requires further development and testing in a larger context. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12877-021-02061-9.
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spelling pubmed-79134132021-03-02 Using augmented reality technology for balance training in the older adults: a feasibility pilot study Blomqvist, Sven Seipel, Stefan Engström, Maria BMC Geriatr Research Article BACKGROUND: Impaired balance leading to falls is common in the older adults, and there is strong evidence that balance training reduces falls and increases independence. Reduced resources in health care will result in fewer people getting help with rehabilitation training. In this regard, the new technology augmented reality (AR) could be helpful. With AR, the older adults can receive help with instructions and get feedback on their progression in balance training. The purpose of this pilot study was to examine the feasibility of using AR-based visual-interactive tools in balance training of the older adults. METHODS: Seven older adults (66–88 years old) with impaired balance trained under supervision of a physiotherapist twice a week for six weeks using AR-based visual-interactive guidance, which was facilitated through a Microsoft HoloLens holographic display. Afterwards, participants and physiotherapists were interviewed about the new technology and their experience of the training. Also, fear of falling and balance ability were measured before and after training. RESULTS: Five participants experienced the new technology as positive in terms of increased motivation and feedback. Experiences were mixed regarding the physical and technical aspects of the HoloLens and the design of the HoloLens application. Participants also described issues that needed to be further improved, for example, the training program was difficult and monotonous. Further, the HoloLens hardware was felt to be heavy, the application’s menu was difficult to control with different hand manoeuvres, and the calibration took a long time. Suggestions for improvements were described. Results of the balance tests and self-assessment instruments indicated no improvements in balance performance after AR training. CONCLUSIONS: The study showed that training with the new technology is, to some extent, feasible for the older adults, but needs further development. Also, the technology seemed to stimulate increased motivation, which is a prerequisite for adherence to training. However, the new technology and training requires further development and testing in a larger context. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12877-021-02061-9. BioMed Central 2021-02-26 /pmc/articles/PMC7913413/ /pubmed/33637043 http://dx.doi.org/10.1186/s12877-021-02061-9 Text en © The Author(s) 2021 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research Article
Blomqvist, Sven
Seipel, Stefan
Engström, Maria
Using augmented reality technology for balance training in the older adults: a feasibility pilot study
title Using augmented reality technology for balance training in the older adults: a feasibility pilot study
title_full Using augmented reality technology for balance training in the older adults: a feasibility pilot study
title_fullStr Using augmented reality technology for balance training in the older adults: a feasibility pilot study
title_full_unstemmed Using augmented reality technology for balance training in the older adults: a feasibility pilot study
title_short Using augmented reality technology for balance training in the older adults: a feasibility pilot study
title_sort using augmented reality technology for balance training in the older adults: a feasibility pilot study
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7913413/
https://www.ncbi.nlm.nih.gov/pubmed/33637043
http://dx.doi.org/10.1186/s12877-021-02061-9
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