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Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks
Cloud Gaming is a cutting-edge paradigm in the video game provision where the graphics rendering and logic are computed in the cloud. This allows a user’s thin client systems with much more limited capabilities to offer a comparable experience with traditional local and online gaming but using reduc...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7922256/ https://www.ncbi.nlm.nih.gov/pubmed/33671141 http://dx.doi.org/10.3390/s21041387 |
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author | Peñaherrera-Pulla, Oswaldo Sebastian Baena, Carlos Fortes, Sergio Baena, Eduardo Barco, Raquel |
author_facet | Peñaherrera-Pulla, Oswaldo Sebastian Baena, Carlos Fortes, Sergio Baena, Eduardo Barco, Raquel |
author_sort | Peñaherrera-Pulla, Oswaldo Sebastian |
collection | PubMed |
description | Cloud Gaming is a cutting-edge paradigm in the video game provision where the graphics rendering and logic are computed in the cloud. This allows a user’s thin client systems with much more limited capabilities to offer a comparable experience with traditional local and online gaming but using reduced hardware requirements. In contrast, this approach stresses the communication networks between the client and the cloud. In this context, it is necessary to know how to configure the network in order to provide service with the best quality. To that end, the present work defines a novel framework for Cloud Gaming performance evaluation. This system is implemented in a real testbed and evaluates the Cloud Gaming approach for different transport networks (Ethernet, WiFi, and LTE (Long Term Evolution)) and scenarios, automating the acquisition of the gaming metrics. From this, the impact on the overall gaming experience is analyzed identifying the main parameters involved in its performance. Hence, the future lines for Cloud Gaming QoE-based (Quality of Experience) optimization are established, this way being of configuration, a trendy paradigm in the new-generation networks, such as 4G and 5G (Fourth and Fifth Generation of Mobile Networks). |
format | Online Article Text |
id | pubmed-7922256 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-79222562021-03-03 Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks Peñaherrera-Pulla, Oswaldo Sebastian Baena, Carlos Fortes, Sergio Baena, Eduardo Barco, Raquel Sensors (Basel) Article Cloud Gaming is a cutting-edge paradigm in the video game provision where the graphics rendering and logic are computed in the cloud. This allows a user’s thin client systems with much more limited capabilities to offer a comparable experience with traditional local and online gaming but using reduced hardware requirements. In contrast, this approach stresses the communication networks between the client and the cloud. In this context, it is necessary to know how to configure the network in order to provide service with the best quality. To that end, the present work defines a novel framework for Cloud Gaming performance evaluation. This system is implemented in a real testbed and evaluates the Cloud Gaming approach for different transport networks (Ethernet, WiFi, and LTE (Long Term Evolution)) and scenarios, automating the acquisition of the gaming metrics. From this, the impact on the overall gaming experience is analyzed identifying the main parameters involved in its performance. Hence, the future lines for Cloud Gaming QoE-based (Quality of Experience) optimization are established, this way being of configuration, a trendy paradigm in the new-generation networks, such as 4G and 5G (Fourth and Fifth Generation of Mobile Networks). MDPI 2021-02-17 /pmc/articles/PMC7922256/ /pubmed/33671141 http://dx.doi.org/10.3390/s21041387 Text en © 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Peñaherrera-Pulla, Oswaldo Sebastian Baena, Carlos Fortes, Sergio Baena, Eduardo Barco, Raquel Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks |
title | Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks |
title_full | Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks |
title_fullStr | Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks |
title_full_unstemmed | Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks |
title_short | Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks |
title_sort | measuring key quality indicators in cloud gaming: framework and assessment over wireless networks |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7922256/ https://www.ncbi.nlm.nih.gov/pubmed/33671141 http://dx.doi.org/10.3390/s21041387 |
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