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Innovating Occupational Safety Training: A Scoping Review on Digital Games and Possible Applications in Agriculture
Digital games have been successfully applied in different working sectors as an occupational safety training method, but with a very limited application in agriculture. In agriculture and other productive sectors, unintentional injuries tend to occur with similar dynamics. A literature review was ca...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7918640/ https://www.ncbi.nlm.nih.gov/pubmed/33671867 http://dx.doi.org/10.3390/ijerph18041868 |
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author | Vigoroso, Lucia Caffaro, Federica Micheletti Cremasco, Margherita Cavallo, Eugenio |
author_facet | Vigoroso, Lucia Caffaro, Federica Micheletti Cremasco, Margherita Cavallo, Eugenio |
author_sort | Vigoroso, Lucia |
collection | PubMed |
description | Digital games have been successfully applied in different working sectors as an occupational safety training method, but with a very limited application in agriculture. In agriculture and other productive sectors, unintentional injuries tend to occur with similar dynamics. A literature review was carried out to understand how occupational risks are addressed during game-based safety training in different productive sectors and how this can be transferred to agriculture. Literature about “serious game” and “gamification” as safety training methods was searched in WEB OF SCIENCE, SCOPUS, PUBMED and PsycINFO databases. In the forty-two publications retained, the computer was identified as the most adopted game support, whereas “points”, “levels”, “challenges” and “discovery” were the preferred game mechanics. Moreover, an association can be detected between the game mechanics and the elements developed in the game. Finally, during the game assessment, much positive feedback was collected and the games proved to be able to increase the operators’ skills and safety knowledge. In light of the results, insights are provided to develop an effective, satisfying and engaging safety game training for workers employed in agriculture. Games can be best used to learn and they are certain to improve over the next few years. |
format | Online Article Text |
id | pubmed-7918640 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-79186402021-03-02 Innovating Occupational Safety Training: A Scoping Review on Digital Games and Possible Applications in Agriculture Vigoroso, Lucia Caffaro, Federica Micheletti Cremasco, Margherita Cavallo, Eugenio Int J Environ Res Public Health Review Digital games have been successfully applied in different working sectors as an occupational safety training method, but with a very limited application in agriculture. In agriculture and other productive sectors, unintentional injuries tend to occur with similar dynamics. A literature review was carried out to understand how occupational risks are addressed during game-based safety training in different productive sectors and how this can be transferred to agriculture. Literature about “serious game” and “gamification” as safety training methods was searched in WEB OF SCIENCE, SCOPUS, PUBMED and PsycINFO databases. In the forty-two publications retained, the computer was identified as the most adopted game support, whereas “points”, “levels”, “challenges” and “discovery” were the preferred game mechanics. Moreover, an association can be detected between the game mechanics and the elements developed in the game. Finally, during the game assessment, much positive feedback was collected and the games proved to be able to increase the operators’ skills and safety knowledge. In light of the results, insights are provided to develop an effective, satisfying and engaging safety game training for workers employed in agriculture. Games can be best used to learn and they are certain to improve over the next few years. MDPI 2021-02-15 2021-02 /pmc/articles/PMC7918640/ /pubmed/33671867 http://dx.doi.org/10.3390/ijerph18041868 Text en © 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Review Vigoroso, Lucia Caffaro, Federica Micheletti Cremasco, Margherita Cavallo, Eugenio Innovating Occupational Safety Training: A Scoping Review on Digital Games and Possible Applications in Agriculture |
title | Innovating Occupational Safety Training: A Scoping Review on Digital Games and Possible Applications in Agriculture |
title_full | Innovating Occupational Safety Training: A Scoping Review on Digital Games and Possible Applications in Agriculture |
title_fullStr | Innovating Occupational Safety Training: A Scoping Review on Digital Games and Possible Applications in Agriculture |
title_full_unstemmed | Innovating Occupational Safety Training: A Scoping Review on Digital Games and Possible Applications in Agriculture |
title_short | Innovating Occupational Safety Training: A Scoping Review on Digital Games and Possible Applications in Agriculture |
title_sort | innovating occupational safety training: a scoping review on digital games and possible applications in agriculture |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7918640/ https://www.ncbi.nlm.nih.gov/pubmed/33671867 http://dx.doi.org/10.3390/ijerph18041868 |
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