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Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan

Aim: Gaming escapism is an essential factor for developing internet gaming disorder (IGD). We evaluated coping strategies, resilience, stress, and depression in individuals with IGD. Methods: We included 69 participants with IGD and 138 controls (69 regular gamers and other non-gamers) in Taiwan. Th...

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Autores principales: Lin, Pai-Cheng, Yen, Ju-Yu, Lin, Huang-Chi, Chou, Wei-Po, Liu, Tai-Ling, Ko, Chih-Hung
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7917620/
https://www.ncbi.nlm.nih.gov/pubmed/33670343
http://dx.doi.org/10.3390/ijerph18041771
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author Lin, Pai-Cheng
Yen, Ju-Yu
Lin, Huang-Chi
Chou, Wei-Po
Liu, Tai-Ling
Ko, Chih-Hung
author_facet Lin, Pai-Cheng
Yen, Ju-Yu
Lin, Huang-Chi
Chou, Wei-Po
Liu, Tai-Ling
Ko, Chih-Hung
author_sort Lin, Pai-Cheng
collection PubMed
description Aim: Gaming escapism is an essential factor for developing internet gaming disorder (IGD). We evaluated coping strategies, resilience, stress, and depression in individuals with IGD. Methods: We included 69 participants with IGD and 138 controls (69 regular gamers and other non-gamers) in Taiwan. The self-reported coping strategies, coping stress with gaming, resilience, perceived stress, and depression were assessed. Results: Participants with IGD had higher dysfunctional coping, coping stress by gaming, perceived stress, and depression, as well as lower problem-focused coping and resilience. Regression analysis revealed that coping by gaming was associated with dysfunctional coping mechanisms, particularly venting and self-distraction. Compared with participants with adequate resilience, those with lower resilience had higher perceived stress, depression, and coping by gaming, and lower problem-focused and emotion-focused coping. Dysfunctional coping and coping by gaming were associated with perceived stress and depression in both IGD and control groups. Problem-focused coping was negatively associated with perceived stress and depression in controls. Conclusion: Individuals with IGD had higher perceived stress and depression, as they were more likely to cope with stress by dysfunctional coping and gaming and less likely to try problem-focused coping, particularly those with lower resilience. Interventions for IGD should promote problem-focused coping, such as active coping and planning strategies, particularly among those with lower resilience.
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spelling pubmed-79176202021-03-02 Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan Lin, Pai-Cheng Yen, Ju-Yu Lin, Huang-Chi Chou, Wei-Po Liu, Tai-Ling Ko, Chih-Hung Int J Environ Res Public Health Article Aim: Gaming escapism is an essential factor for developing internet gaming disorder (IGD). We evaluated coping strategies, resilience, stress, and depression in individuals with IGD. Methods: We included 69 participants with IGD and 138 controls (69 regular gamers and other non-gamers) in Taiwan. The self-reported coping strategies, coping stress with gaming, resilience, perceived stress, and depression were assessed. Results: Participants with IGD had higher dysfunctional coping, coping stress by gaming, perceived stress, and depression, as well as lower problem-focused coping and resilience. Regression analysis revealed that coping by gaming was associated with dysfunctional coping mechanisms, particularly venting and self-distraction. Compared with participants with adequate resilience, those with lower resilience had higher perceived stress, depression, and coping by gaming, and lower problem-focused and emotion-focused coping. Dysfunctional coping and coping by gaming were associated with perceived stress and depression in both IGD and control groups. Problem-focused coping was negatively associated with perceived stress and depression in controls. Conclusion: Individuals with IGD had higher perceived stress and depression, as they were more likely to cope with stress by dysfunctional coping and gaming and less likely to try problem-focused coping, particularly those with lower resilience. Interventions for IGD should promote problem-focused coping, such as active coping and planning strategies, particularly among those with lower resilience. MDPI 2021-02-11 2021-02 /pmc/articles/PMC7917620/ /pubmed/33670343 http://dx.doi.org/10.3390/ijerph18041771 Text en © 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Lin, Pai-Cheng
Yen, Ju-Yu
Lin, Huang-Chi
Chou, Wei-Po
Liu, Tai-Ling
Ko, Chih-Hung
Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan
title Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan
title_full Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan
title_fullStr Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan
title_full_unstemmed Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan
title_short Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan
title_sort coping, resilience, and perceived stress in individuals with internet gaming disorder in taiwan
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7917620/
https://www.ncbi.nlm.nih.gov/pubmed/33670343
http://dx.doi.org/10.3390/ijerph18041771
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